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Moros Navy Issue: Difference between revisions

From EVE University Wiki
Chris Halsky (talk | contribs)
Quote update
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2022-11-08)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | shipimg=  
  | shipimg=  
  | shipname= Moros Navy Issue
  | shipname= Moros Navy Issue
| caption= Moros Navy Issue
  | class= Dreadnought
  | class= Dreadnought
  | grouping= Faction Dreadnoughts
  | grouping= Faction Dreadnoughts
  | hulltype= Moros Class
  | hulltype= Moros Class
  | faction= Gallente Federation
  | faction= Gallente Federation  
| race= Gallente
  | variations= {{Ship|Moros}}, {{Ship|Hubris}}, {{Ship|Vehement}}
| roles= unspecified
  | variations= {{Ship|Moros}}, {{Ship|Vehement}}
  | tech= F
  | tech= F
| ecmprio=  <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | powergrid= 680,000 MW
  | powergrid= 680,000 MW
  | cpu= 800 tf
  | cpu= 800 tf
  | capacitor= 54,500 GJ
  | capacitor= 54,500 GJ
  | highs= 5
  | highs= 5
  | turrets= 3
  | turrets= 3
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  | mediums= 5
  | mediums= 5
  | lows= 8
  | lows= 8
  | mass= 1,250,000,000 kg
  | mass= 1,250,000,000 kg
  | volume= 17,550,000 m&#179;
  | volume= 17,550,000
  | cargohold= 2,550 m&#179;
 
| extrahold= 8,000 m&#179;
  | cargohold= 2,550
  | extraholdtype= Fuel
  | extraholdtype= Fuel
  | extrahold2= 1,000,000 m&#179;
  | extrahold= 8,000
  | extrahold2type= Ship Maintenance Bay
  | extrahold2type= Ship Maintenance Bay
  | extrahold3= 10,000 m&#179;
  | extrahold2= 1,000,000 m³
  | extrahold3type= Fleet Hangar
  | extrahold3type= Fleet Hangar
| extrahold3= 10,000 m³
| quote= Retreat is not an option for us, nor a possibility for them.
| quote_attribution= President Foiritain
  | info= The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors.
  | info= The shift of Gallente naval doctrine from over-reliance on drones to an acceptance of the reality that heavy guns mounted on well-protected platforms are a key element in winning fleet actions in space is dramatically illustrated by the changing role of the venerable Moros-class dreadnought. Once a vessel that was essentially a super-heavy drone carrier, the Moros-class has fallen into line with other dreadnoughts as a formidable capital gun platform. The Moros Navy Issue variant has been upgraded with heavy armor and repair systems meaning it can sustain tremendous punishment while its upgraded weapons systems deal out destruction on those targets pinned by its enhanced warp disruptors.


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5% bonus to Capital Hybrid Turret rate of fire and optimal range<br>
5% bonus to Capital Hybrid Turret rate of fire and optimal range<br>
5% bonus to Armor Repairer amount and cycle time<br>
5% bonus to Armor Repairer amount and cycle time<br>
20% bonus to Warp Scrambler and Warp Disruptor strength and optimal range<br>  
20% bonus to Warp Scrambler and Warp Disruptor strength and optimal range<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Siege modules<br>
&nbsp;Can fit Siege modules<br>
&bull;&nbsp;5x penalty to Entosis Link cycle time
&nbsp;5x penalty to Entosis Link cycle time
 
  | structurehp= 182,250 HP
  | structurehp= 182,250 HP
| armorhp= 165,300 HP
| armorem= 50
| armortherm= 35
| armorkin= 35
| armorexp= 10
  | shieldhp= 130,200 HP
  | shieldhp= 130,200 HP
  | shieldem= 0
  | shieldem= 0
| shieldtherm= 20
| shieldkin= 40
  | shieldexp= 50
  | shieldexp= 50
| shieldkin= 40
 
| shieldtherm= 20
| armorhp= 165,300 HP
| armorem= 50
| armorexp= 10
| armorkin= 35
| armortherm= 35
  | maxvelocity= 75 m/sec
  | maxvelocity= 75 m/sec
  | inertia= 0.045
  | inertia= 0.045
  | warpspeed= 1.5 AU/s
  | warpspeed= 1.5 AU/s
  | warptime=77.979 s
  | warptime=77.979 s
  | targetrange= 105 km
  | targetrange= 105 km
| maxlockedtargets= 7
  | sigradius= 11,30 m
  | sigradius= 11,30 m
  | maxlockedtargets= 7
  | scanres= 80 mm
  | sensortype= Magnetometric
  | sensortype= Magnetometric
  | sensorvalue= 45 points
  | sensorvalue= 45 points
| scanres= 80 mm
 
