Astero
RELATED UNI-WIKI REFERENCES
|
This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal. SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Astero is the Sisters of EVE frigate, introduced in Rubicon 1.0. It has bonuses to drone durability and armor resists, the largest drone bay available in the frigate class. It is also the only Tech 1 frigate hull that can fit a Covert Ops cloak and warp while cloaked.
The Astero is primarily designed as a stealthy exploration ship, with a particular emphasis on extended operation away from stations. It is also a prominent PvP frigate: its cloak lets it pick fights, and it stands a good chance against many other frigate hulls, making it especially suitable for killing other explorers outside of high security space. It is, however, radically more expensive than a Tech 1 exploration frigate, and significantly more expensive than a Tech 2 Covert Ops frigate.
It is possible to fit an Astero as a cloaking, probing scout for PvP, but it lacks the strong CPU capacity of other covert ops ships and so must make many fitting compromises to fit the expanded probe launcher necessary to use combat probes. It is also an expensive hull to put at risk as a scout.
Skills
Besides good general support skills, some skills have particular relevance for the Astero:
- Cloaking IV: do not undock an Astero until you can fit the Covert Ops Cloak.
- Amarr Frigate IV/V: more hit points helps the Astero in PvP and also makes it more viable in high security Ghost Sites.
- Astrometrics IV: if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least level III in the Astrometric Support skills, "Acquisition", "Pinpointing" and "Rangefinding".
- Hacking III/IV: the more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or taking AOE damage in the face.
Tactics
With its limited high slots normally taken up by a cloak and a probe launcher, the Astero must rely on its drones for DPS in PvP. It can launch a flight of five light drones. These have a bonus to durability but not to damage, making them strong against frigates, which will struggle to kill them, but limiting the Astero's ability to scale damage up against larger targets. The spare drone bay capacity means that pilots can bring spare damage drones, and perhaps a flight of light ECM drones to try to escape if bigger fish try to intervene.
Since the Astero relies on drones for damage, it could in theory fit a warp disruptor and kite beyond the range of small weapons. However, its relatively slow speed for a frigate makes this more difficult in practice, and PvP fits most often use a warp scrambler. It is normally armour-tanked, to use its hit point bonus. Its four mid slots then provide significant space for propulsion and range control tools such as webs.
Notes
With the loot scatter mechanic removed as of the Kronos expansion, the Cargo Scanner is not needed any more except for Ghost Sites.