Atron
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Gallente Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch.
The Atron is a great hull for new pilots interested in learning how to +1, The agile but fragile ship will assist new pilots in understanding some of the limitations of Interceptors, It can serve as an amazing long-point tackle ship.
"Scram Chasing" might be difficult and lethal in the Atron and should be left for tankier hulls like the Incursus.
The Atron is the "fastest" T1 attack Frigate. While the Minmatar Slasher is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank. A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid. In addition, an ample Power Grid and CPU make the Atron easy to fit with little training.
Skills
Recommended skills:
- Shield Operation III
- Mechanics IV
- Jury Rigging III
- Navigation IV
- Thermodynamics III
Fitting
Limited Light Electron Blaster I, Caldari Navy Antimatter Charge S
Limited Light Electron Blaster I, Caldari Navy Antimatter Charge S
Limited Light Electron Blaster I, Caldari Navy Antimatter Charge S
Limited 1MN Microwarpdrive I
Medium Subordinate Screen Stabilizer I
J5b Phased Prototype Warp Scrambler I
Damage Control I
Micro Auxiliary Power Core I
Magnetic Field Stabilizer I
Small Anti-EM Screen Reinforcer I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Caldari Navy Antimatter Charge S x1
- Standard Gallente Derptron. Solid DPS and tank, low skills to fit. Costs around 3mil, in a swarm can kill anything.
150mm Railgun II, Federation Navy Antimatter Charge S
150mm Railgun II, Federation Navy Antimatter Charge S
150mm Railgun II, Federation Navy Antimatter Charge S
1MN Afterburner II
Faint Warp Disruptor I
X5 Prototype Engine Enervator
Magnetic Field Stabilizer II
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Ancillary Current Router I
Small Hybrid Burst Aerator I
Small Polycarbon Engine Housing I
Nanite Repair Paste x1
Federation Navy Antimatter Charge S x1
- Overheat your web and stay around 11-12km. Good chances to disengage if things aren't going well.
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Damage Control II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I
Nanite Repair Paste x2
Void S x1
- Overheat guns and repper, AB also if you need to get to 0 and melt them. Have faction antimatter and null in your hold.
Tactics
No sub-article about Atron roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.