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
  | reqskills=*{{RequiredSkill|Capital Ships|I}}
**{{RequiredSkill|Advanced Spaceship Command|V}}
** {{RequiredSkill|Advanced Spaceship Command|V}}
***{{RequiredSkill|Spaceship Command|V}}
*** {{RequiredSkill|Spaceship Command|V}}
*{{RequiredSkill|Gallente Dreadnought|II}}
* {{RequiredSkill|Gallente Dreadnought|II}}
**{{RequiredSkill|Capital Ships|III}}
** {{RequiredSkill|Capital Ships|III}}
***{{RequiredSkill|Advanced Spaceship Command|V}}
*** {{RequiredSkill|Advanced Spaceship Command|V}}
****{{RequiredSkill|Spaceship Command|V}}
**** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Gallente Battleship|III}}
** {{RequiredSkill|Gallente Battleship|III}}
***{{RequiredSkill|Spaceship Command|IV}}
*** {{RequiredSkill|Spaceship Command|IV}}
***{{RequiredSkill|Gallente Battlecruiser|III}}
*** {{RequiredSkill|Gallente Battlecruiser|III}}
****{{RequiredSkill|Spaceship Command|III}}
**** {{RequiredSkill|Spaceship Command|III}}
****{{RequiredSkill|Gallente Cruiser|III}}
**** {{RequiredSkill|Gallente Cruiser|III}}
*****{{RequiredSkill|Spaceship Command|II}}
***** {{RequiredSkill|Spaceship Command|II}}
*****{{RequiredSkill|Gallente Destroyer|III}}
***** {{RequiredSkill|Gallente Destroyer|III}}
******{{RequiredSkill|Gallente Frigate|III}}
****** {{RequiredSkill|Gallente Frigate|III}}
*******{{RequiredSkill|Spaceship Command|I}}
******* {{RequiredSkill|Spaceship Command|I}}
**{{RequiredSkill|Tactical Weapon Reconfiguration|I}}
** {{RequiredSkill|Tactical Weapon Reconfiguration|I}}
***{{RequiredSkill|Advanced Weapon Upgrades|V}}
*** {{RequiredSkill|Advanced Weapon Upgrades|V}}
****{{RequiredSkill|Weapon Upgrades|V}}
**** {{RequiredSkill|Weapon Upgrades|V}}
*****{{RequiredSkill|Gunnery|II}}
***** {{RequiredSkill|Gunnery|II}}
*{{RequiredSkill|Jump Drive Operation|I}}
* {{RequiredSkill|Jump Drive Operation|I}}
**{{RequiredSkill|Navigation|V}}
** {{RequiredSkill|Navigation|V}}
**{{RequiredSkill|Warp Drive Operation|V}}
** {{RequiredSkill|Warp Drive Operation|V}}
***{{RequiredSkill|Navigation|I}}
*** {{RequiredSkill|Navigation|I}}
**{{RequiredSkill|Science|V}}
** {{RequiredSkill|Science|V}}
  | totaltraintime= <!--107d 18h 28m 50s-->
  | totaltraintime= <!--107d 18h 28m 50s-->
  | forumlinks=
  | forumlinks=
  | wikireferences=
  | wikireferences=
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==Summary==
== Summary ==
The Faction Version of the [[Moros]]. Compared to its parent hull, the faction version sports an extra bonus to warp scrambler and disruptor range and strength, a 50% higher damage bonus per level of [[Gallente Dreadnought]], an extra mid slot, and extra bonuses to capital hybrid [[turret]] optimal range and capital armor repairer amount. Additionally, as is typical for a faction hull, the Moros Navy Issue has higher base tank, scan resolution, sensor strength, cpu, and powergrid.
The Faction Version of the [[Moros]]. Compared to its parent hull, the faction version sports an extra bonus to warp scrambler and disruptor range and strength, a 50% higher damage bonus per level of {{Sk|Gallente Dreadnought}}, an extra mid slot, and extra bonuses to capital hybrid [[turret]] optimal range and capital armor repairer amount. Additionally, as is typical for a faction hull, the Moros Navy Issue has higher base tank, scan resolution, sensor strength, cpu, and powergrid.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.''


==Tactics==
== Tactics ==
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can add notes about {{PAGENAME}} here.''
''You can add notes about {{PAGENAME}} here.''


==Patch History==
== Patch History ==
{{expansion past
{{expansion past
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
|'''2022-11-08''' [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
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{{ShipsMatrix|expgroup= dreadnoughts}}
{{ShipsMatrix|expgroup= dreadnoughts}}
[[Category:Ship Database]][[Category:Faction Dreadnoughts]]
 
[[Category:Ship Database]]
[[Category:Faction Dreadnoughts]]