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HIGHLIGHTS
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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Caldari Battleship bonuses (per skill level):
7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10% bonus to Cruise Missile and Torpedo max velocity
Black Ops bonuses (per skill level):
40% bonus to ECM Target Jammer strength
4% bonus to all shield resistances
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Required Skills
Training Time what's this?120d 8h 6m 0s
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Grouping
▪ Variations Scorpion
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High Amount of Medium Slots
9,500 MW 750 tf
94 m/sec
690 m³
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Scorpion Navy Issue
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High Amount of High Slots High Amount of Medium Slots
11,000 MW 780 tf
103 m/sec
815 m³
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Rattlesnake
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High Amount of Medium Slots
10,000 MW 710 tf
94 m/sec
815 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 0
Rig
2
large
Calibration 400
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Navigation |
Base Time to Warp 14.24 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 75 Mbit/sec
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Targeting |
Gravimetric Sensor 24 points
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Structure |
Structure Hitpoints 4,375 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 4,375 HP
Armor Resistances
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Shields |
Shield Capacity 5,312 HP
Shield Resistances
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Summary
The Widow is unique among the other blops in that it receives bonuses to both ECM modules, as well as ECM burst modules. For this reason, along with its lack of tank (if fitted with armor), the Widow is often used in a supporting role in fleets, with other blops being preferred as mainline DPS platforms.
With 7 mid and 4 low slots, the Widow can be fitted with a strong active shield tank, for which it sacrifices ECM capabilities, or a weak armour buffer tank if fitted for ECM. This tradeoff, combined with the change to ECM that makes it possible for opponents to target the ship jamming them, means the Widow isn't as desired in blops fleets. Notably, the widow also has the lowest scan resolution of the blops battleships.
Skills
Further information about additional or recommended skills to pilot Widow for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Widow roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Widow here.
Patch History
A long, long time ago...
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes)
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
- 50% bonus to HP from all Armor Plates
- 100% bonus to HP from all Shield Extenders
- 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
- Increased the cargo capacity by 100m3.
- Increased maximum target range by 30%.
- New Role Bonus: 50% reduction in Covert Cynosural Generator duration
- New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
- Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.
- Updated Caldari Battleship bonuses (per skill level):
- Increased the bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire from 5% to 7.5%.
- Updated Black Ops bonuses (per skill level):
- Increased the bonus to ECM Target Jammer strength from 30% to 40%.
- Added: 4% bonus to shield resistances
- Removed: 125% bonus to ship max velocity when using cloaking devices
18.09 Release - Build: 1810288 - 2020-09-22 - "Rolling Thunder" Update (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
- Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
- Resistances increased:
- Shield Resistances
- Therm - From 30% to 50%
- Kin - From 40% to 51%
- Armor Resistances
- Therm - From 55% to 67%
- Kin - From 25% to 39%
(stats correspond to a T2 hull resist bonus increase from +12.5/+18% shield/armor thermal resist to +37.5%/+18.33% th/kin for shield, +40.0%/+18.67% for armor.)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- Increased Scan Resolution by 30% for Marauders and Black Ops
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
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