Difference between revisions of "Loki"

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m (Corrected armor HP and thermal resist. Added subsystem section placeholder.)
(Another thing that has suffered from my neglect. Added Loki subsystem tables from User:Drebin 679/Sandbox 2, with icons at the category level instead of a per-subsystem basis. Updated patch history.)
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==Subsystems==
 
==Subsystems==
''Loki subsystems overview to be added.''
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Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.
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==== [[File:Icon_core_subsystem.png|32px|link=]]  Core ====
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{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Core Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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|-
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|  '''{{co|wheat|Augmented Nuclear Reactor}}''' || 5% bonus to capacitor recharge time<br>3% bonus to energy warfare resistance || 20% bonus to ship power output || +1 Mid Slot, +3 Low Slots+50GJ Capacitor Capacity
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|-
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|  '''{{co|wheat|Dissolution Sequencer}}''' || <b>15%</b> bonus to ship sensor strength<br><b>5%</b> bonus to max targeting range<br><b>15%</b> bonus to scan resolution ||  || +2 Mid Slots, +2 Low Slots<br>+1 max locked target
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|-
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|  '''{{co|wheat|Immobility Drivers}}''' || <b>25%</b> bonus to Stasis Webifier optimal range<br><b>10%</b> bonus to the benefits of overheating Stasis Webifier modules<br><b>5%</b> reduction in module damage from overheating ||  || +3 Mid Slots, +1 Low Slot
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|}
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==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====
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{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Defensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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|-
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| '''{{co|wheat|Adaptive Defense Node}}''' || <b>10%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>10%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters ||  || +2 Mid Slots, +2 Low Slots<br>+300 Shield HP, +300 Armor HP, +100 Hull HP<br>+300GJ Capacitor Capacity
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|-
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| '''{{co|wheat|Augmented Durability}}''' || <b>5%</b> bonus to all armor and shield hitpoints<br><b>5%</b> bonus to the benefits of overheating armor and shield hardeners ||  || +2 Mid Slots, +2 Low Slots<br>+600 Shield HP, +600 Armor HP<br>+10m Signature Radius
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|-
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| '''{{co|wheat|Covert Reconfiguration}}''' || <b>10%</b> bonus to Core and Combat Scanner Probe strength<br><b>7.5%</b> bonus to Armor Repairer and Shield Booster effectiveness<br><b>7.5%</b> bonus to the benefits of overheating Armor Repairers and Shield Boosters || 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +2 Mid Slots, +1 Low Slot<br>+1000 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
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|}
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==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====
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{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Offensive Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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|-
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| '''{{co|wheat|Launcher Efficiency Configuration}}''' || <b>10%</b> bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>5%</b> bonus to Heavy Missile and Heavy Assault Missile velocity<br><b>5%</b> bonus to missile explosion velocity || 25% reduction in the PWG and CPU fitting costs of Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launchers || +7 High Slots, +5 Launcher Hardpoints, +2 Turret Hardpoints<br>+150 PWG, +150 CPU<br>+40mbit Drone Bandwidth, +40m3 Drone Bay
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|-
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| '''{{co|wheat|Projectile Scoping Array}}''' || <b>17.5%</b> bonus to Medium Projectile Turret damage<br><b>5%</b> bonus to Medium Projectile Turret optimal range and falloff<br><b>5%</b> bonus to Medium Projectile Turret tracking speed || 25% reduction in the PWG and CPU fitting costs of Medium Projectile Turrets || +7 High Slots, +5 Turret Hardpoints, +2 Launcher Hardpoints<br>+300 PWG, +30 CPU<br>+25mbit Drone Bandwidth, +25m3 Drone Bay
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|-
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| '''{{co|wheat|Support Processor}}''' || <b>2%</b> bonus to Armored Command, Shield Command, and Skirmish Command burst strength and duration<br><b>5%</b> reduction in Remote Armor Repairer and Remote Shield Booster activation cost<br><b>10%</b> bonus to the benefits of overheating Remote Armor Repairer and Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Armor Repairer and Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>20% bonus to Remote Armor Repairer optimal range<br>1150% bonus to Remote Armor Repairer falloff<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Turret Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
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|}
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==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====
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{| class="wikitable collapsible collapsed"
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! Name !! Minmatar Propulsion Subsystems bonus (per skill level) !! Role Bonus !! Additional Base Stats
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|-
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|  '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity ||  || +2 Low Slots
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|-
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| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
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|-
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| '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty ||  || +2 Mid Slots
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|}
  
