High amount of low slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Glorification for the fit and mortification for the unfit.
- – Zorya Triglav
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak has proven adaptable to capsuleer technology along with the other Triglavian ship designs recovered from Abyssal Deadspace.
The Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak
SHIP BONUSES
Precursor Battleship bonuses (per skill level):
5% bonus to Supratidal Entropic Disintegrator damage
5% bonus to Supratidal Entropic Disintegrator rate of fire
Role Bonus: 100% bonus to Remote Armor Repairer range
50% reduced Energy Neutralizer capacitor need
50% reduced Remote Armor Repairer capacitor need
50% reduced Smart Bomb capacitor need
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Required Skills
Training Time what's this?8d 18h 18m
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 5
Launchers 0
Turrets 1
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 17.63 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 100 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 8,800 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 11,550 HP
Armor Resistances
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Shields |
Shield Capacity 3,850 HP
Shield Resistances
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Summary
The Leshak is the Triglavian Collective's battleship. From its introduction in 2018 through the Marauder improvements in 2021, the Leshak was the highest damage battleship in New Eden, while also featuring very thick armor, four utility High slots, Blaster-grade Tracking out to Mega Pulse Laser ranges, and a mass low enough to make it surprisingly fast but also bad at accelerating to that speed.
In the time since the 2021 Industry overhaul and Marauder changes, the Leshak has fallen in popularity, due to the new supremacy of Marauders as the uncontested highest-damage battleships, and the surge in hull prices. Prior to these changes however, the Leshak was one of the kings of Wormhole Space fighting (with its low mass and high armor, damage, and utilities), and one of the kings of high-end PVE (Triglavian Invasion, Sansha Incursions, high-class Wormhole sites,).
Like all Triglavian combat ships, the Leshak uses the unique Entropic Disintegrator weapon, a single turret with high damage and tracking, whose damage increases the longer it remains focused on a single target. Maximum damage is reached after 30 shots, or about two minutes. However, if the Disintegrator stops firing for any reason (manual deactivation, target lock broken, capacitor depletion, target out of range), the damage bonus is reset. Fortunately, due to its size, the Leshak is the most resistant of all Triglavian ships to having its Disintegrator deactivated.
Skills
Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.
Tactics
Spider-tanking with other Triglavian ships or logi can be effective, and bonuses to energy neutralizers and smartbombs make them attractive uses of the ship's utility highs.
Due to the damage-ramping mechanic of Entropic Disintegrators, it is advisable to focus fire on a single target without stopping. Damage halts and the damage ramp resets if a target leaves optimal range, so range control is vital in any engagement.
Patch History
A long, long time ago...
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Version 20.09 Version 2022-10-11.1 Patch notes
- 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes)
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
- 50% bonus to HP from all Armor Plates
- 100% bonus to HP from all Shield Extenders
- 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
Version 18.08 - Build: 1792574 - Released 2020-08-25 - "Dreaded Collective" Update (Patch Notes)
- Mass increased from 63,000,000 kg to 78,000,000 kg (+15,000,000 kg, +23.8%)
- Base align time increased from 14.24 s to 17.63 s (+3.39 s)
- Maximum Velocity increased from 113 m/sec to 125 m/sec (+12 m/s)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- T1, Faction and Pirate Battleship base hp increased by 10%
- T1, Faction and Pirate Battleship base scan resolution increased 30%
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
Onslaught 1.1 - Released 11.14.18 (Indirect)
- For those players attempting to train Precursor Battleship or Precursor Cruiser before the new prerequisites were introduced, 1 skillpoint has been granted in these skills to allow for continued training without the Prerequisite skills, akin to the Grandfathered skills method in previous releases with these kinds of skill changes.
Onslaught 1.0 - Released 11.14.18 (Unlisted, Indirect)
- Precursor Battleship skill changed to require the newly introduced Precursor Battlecruiser at III instead of Precursor Cruiser III.
- Precursor Cruiser skill changed to require the newly introduced Precursor Destroyer at III instead of Precursor Frigate III.
Into The Abyss - Released 29.05.18
- Initial release, with the following stats:
Precursor Battleship bonuses per skill level:
*5% bonus to Supratidal Entropic Disintegrator damage
*5% bonus to Supratidal Entropic Disintegrator rate of fire
Role Bonus:
*100% bonus to Remote Armor Repairer range
*50% reduced Energy Neutralizer capacitor need
*50% reduced Remote Armor Repairer capacitor need
*50% reduced Smart Bomb capacitor need
Slot layout:
*5 High Slots
*4 Mid Slots
*8 Low Slots
*1 turret hardpoint
*0 launcher hardpoints
*3 Rig Slots
*400 Calibration
Fittings:
*17,000 PWG, 625 CPU
*Defense (shields / armor / hull) : 3,500 / 10,500 / 8,000
*Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
*Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
*Capacitor (amount / recharge rate) : 6,600 / 1,000s
*Mobility (max velocity / agility / mass): 113 / .163 / 63,000,000
*Warp Speed: 2 au/s
*Drones (bandwidth / bay): 100 / 250
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 87km / 100 / 7
*Sensor strength: 28 Radar
*Signature radius: 370m
*Cargo capacity: 933m3
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Notes
Like all Tech 1 Triglavian subcapital ships, the Clade that designed the Leshak, Veles, has their name engraved atop the ship in Triglavian font (VELES).
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