Difference between revisions of "Redeemer"
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| lows=7 | | lows=7 | ||
| mass=150,300,000 kg | | mass=150,300,000 kg | ||
− | | volume=486,000 | + | | volume=486,000 m³ |
− | | cargohold=800 | + | | cargohold=800 m³ |
− | | extrahold=2,150 | + | | extrahold=2,150 m³ |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | dronebay=125 | + | | dronebay=125 m³ |
| bandwidth=125 Mbit/sec | | bandwidth=125 Mbit/sec | ||
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | ||
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10% bonus to Large Energy Turret rate of fire | 10% bonus to Large Energy Turret rate of fire | ||
<br> | <br> | ||
− | + | '''Black Ops bonuses (per skill level):'''<br> | |
7.5% bonus to Large Energy Turret tracking speed<br> | 7.5% bonus to Large Energy Turret tracking speed<br> | ||
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> | 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br> | ||
− | + | '''Role Bonus:'''<br> | |
− | + | • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br> | |
− | + | • No targeting delay after Cloaking Device deactivation<br> | |
− | + | • Cloak reactivation delay reduced to 5 seconds<br> | |
75% reduction to effective distance traveled for jump fatigue<br> | 75% reduction to effective distance traveled for jump fatigue<br> | ||
50% reduction in Cynosural Field Generator duration<br> | 50% reduction in Cynosural Field Generator duration<br> | ||
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100% bonus to Shield Extender hitpoints<br> | 100% bonus to Shield Extender hitpoints<br> | ||
50% bonus to Armor Plate hitpoints<br> | 50% bonus to Armor Plate hitpoints<br> | ||
− | 5% Additional | + | 5% Additional bonus to Reinforced Bulkhead hitpoints |
| structurehp=4,968 HP | | structurehp=4,968 HP | ||
| shieldhp=4,375 HP | | shieldhp=4,375 HP | ||
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| scanres=220 mm | | scanres=220 mm | ||
| reqskills=*{{RequiredSkill|Amarr Battleship|V}} | | reqskills=*{{RequiredSkill|Amarr Battleship|V}} | ||
− | **{{RequiredSkill|Spaceship Command|IV}} | + | ** {{RequiredSkill|Spaceship Command|IV}} |
− | **{{RequiredSkill|Amarr Battlecruiser|III}} | + | ** {{RequiredSkill|Amarr Battlecruiser|III}} |
− | ***{{RequiredSkill|Spaceship Command|III}} | + | *** {{RequiredSkill|Spaceship Command|III}} |
− | ***{{RequiredSkill|Amarr Cruiser|III}} | + | *** {{RequiredSkill|Amarr Cruiser|III}} |
− | ****{{RequiredSkill|Spaceship Command|II}} | + | **** {{RequiredSkill|Spaceship Command|II}} |
− | ****{{RequiredSkill|Amarr Destroyer|III}} | + | **** {{RequiredSkill|Amarr Destroyer|III}} |
− | *****{{RequiredSkill|Amarr Frigate|III}} | + | ***** {{RequiredSkill|Amarr Frigate|III}} |
− | ******{{RequiredSkill|Spaceship Command|I}} | + | ****** {{RequiredSkill|Spaceship Command|I}} |
− | *{{RequiredSkill|Black Ops|I}} | + | * {{RequiredSkill|Black Ops|I}} |
− | **{{RequiredSkill|Cloaking|IV}} | + | ** {{RequiredSkill|Cloaking|IV}} |
− | ***{{RequiredSkill|CPU Management|IV}} | + | *** {{RequiredSkill|CPU Management|IV}} |
− | **{{RequiredSkill|Jump Drive Calibration|IV}} | + | ** {{RequiredSkill|Jump Drive Calibration|IV}} |
− | ***{{RequiredSkill|Jump Drive Operation|V}} | + | *** {{RequiredSkill|Jump Drive Operation|V}} |
− | ****{{RequiredSkill|Navigation|V}} | + | **** {{RequiredSkill|Navigation|V}} |
− | ****{{RequiredSkill|Warp Drive Operation|V}} | + | **** {{RequiredSkill|Warp Drive Operation|V}} |
− | *****{{RequiredSkill|Navigation|I}} | + | ***** {{RequiredSkill|Navigation|I}} |
− | ****{{RequiredSkill|Science|V}} | + | **** {{RequiredSkill|Science|V}} |
− | **{{RequiredSkill|Spaceship Command|V}} | + | ** {{RequiredSkill|Spaceship Command|V}} |
| totaltraintime=120d 8h 6m 0s | | totaltraintime=120d 8h 6m 0s | ||
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− | ==Summary== | + | == Summary == |
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows to fit many expanded cargoholds. | The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows to fit many expanded cargoholds. | ||
− | ==Skills== | + | == Skills == |
''Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.'' | ||
− | ==Tactics== | + | == Tactics == |
''No sub-article about Redeemer roles or piloting tactics. You can write them here.'' | ''No sub-article about Redeemer roles or piloting tactics. You can write them here.'' | ||
− | ==Notes== | + | == Notes == |
''You can write additional notes for Redeemer here.'' | ''You can write additional notes for Redeemer here.'' | ||
− | ==Patch History== | + | == Patch History == |
{{Expansion past| | {{Expansion past| | ||
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
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{{ShipsMatrix|expgroup=battleships}} | {{ShipsMatrix|expgroup=battleships}} | ||
− | [[Category:Ship Database]][[Category:Black Ops]] | + | |
+ | [[Category:Ship Database]] | ||
+ | [[Category:Black Ops]] |
Revision as of 21:44, 9 November 2022
RELATED UNI-WIKI REFERENCES
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Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. SHIP BONUSES
Amarr Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows to fit many expanded cargoholds.
Skills
Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.
Tactics
No sub-article about Redeemer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Redeemer here.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
Version 19.05 - Build: 1913030 - 2021-06-22.1 - Enter the Portal (Patch Notes)
Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships. - CCP Dopamine, Rolling Thunder News Post
(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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