Difference between revisions of "Vargur"
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m (Change class= to battleship. Marauders are battleships and this parameter is used to control the rig and the escape bay information.) |
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| shipname=Vargur | | shipname=Vargur | ||
| caption=Vargur | | caption=Vargur | ||
− | | class= | + | | class= Battleship |
| grouping=Marauders | | grouping=Marauders | ||
| hulltype=Tempest Class | | hulltype=Tempest Class | ||
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==Summary== | ==Summary== | ||
− | The '''Vargur''' is the Minmatar [[ | + | The '''Vargur''' is the Minmatar [[Marauder]]-class battleship. Like the other Marauders, the Vargur has a very strong local tank, large number of utility high slots, is bonused for [[Propulsion_equipment#Micro_Jump_Drives|Micro Jump Drive]], and can use the bastion module. |
The Vargur gains 10% bonus to its projectile weapon falloff per {{sk|Minmatar Battleship}} level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than [[Machariel]] at max level allowing the Vargur to use autocannons at unparalleled ranges. Additionally, the Vargur gains a powerful 7.5% tracking bonus per {{sk|Marauders}} level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances. | The Vargur gains 10% bonus to its projectile weapon falloff per {{sk|Minmatar Battleship}} level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than [[Machariel]] at max level allowing the Vargur to use autocannons at unparalleled ranges. Additionally, the Vargur gains a powerful 7.5% tracking bonus per {{sk|Marauders}} level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances. |
Revision as of 17:21, 7 December 2022
RELATED UNI-WIKI REFERENCES
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Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
Ship Attributes
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Summary
The Vargur is the Minmatar Marauder-class battleship. Like the other Marauders, the Vargur has a very strong local tank, large number of utility high slots, is bonused for Micro Jump Drive, and can use the bastion module.
The Vargur gains 10% bonus to its projectile weapon falloff per Minmatar Battleship level. As this is a T2 ship you won't be able to fly it without receiving the full 50% falloff bonus. This bonus gives the Vargur even greater range than Machariel at max level allowing the Vargur to use autocannons at unparalleled ranges. Additionally, the Vargur gains a powerful 7.5% tracking bonus per Marauders level allowing it to apply damage even at close range with ease. Together these two bonuses make the Vargur able to engage targets at a very wide range of distances.
In addition to strong application bonuses, the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this, the Vargur gains 7.5% damage bonus per Minmatar Battleship level, giving it 11 effective guns, which is then doubled by the Bastion Module up to 22 effective guns.
As with all Marauders, the Vargur gains 70% reduced reactivation delay for Micro Jump Drives (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, traveling to any location with 200 km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned tracking and falloff bonuses allows the Vargur to function as a massive turret that can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
Skills
Further information about additional or recommended skills to pilot Vargur for a specific or its common role(s) can be written here.
Tactics
No sub-article about Vargur roles or piloting tactics. You can write them here.
Notes
In modern Icelandic, vargur means "wolf". The word is used for wolves in general, and as a metaphor for a hot-head, but has historical associations with the mythological wolves Fenrir, Sköll, and Hati. Present-day English speakers might be more familiar with the Anglicized form warg, popularized by J. R. R. Tolkien.
Patch History
A long, long time ago... |
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20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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