Difference between revisions of "Kronos"
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| hulltype=Megathron Class | | hulltype=Megathron Class | ||
| faction=Gallente Federation | | faction=Gallente Federation | ||
− | | variations= {{Ship|Megathron}}, | + | | variations= {{Ship|Megathron}}, {{Ship|Megathron Navy Issue}}, {{Ship|Vindicator}}, {{Ship|Megathron Federate Issue}} |
− | {{Ship|Megathron Navy Issue}}, | + | | tech=2 |
− | {{Ship|Vindicator}}, | + | |
− | {{Ship|Megathron Federate Issue}} | ||
− | | tech=2 | ||
| powergrid=14,000 MW | | powergrid=14,000 MW | ||
| cpu=580 tf | | cpu=580 tf | ||
| capacitor=8,000 GJ | | capacitor=8,000 GJ | ||
− | | highs= | + | |
+ | | highs= 7 | ||
| turrets=4 | | turrets=4 | ||
− | | launchers= | + | | launchers= |
− | | mediums= | + | | mediums= 5 |
| lows=7 | | lows=7 | ||
− | | mass= | + | |
− | | volume= | + | | mass= 148,000,000 kg |
+ | | volume= 470,000 m³ | ||
+ | |||
| cargohold=1,275 m³ | | cargohold=1,275 m³ | ||
| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
+ | |||
| dronebay=125 m³ | | dronebay=125 m³ | ||
| bandwidth=50 Mbit/sec | | bandwidth=50 Mbit/sec | ||
− | | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal.<br><br> | + | |
− | + | | info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Duvolle Labs<br><br>Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden's foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. | |
+ | | bonuses= '''Marauders bonuses (per skill level):'''<br> | ||
+ | 7.5% bonus to Armor Repairer amount<br> | ||
+ | 7.5% bonus to Large Hybrid Turret tracking speed<br> | ||
+ | '''Gallente Battleship bonuses (per skill level):'''<br> | ||
5% bonus to Large Hybrid Turret damage<br> | 5% bonus to Large Hybrid Turret damage<br> | ||
10% bonus to Large Hybrid Turret falloff<br> | 10% bonus to Large Hybrid Turret falloff<br> | ||
− | |||
− | |||
'''Role Bonus:'''<br> | '''Role Bonus:'''<br> | ||
100% bonus to Large Hybrid Turret damage<br> | 100% bonus to Large Hybrid Turret damage<br> | ||
Line 49: | Line 53: | ||
50% bonus to Armor Plate hitpoints<br> | 50% bonus to Armor Plate hitpoints<br> | ||
5% Additional bonus to Reinforced Bulkhead hitpoints | 5% Additional bonus to Reinforced Bulkhead hitpoints | ||
− | | structurehp= | + | |
− | + | | structurehp= 8,900 HP | |
− | + | ||
− | |||
− | |||
− | |||
| armorhp=7,900 HP | | armorhp=7,900 HP | ||
| armorem=50 | | armorem=50 | ||
+ | | armortherm=43.13 | ||
+ | | armorkin=51.25 | ||
| armorexp=10 | | armorexp=10 | ||
− | | | + | |
− | | | + | | shieldhp= 7,300 HP |
+ | | shieldem=0 | ||
+ | | shieldtherm=30 | ||
+ | | shieldkin=55 | ||
+ | | shieldexp=50 | ||
+ | |||
| maxvelocity=105 m/sec | | maxvelocity=105 m/sec | ||
− | | inertia=0. | + | | inertia= 0.074 |
| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
− | | warptime=15. | + | | warptime= 15.18 s |
− | | targetrange=117 | + | |
+ | | targetrange=117 km | ||
+ | | maxlockedtargets=10 | ||
| sigradius=420 m | | sigradius=420 m | ||
− | | | + | | scanres=160 mm |
| sensortype=Magnetometric | | sensortype=Magnetometric | ||
| sensorvalue=22 points | | sensorvalue=22 points | ||
− | + | ||
| reqskills=*{{RequiredSkill|Gallente Battleship|V}} | | reqskills=*{{RequiredSkill|Gallente Battleship|V}} | ||
** {{RequiredSkill|Spaceship Command|IV}} | ** {{RequiredSkill|Spaceship Command|IV}} | ||
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**** {{RequiredSkill|Gunnery|II}} | **** {{RequiredSkill|Gunnery|II}} | ||
** {{RequiredSkill|Spaceship Command|V}} | ** {{RequiredSkill|Spaceship Command|V}} | ||
+ | | totaltraintime=115d 11h 59m 20s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= | ||
Line 103: | Line 113: | ||
== Summary == | == Summary == | ||
− | The '''Kronos''' is the Gallente [[ | + | The '''Kronos''' is the Gallente [[Marauder]]-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters). While a blaster-fitted Kronos has extraordinarily high damage, the bastion module immobilizing the Kronos can lead to range issues, but it is a prodigious brawler if it can get close. |
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship. | As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship. | ||
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== Skills == | == Skills == | ||
The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills. | The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills. | ||
− | * {{sk|Large Hybrid Turret}} and {{sk|Motion Prediction}} to | + | * {{sk|Large Hybrid Turret}} and {{sk|Motion Prediction}} to V to use Tech 2 Large Blasters. Alternatively, train {{sk|Sharpshooter}} to V instead of Motion Prediction to use Tech 2 Large Railguns. |
