Difference between revisions of "Astero"

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* Hacking III/IV: The more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or getting AOE damage in the face.
 
* Hacking III/IV: The more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or getting AOE damage in the face.
 
==Fitting==
 
For more info on fittings, please go [[Astero/Fittings|here]]
 
  
 
==Tactics==
 
==Tactics==

Revision as of 06:17, 13 August 2020

EVE University Database
 
Ship Database
Astero
CornerTFh.png
Astero
Sisters of EVE
Sisters of EVE
Pirate Faction Ships
Astero Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

This was one of the first vessels the Sisters of EVE made available to capsuleers. It had been under development by the Sanctuary corporation, whose interest in exploration includes not only search & rescue operations but also a constant inquiry into the nature of the EVE Gate. Thanks to the Sisters' efforts and the Sanctuary's particular expertise, the Astero is an agile, tenacious ship that aptly adheres to the mantra of both rescuers and explorers: Stay safe, stay hidden, and use every tool at your disposal.

It is particularly adept at venturing into dangerous territories, not merely in recovering whatever may be of interest but also in being able to safely bring it back. Its engines have alternate power sources that come into play should any of its cargo - for which it has plenty of room - cause serious interference with internal systems. Its carapace is extremely well armored for a ship this agile, and covered in sensors capable of letting its crew track a myriad of different organic signatures. The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings.

And lastly, an ingenious but cryptic transfer in part of the warp core functionality to an outlying cylindrical structure means the Astero is able to run certain higher-level cloaking functions with very little technical cost, and minimal interference from warp. The Sisters of EVE have refused to comment on this technology, other than to recommend it not be tampered with.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
20% bonus to Drone hitpoints
Amarr Frigate bonuses (per skill level):
4% bonus to all armor resistances
Role Bonus:
100% reduction in Cloaking Devices CPU requirement
37.5% bonus to Core and Combat Scanner Probe strength
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device
• Cloak reactivation delay reduced to 15 seconds

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
32 MW
CPU
cpu output
170 tf
Capacitor
capacitor
430 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
312 m/sec
Inertia Modifier
inertia modifier (agility)
2.87
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
3.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
37.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
13 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
620 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
975,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
210 m³
Armor
Armor Hitpoints
armor hitpoints
600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
540 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Astero is the frigate of the Sisters of Eve faction, introduced in Rubicon 1.0. It has bonuses to drones and armor resists, the largest drone bay available in the frigate class, and the ability to fit a Covert Ops cloak.

The Astero is primarily designed as a cloaky exploration ship, with a particular emphasis on extended operation away from stations. It is a prominent PvP frigate, and can kill other frigates with ease, which make it especially suitable for ganking other low/null/WH explorers. This PvP-focused nature is supplemented by the Covert Ops Cloak, which enable the Astero to pick its fights. As a result of this combination of exploration bonuses, covert ops cloak, and excellent PvP capabilities, the Astero is a popular ship in low, null, and WH space exploration.

The Astero is the only T1 ship that can fit a Covert Ops cloak, meaning it could be an attractive cloaky scout for lower skilled players. However, besides being expensive for the job, the Astero has the major drawback that it does not have the CPU that other scanning frigates and covert ops ships have, meaning it must make many fitting trade-offs to fit an expanded probe launcher, which is normally a standard part of a cloaky scout's fit.

Skills

  • Cloaking IV: DO NOT UNDOCK the Astero until you can fit the Covert Ops Cloak.
  • Hull Upgrades V: Another vital skill, for fitting T2 Tank.
  • Amarr Frigate IV/V: The higher this skill the more you're likely to take the Astero through a High Sec Ghost Site intact.
  • Astrometrics IV: Not necessary for Ghost Sites, but if you're running exploration in null/w-space, some signatures can be a pain to scan down with low skills. It's also recommended to get at least Level 3 in the Astrometric Support skills: Acquisition, Pinpointing and Rangefinding.
  • Hacking III/IV: The more Virus Coherence you have to play with in breaking open cans, the better. In Ghost Sites it can make the difference between getting away with loot or getting AOE damage in the face.

Tactics

No sub-article about Astero roles or piloting tactics. You can write them here.

Notes

With the loot scatter mechanic removed as of the Kronos expansion, the Cargo Scanner is not needed any more except for Ghost Sites.

In the Astero only highsec Ghost Sites are doable, and only with high Amarr Frigate skill and T2 tank modules.