Crucifier
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Crucifier is the Amarr standard EWAR frigate, with bonuses to tracking disruption effectiveness. Like the Vigil and target painters, the stacking penalties of tracking disruptors make having several of these ships in a fleet ineffective. Due to the ships inherent fragility, small capacitor and the large optimal range of tracking disruptors that allow the ship to operate from a far, pilots may be best using long range beam lasers or small artillery turrets, though for an EWAR frigate DPS isn't of great concern.
Tracking disruptors work by reducing the optimal, falloff, and tracking speed of the target. You can load scripts into them, giving them twice the effectiveness against either (optimal and falloff) OR tracking speed, but losing the other effect entirely. With Amarr frigates at V, a single Meta 4 or Tech II tracking disruptor on a Crucifier will reduce the tracking speed or the (optimal and falloff ranges) of any turret-using ship you point it at by 66%. While this can cripple virtually any ship using turrets as their primary weapon, it's completely useless against missile and drone ships (like the Raven, Dominix, Myrmidon, Drake, et ceteras), cap warfare, other electronic warfare and logi ships, so choose your targets carefully.
Skills
Acceleration Control II
Afterburner III
Amarr Frigate III
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sharpshooter III
Signature Analysis III
Small Energy Turret III
Target Management III
Weapon Disruption III
Warp Drive Operation III
Fitting
Drone Link Augmentor I
Drone Link Augmentor I
Limited 1MN Microwarpdrive I
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
DDO Photometry Tracking Disruptor I, Tracking Speed Disruption Script
Damage Control I
Nanofiber Internal Structure I
Mark I Generator Refitting: Capacitor Power Relay
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Hornet EC-300 x3
Warrior I x6
Tracking Speed Disruption Script x4
Optimal Range Disruption Script x3
- These are force multipliers in a fleet. Stay far off the fight, like 50+km. No need to tech2 fit anything.
- Spread tracking disruptors among the enemy Damage Dealers. Use Optimal Range Disruption Scripts on ships that are kiting away, off of the fleet. Use Tracking Speed Disruption Scripts on ships that are in close to the fleet
- Warp off anytime you get redboxed.
- The drones are just to whore on killmails, don't worry about them.
125mm Gatling AutoCannon II, Republic Fleet EMP S
Limited 1MN Microwarpdrive I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Damage Control II
200mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I
Warrior II x6
Hornet EC-300 x3
Tracking Speed Disruption Script x4
Republic Fleet EMP S x1
Optimal Range Disruption Script x3
- Great for armor frig/dessie roams. Stay with your logi. Spread Tracking Disruptors among the enemy Damage Dealers. Use Optimal Range Disruption Scripts on ships that are kiting away, off of the fleet. Use Tracking Speed Disruption Scripts on ships that are in close to the fleet
- If fighting a turret based cruiser or larger, Tracking Speed Disruption will really mess up their day.
- Switch out the MWD for an AB if its an AB fleet.
- The autocannons are just for shooting drones/whoring on kills. Not necessary.
Fleet Up Fittings
A-211 Enduring Guidance Disruptor
Baker Nunn Enduring Tracking Disruptor I
Baker Nunn Enduring Tracking Disruptor I
5MN Cold-Gas Enduring Microwarpdrive
'Refuge' Adaptive Nano Plating I
200mm Crystalline Carbonide Restrained Plates
Damage Control I
Small Tracking Diagnostic Subroutines I
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Warrior I x3
Hobgoblin I x3
Acolyte I x3
Optimal Range Disruption Script x2
Tracking Speed Disruption Script x2
Missile Range Disruption Script x1
Missile Precision Disruption Script x1
- The preferred fit for situations where close range is forced (such as FW complexes)
- Optimal + Falloff as a new character = 57.6km + 20km
- A little buffer and resists to catch some reps if the volleys aren't too hard ( 2.97k EHP on explosive resistance hole ).
- MWD to reposition in fights quickly
- Cap stable with prop and one disruptor or all disruptors and no prop mod. Can be cap stable with prop mod if we switch to any 1MN afterburner
- Drone Link Augmentors in highslots when Drone Avionics III has been trained will allow drones to fly at TD optimal range
DDO Scoped Tracking Disruptor I
Highstroke Scoped Guidance Disruptor
DDO Scoped Tracking Disruptor I
Highstroke Scoped Guidance Disruptor
F-89 Compact Signal Amplifier
F-89 Compact Signal Amplifier
Damage Control I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Warrior I x3
Hobgoblin I x3
Acolyte I x3
Optimal Range Disruption Script x2
Tracking Speed Disruption Script x2
Missile Range Disruption Script x2
Missile Precision Disruption Script x2
- Works best in environments where range can be dictated
- Optimal + Falloff as a new character = 89.2km + 22km
- Squishy with 1.88k EHP on Kinetic resistance hole
Tactics
Optimal is >110k even with low skills.
Uses meta4 TDs, and cheapish meta 2-3 in other slots, but has the CPU open to downgrade if you want to go even cheaper (at the expense of range).
Drones to taste, on the understanding that if you are ever in drone range of more than one hostile ship, you are dead. Guns likewise basically irrelevant.
Your only tank is range. Don't even wait for them to yellowbox - bounce if your position feels a bit dubious.
Works very well to counter the many snipers who like to sit at 100km - three damps stacked, with pretty low skills, will reduce optimal range to 5% of its starting value.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.