− | * {{sk|Trajectory Analysis}}, {{sk|Controlled Bursts}}, {{sk|Surgical Strike}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}}, and {{sk|Motion Prediction}} to at least | + | * {{sk|Trajectory Analysis}}, {{sk|Controlled Bursts}}, {{sk|Surgical Strike}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}}, and {{sk|Motion Prediction}} to at least IV, preferably V. Motion Prediction and Sharpshooter V are prerequisites for large blasters and railguns respectively. |
− | * {{sk|Large Railgun Specialization}} and {{sk|Large Blaster Specialization}} to | + | * {{sk|Large Railgun Specialization}} and {{sk|Large Blaster Specialization}} to IV to take advantage of the DPS buff that these skills provide to their respective weapons. |
− | * {{sk|Marauders}} to at least | + | * {{sk|Marauders}} to at least IV. |
* All of the skills for a full T2 armor tank and for T2 drones. | * All of the skills for a full T2 armor tank and for T2 drones. | ||
== Tactics == | == Tactics == | ||
− | The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo | + | The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the [[Paladin]] due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as [[Incursions]] and [[Forward Operating Bases]] where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued. |
== Notes == | == Notes == | ||
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== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
+ | '''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes] | ||
+ | * +1 Midslot, -1 Highslot | ||
+ | * Increased Amor HP from 7,900 to 8,500 | ||
+ | * Decreased Structure HP from 9,500 to 8,900 | ||
+ | * Mass 148,000,000 kg (+54,520,000 kg) | ||
+ | * Agility for all Marauders has been improved to keep align times at similar values | ||
+ | |||
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | '''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes]) | ||
Revision as of 08:28, 14 June 2023
For the summer 2014 expansion, see Kronos (expansion).
RELATED UNI-WIKI REFERENCES
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Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. SHIP BONUSES
Marauders bonuses (per skill level):
Ship Attributes
|
Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters). While a blaster-fitted Kronos has extraordinarily high damage, the bastion module immobilizing the Kronos can lead to range issues, but it is a prodigious brawler if it can get close.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
The Kronos is an extremely expensive Tech 2 hull, and as such deserves excellent skills.
- Large Hybrid Turret and Motion Prediction to V to use Tech 2 Large Blasters. Alternatively, train Sharpshooter to V instead of Motion Prediction to use Tech 2 Large Railguns.
- Trajectory Analysis, Controlled Bursts, Surgical Strike, Rapid Firing, Sharpshooter, and Motion Prediction to at least IV, preferably V. Motion Prediction and Sharpshooter V are prerequisites for large blasters and railguns respectively.
- Large Railgun Specialization and Large Blaster Specialization to IV to take advantage of the DPS buff that these skills provide to their respective weapons.
- Marauders to at least IV.
- All of the skills for a full T2 armor tank and for T2 drones.
Tactics
The Kronos is the highest DPS Marauder, but pays for that by being the shortest ranged. The Kronos struggles in solo PvE due to its awful range when blaster fit and its poor tracking and low damage when rail fit. Despite its marauder ability to use armor reps to shrug off 200+ DPS before its ridiculous resists, the Kronos struggles with capacitor. In fact, the Kronos ironically has more cap issues than the Paladin due to the Paly's bonus to energy turret activation cost. Despite these drawbacks, the bastion module can cover a multitude of sins, and the Kronos still sees use as a solo PvE ship for L4s and anomalies. The Kronos shines best in fleet PvE operations such as Incursions and Forward Operating Bases where its weak capacitor and lack of application are less of an issue and where its insane damage are highly valued.
Notes
In ancient Greek mythology, Kronos was the leader of the Titans and the father of Zeus. Rhea was his consort.
Patch History
A long, long time ago... |
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Viridian expansion - 2023-06-13 Patch Notes
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes) Brand new Role bonuses have been added to all battleships (excluding the Praxis).
19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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