Difference between revisions of "Augoror"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2024-11-14) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=625 | |
− | + | | shipimg=Augoror.jpg | |
− | + | | shipname=Augoror | |
− | + | | class=Cruiser | |
− | + | | grouping=Standard Cruisers | |
− | + | | hulltype=Augoror Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Guardian}},{{Ship|Augoror Navy Issue}} | |
− | + | | tech= | |
− | + | | powergrid=650 MW | |
− | + | | cpu=275 tf | |
− | + | | capacitor=2,250 GJ | |
− | + | | highs=5 | |
− | + | | turrets=3 | |
− | + | | launchers=0 | |
− | + | | mediums=3 | |
− | + | | lows=5 | |
− | + | | mass=12,870,000 kg | |
− | + | | volume=115,000 m³ | |
− | + | | cargohold=465 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=20 m³ | |
− | + | | bandwidth=20 Mbit/sec | |
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+ | | quote= The word of the Lord is pure,<br>It is a shield for the faithful | ||
+ | | quote_attribution= The Scriptures, Prophet Anoyia 8:15 | ||
+ | | info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Amarr Empire the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Augoror.<br><br>The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers. | ||
+ | | bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Armor Repairer amount<br>5% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Armor Repairer optimal range and falloff | ||
+ | | structurehp=1,550 HP | ||
+ | | shieldhp=1,000 HP | ||
+ | | shieldem=0 | ||
+ | | shieldexp=50 | ||
+ | | shieldkin=40 | ||
+ | | shieldtherm=20 | ||
+ | | armorhp=1,650 HP | ||
+ | | armorem=50 | ||
+ | | armorexp=20 | ||
+ | | armorkin=25 | ||
+ | | armortherm=35 | ||
+ | | maxvelocity=235 m/sec | ||
+ | | inertia=0.56 | ||
+ | | warpspeed=4 AU/s | ||
+ | | warptime=9.99 s | ||
+ | | targetrange=60.00 km | ||
+ | | sigradius=90 m | ||
+ | | maxlockedtargets=8 | ||
+ | | sensortype=RADAR | ||
+ | | sensorvalue=13 points | ||
+ | | scanres=300 mm | ||
+ | | reqskills=*{{RequiredSkill|Amarr Cruiser|I}} | ||
+ | ** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ** {{RequiredSkill|Amarr Destroyer|III}} | ||
+ | *** {{RequiredSkill|Amarr Frigate|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|I}} | ||
+ | |||
+ | | totaltraintime=19h 15m 30s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | + | ||
− | The Augoror is | + | The '''Augoror''' is the Tech 1 Amarr [[logistics]] cruiser, with bonuses to remote armor repairs and energy transfers. |
+ | |||
+ | Like the Gallente [[Exequror]], the Augoror is designed to repair other ships' armor. However, unlike the Exequror and instead like the Caldari shield-boosting [[Osprey]], the Augoror is designed to trade capacitor with other Augorors in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Augoror can be capacitor-stable with lower skills than its sister ship the [[Exequror]], and will also more easily resist [[Capacitor warfare|energy neutralization]]. On the downside, a cap-chain team of logistics ships is more vulnerable to [[ECM]], because a jammed Augoror not only can't repair its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots. | ||
+ | |||
+ | The Augoror is piloted in a similar fashion to the more powerful Tech 2 [[Guardian]]. | ||
+ | |||
+ | == Skills == | ||
+ | |||
+ | An Augoror can make a battlefield difference with relatively limited pilot skills, but good general [[support skills]] will boost its impact. | ||
+ | {{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}}, important for any pilot flying Amarr ships, are doubly important for logistics ships. Training in {{sk|Remote Armor Repair Systems}} reduces the capacitor burden of remote armor repairers, as {{sk|Capacitor Emission Systems}} does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: {{sk|Signature Analysis}} and {{sk|Target Management}} make it easier to shuttle between repairing different allies, while {{sk|Radar Sensor Compensation}} raises the Augoror's sensor strength, reducing its vulnerability to ECM. | ||
− | == | + | == Tactics == |
− | |||
− | + | The Augoror is typically fitted with a mixture of remote armor repairers and remote capacitor transferrers in its high slots; propulsion, capacitor battery, and potentially ECCM for jam resistance in the mid slots; and an armor tank in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Exequror), or for damage or ECM drones. | |
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− | + | The pilots of Augorors in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander. | |
− | |||
− | ==Notes== | + | == Notes == |
− | + | ''You can add notes here.'' | |
+ | |||
+ | == Patch History == | ||
+ | {{Expansion past| | ||
+ | '''October 2019 Release - 2019-10-15.1''' | ||
+ | |||
+ | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | ||
+ | |||
+ | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Cruisers]] |
Latest revision as of 17:31, 14 November 2024
RELATED UNI-WIKI REFERENCES
|
The word of the Lord is pure,
It is a shield for the faithful
SHIP BONUSES
Amarr Cruiser bonuses (per skill level):
Ship Attributes
|
Summary
The Augoror is the Tech 1 Amarr logistics cruiser, with bonuses to remote armor repairs and energy transfers.
Like the Gallente Exequror, the Augoror is designed to repair other ships' armor. However, unlike the Exequror and instead like the Caldari shield-boosting Osprey, the Augoror is designed to trade capacitor with other Augorors in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Augoror can be capacitor-stable with lower skills than its sister ship the Exequror, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Augoror not only can't repair its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.
The Augoror is piloted in a similar fashion to the more powerful Tech 2 Guardian.
Skills
An Augoror can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact.
Capacitor Management and Capacitor Systems Operation, important for any pilot flying Amarr ships, are doubly important for logistics ships. Training in Remote Armor Repair Systems reduces the capacitor burden of remote armor repairers, as Capacitor Emission Systems does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: Signature Analysis and Target Management make it easier to shuttle between repairing different allies, while Radar Sensor Compensation raises the Augoror's sensor strength, reducing its vulnerability to ECM.
Tactics
The Augoror is typically fitted with a mixture of remote armor repairers and remote capacitor transferrers in its high slots; propulsion, capacitor battery, and potentially ECCM for jam resistance in the mid slots; and an armor tank in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Exequror), or for damage or ECM drones.
The pilots of Augorors in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.
Notes
You can add notes here.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
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