Muninn

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Ship Database
Muninn
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Muninn
Minmatar Republic
Minmatar Republic
Heavy Assault Cruisers
Rupture Class
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat.

Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to Medium Projectile Turret optimal range
7.5% bonus to Medium Projectile Turret tracking speed
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Broadsword
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Broadsword
Heavy Interdiction Cruisers Rupture Class
Icon hi slot.png6 (3/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,010 MW Icon cpu.png392 tf
Icon velocity.png220 m/sec
Icon capacity.png452 m³
,Rupture
Rupture.jpg
Rupture
Standard Cruisers Rupture Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png860 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,160 MW
CPU
cpu output
355 tf
Capacitor
capacitor
1,300 GJ
High
high slots
6
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
230 m/sec
Inertia Modifier
inertia modifier (agility)
0.571
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.3 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
80.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
125 m
Scan Res.
scan resolution
294 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
11,750,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
515 m³
Armor
Armor Hitpoints
armor hitpoints
2,000 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,580 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Muninn here.

Skills

Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.

Fitting

Shield Muninn
Muninn: Shield Muninn
EFT
[Muninn, Shield Muninn]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small 'Vehemence' Shockwave Charge

Large Shield Extender II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hornet EC-300 x5

Republic Fleet EMP M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at V, this Muninn moves at 1616 m/s (2302 with heat), does 407 dps with 25km optimal and 26km falloff, and has 36k EHP. Volley damage is 3300.
PvP Medium range
Muninn: PvP Medium range
EFT
[Muninn, PvP Medium range]
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Auto Targeting System I

Experimental 10MN Microwarpdrive I
Tracking Computer II
Tracking Computer II

Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Gyrostabilizer II
Gyrostabilizer II

Medium Projectile Collision Accelerator I
Medium Projectile Burst Aerator I


Hobgoblin II x5

Optimal Range Script x2
Tracking Speed Script x2
Republic Fleet EMP M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Medium Range PvP fit. Updated for Odyssey 1.1.
  • As fitted, with all skills at V and before fleet boost, this ship has 30.1 K EHP, flies at 1639 m/s (2328 m/s with MWD overheated) and align in 9.6 s (6.9 s with MWD off). The capacitor is stable.
  • Damage is 501 dps at 24 + 36 km with Republic Fleet EMP.
  • The second Tracking Computer can be replaced by an ECM or ECCM module to taste.


Tactics

No sub-article about Muninn roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Muninn here.