 
==Notes==
 
==Notes==
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==Patch History==
 
==Patch History==
 
{{Expansion past|
 
{{Expansion past|
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'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
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* Powergrid reduced from 670 MW to 550 MW (-120 MW)
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*[[File:Icon_offensive_subsystem.png|32px|link=]] '''Projectile Scoping Array'''
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** Optimal range bonus reduced from 10%/level to 5%/level (-5%/level)
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** Falloff bonus reduced from 10%/level to 5%/level (-5%/level)
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** Tracking speed bonus reduced from 7.5%/level to 5%/level (-2.5%/level)
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'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
  

Revision as of 07:36, 25 April 2020

EVE University Database
 
Ship Database
Loki
CornerT3h.png
Loki
Minmatar Republic
Minmatar Republic
Strategic Cruisers
Loki Class
RELATED UNI-WIKI REFERENCES

For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of loki, in reverent tones and excited hushes. In the ancient tongue, the loki are the crux of Krusual thought. There is no direct translation for this word; in fact, loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, loki has one meaning common to all its tales across all the elders: “hope”.

SHIP BONUSES

Minmatar Core Systems bonuses (per skill level):
• bonus to all Minmatar Core Systems effectiveness
Minmatar Defensive Systems bonuses (per skill level):
• bonus to all Minmatar Defensive Systems effectiveness
Minmatar Offensive Systems bonuses (per skill level):
• bonus to all Minmatar Offensive Systems effectiveness
Minmatar Propulsion Systems bonuses (per skill level):
• bonus to all Minmatar Propulsion Systems effectiveness
Minmatar Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
670 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,300 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
185 m/sec
Inertia Modifier
inertia modifier (agility)
0.54
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.33 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
240 mm
Structure
Structure Hitpoints
structure hitpoints
1,000 HP
Mass
ship mass
13,800,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
420 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,500 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

2017 Update: The Loki is the Minmatar Strategic Cruiser. Strategic cruisers are made up of the hull and 4 subsystems that can be swapped to change the ship's role, making them very flexible. They are also unique in that you can remove Rigs from them without destroying them in the process.(Some highlights of the Loki are:

  • Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
  • Core subsystem for improved web range, allowing the Loki to be configured as a "super" Rapier or Huginn.
  • Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though it only bonuses the missile velocity of heavy and heavy assaults.

The Loki has become the premiere T3 Cruiser of Wormhole space - this is due to the meta shift towards the prevalence of neuts (and citadel void bombs while those existed), where its versatility in weapons that don't need capacitor to fire becomes very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage - especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles.

Skills

Further information about additional or recommended skills to pilot Loki for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Your tactics will naturally be dictated by your subsystem configuration:

The Web Loki (fitted with Immobility Driver subsystem and Interdiction Nullifier) is a very powerful utility platform when the fight takes place on the wormhole allowing opponents to webbed out to 31 km, and preventing them from approaching/re-approaching the wormhole. It can still contribute to the fight in the form of +/- 300 dps when Autocannon fit. Any warp interdiction bubbles launched during the fight is irrelevant to the Web Loki, allowing you to make a withdrawal from the fight/ bouncing from a celestial for a more advantageous position.

Subsystems

Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.

Icon core subsystem.png Core

Icon defensive subsystem.png Defensive

Icon offensive subsystem.png Offensive

Icon propulsion subsystem.png Propulsion

Notes

You can write additional notes for Loki here.

Patch History