Sacrilege
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Development SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
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Summary
You can write a summary for Sacrilege here.
Skills
Further information about additional or recommended skills to pilot Sacrilege for a specific or it's common role(s) can be written here.
Fitting
Small Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
J5 Prototype Warp Disruptor I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Medium Anti-Thermic Pump I
Medium Processor Overclocking Unit I
Hammerhead II x5
Caldari Navy Nova Heavy Assault Missile x1
- Heavy tackler, with a point, a scram and a web
- With all skills at V and before boost, this ship has 52.7 K EHP, flies at 1387 m/s (1945 m/s with overheat) and align in 10.4 s with MWD on (7.7 s off)
- Cap last for 7 min 4 seconds, so in the context of a PvP ship it is essentially cap stable
- Damage is 623 dps within 25.3 km
Small Unstable Power Fluctuator I
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
X5 Prototype Engine Enervator
Medium Capacitor Booster II
Damage Control II
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Medium Auxiliary Nano Pump I
Medium Warhead Calefaction Catalyst I
Hammerhead II x5
Cap Booster 800 x1
Caldari Navy Nova Heavy Assault Missile x1
- Heavy tackler, with a scram and a web (a point could be used instead of the scram)
- With all skills at V and before boost, this ship has 20.9 K EHP, flies at 1649 m/s (2349 m/s with overheat) and align in 8.9 s with MWD on (6.2 s off)
- Damage is 558 dps within 30.4 km
- Cap stable as long as you have cap boosters. The double armor repair will repair 428 armor points per second. Without cap boosters, the cap will run dry in 44 seconds
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Medium Unstable Power Fluctuator I
Experimental 10MN Microwarpdrive I
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Conjunctive Radar ECCM Scanning Array I
Damage Control II
Ballistic Control System II
Ballistic Control System II
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Valkyrie II x5
Caldari Navy Nova Heavy Assault Missile x1
- This fit made Jester's Fit of the week on Sept 5, 2013. See http://jestertrek.blogspot.ca/2013/09/fit-of-week-odyssey-sacrilege.html for details
- As fitted, with all skills at V and before fleet boosts, this ship has 58.7 EHP, flies at 1359 m/s (1925 m/s with MWD overheated) and align in 10 s (7.3 s with MWD off). With all modules on, the capacitor will last 2 min 51 s.
- Damage is 568 dps at less than 30.4 km.
Tactics
No sub-article about Sacrilege roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Sacrilege here.