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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Those stuck in what was, will not survive what comes next.
- – Sebiestor Anur-Chief Karin Midular
Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
SHIP BONUSES
Interdictors bonuses (per skill level): 10% bonus to Small Projectile Turret falloff 10% reduction in Microwarpdrive signature radius penalty Minmatar Destroyer bonuses (per skill level): 5% bonus to Small Projectile Turret damage 10% bonus to Small Projectile Turret tracking speed Role Bonus: • Can fit Interdiction Sphere Launcher
Required Skills
Training Time what's this?43d 4h 12m 20s
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Grouping
▪ Variations Thrasher
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High Amount of High Slots
70 MW 170 tf
270 m/sec
400 m³
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, Thrasher Fleet Issue
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High amount of High Slots
62 MW 177 tf
293 m/sec
400 m³
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Ship Attributes
Fittings |
High 8
Launchers 1
Turrets 7
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 6.59 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Targeting |
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Structure |
Structure Hitpoints 625 HP
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Armor |
Armor Hitpoints 650 HP
Armor Resistances
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Shields |
Shield Capacity 750 HP
Shield Resistances
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Summary
The Sabre is the Minmatar Interdictor. As an Interdictor, its primary reason for existence is to launch warp disrupt probes and thereby to prevent the enemy fleet from warping. Its high speed and Minmatar Tech 2 shield damage resistance profile have long made it a popular option among the four light interdictors. In small gang PvP situations, the Sabre can also muster respectable DPS.
Skills
As a Tech 2 ship, the Sabre deserves strong support skills and fitting skills. Since it tends to be shield-tanked and is popular in part for its mobility, shield tanking skills and navigation skills particularly draw out its strengths.
Tactics
For more information on piloting an interdictor effectively, especially in a fleet situation, see the main article.
Notes
You can add notes here.
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