Rattlesnake

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Ship Database
Rattlesnake
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Rattlesnake
Caldari State
Caldari State
Pirate Faction Ships
Rattlesnake Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.

Special Ability: 50% bonus to Cruise Missile and Torpedo velocity

SHIP BONUSES

Caldari Battleship Skill Bonus:
4% shield resistance per level
Gallente Battleship Skill Bonus:
10% bonus to drone hitpoints and damage per skill level

Required Skills
  • Caldari Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Caldari Cruiser IV5d 5h 42m
  • Gallente Battleship I1h 6m
    • Spaceship Command IV1d 1h 8m
    • Gallente Cruiser IV5d 5h 42m
Training Time what's this?
12d 15h 55m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
10,000 MW
CPU
cpu output
710 tf
Capacitor
capacitor
5,312 GJ
High
high slots
6
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
6
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
94 m/s
Inertia Modifier
inertia modifier (agility)
0.128
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
17.62 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
400 m³
Drone Bandwidth
drone bandwidth
125 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
30 points
Sig. Radius
signature radius
460 m
Scan Res.
scan resolution
100 mm
Structure
Structure Hitpoints
structure hitpoints
9,962 HP
Mass
ship mass
99,300,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
665 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,298 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
12,750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Rattlesnake is a drone boat with excellent survivability due to its shield resist bonus. It has enough drone bandwidth for deployment of a full flight of heavy drones at a time, with the bay to carry several additional flights of drones of any size. It does not have the Dominix drone tracking and range bonuses, which means that the Rattlesnake is not a particularly high damage dealer among pirate battleships when compared to ships such as the Nightmare or Machariel. The Rattlesnake does however have the best tank in its class by quite a margin, which makes it a popular level 4 mission runner and also a capable level 5 mission runner with maximum skills.

Skills

Fitting

PvE brawler
Rattlesnake: PvE brawler
EFT
[Rattlesnake, PvE brawler]
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Shield Recharger II
100MN Afterburner I

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II
Shield Power Relay II
Shield Power Relay II

Large Core Defense Field Extender I
Large Core Defense Field Purger I
Large Core Defense Field Purger I


Ogre I x5
Garde I x5
Hammerhead II x5
Hobgoblin II x5
Warrior II x5
Heavy Armor Maintenance Bot I x1
Medium Armor Maintenance Bot I x2
Light Armor Maintenance Bot I x1

Mjolnir Torpedo x1001

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Massive passive shield tank, combined with strong dps at medium to short ranges (<30 km), but slow speed.
  • Free high slots can be used for drone link amplifiers to help with sniping, one energy vampire and destabilizer each for cap warfare, or with one remote shield transporter and one energy transfer array for use in gangs.
  • Use the AB to get into torpedo/heavy drone range or sentry drones to draw enemy ships while not worrying about incoming damage.
  • Upgrade to T2 launchers and drones when skills permit.


PvE Sniper Tech II
Rattlesnake: PvE Sniper Tech II
EFT
[Rattlesnake, PvE Sniper Tech II]
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Drone Link Augmentor II
Drone Link Augmentor II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Sensor Booster II
Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

Damage Control II
Signal Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Large Sentry Damage Augmentor I
Large Drone Scope Chip I
Large Drone Control Range Augmentor I


Warrior II x5
Bouncer II x5
Warden II x5
Garde II x5

Targeting Range Script x1
Nova Cruise Missile x2000

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Caldari Battleship IV
  • Gallente Battleship IV
  • Weapon Upgrades V
  • Advanced Weapon Upgrades IV
  • Drones V
  • Combat Drone Operation V
  • Drone Interfacing IV
  • Drone Sharpshooting IV
  • Sentry Drone Interfacing IV
  • Gallente Drone Specialization IV
  • Minmatar Drone Specialization IV
  • Caldari Drone Specialization IV
  • Shield Operation IV
  • Shield Management IV
  • Tactical Shield Manipulation IV
  • Shield Upgrades IV
  • EM Shield Compensation IV
  • Thermic Shield Compensation IV
  • Kinetic Shield Compensation IV
  • Explosive Shield Compensation IV
  • Hull Upgrades IV
NOTES
  • Use the LMJD to move 100 km away from enemies. Deploy Warden sentries and pop enemy ships up to 120 km away. Use Bouncers and Gardes at medium and shorter ranges, respectively.
  • Use missiles to draw aggro from more distant groups. Change missile type based on optimum damage type desired.


Tactics

No sub-article about Rattlesnake roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Rattlesnake here.