Difference between revisions of "Tengu"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 15/10/2019)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Tengu.jpg
 
  | shipimg=Tengu.jpg
 
  | shipname=Tengu
 
  | shipname=Tengu
| caption=Tengu
 
 
  | class=Strategic Cruiser
 
  | class=Strategic Cruiser
 
  | grouping=Strategic Cruisers
 
  | grouping=Strategic Cruisers
 
  | hulltype=Tengu Class
 
  | hulltype=Tengu Class
  | faction=Caldari State
+
  | faction=Caldari State  
| race=Caldari
 
| roles=unspecified
 
 
  | variations=<i>none</i>
 
  | variations=<i>none</i>
  | tech=3
+
  | tech=3  
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
  | powergrid=420 MW
  | powergrid=0 MW
+
  | cpu=310 tf
  | cpu=0 tf
+
  | capacitor=1,400 GJ
  | capacitor=100 GJ
 
 
  | highs=0
 
  | highs=0
 
  | turrets=0
 
  | turrets=0
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  | mediums=0
 
  | mediums=0
 
  | lows=0
 
  | lows=0
  | mass=8,201,000 kg
+
  | mass=14,400,000 kg
  | volume=92,000 m&#179;
+
  | volume=92,000
  | cargohold=0 m&#179;
+
  | cargohold=460 m³
  | extrahold=
+
  | extrahold=120 m³
  | extraholdtype=
+
  | extraholdtype=Subsystem Hold
  | dronebay=0 m&#179;
+
  | dronebay= 0-50 m³
  | bandwidth=0 Mbit/sec
+
  | bandwidth= 0-25 Mbit/sec
 +
 
 +
| quote= Crisp breeze or mighty gale, no matter the form his lessons endure.
 +
| quote_attribution= Excerpt from Meditations on the Way: Book of the Cold Wind
 
  | info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br>  - Janto Sitarbe, <i>The Legendary Flock</i><br>
 
  | info=When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.  <br><br>These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.<br><br>  - Janto Sitarbe, <i>The Legendary Flock</i><br>
  | bonuses=<b>Caldari Electronic Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Electronic Systems effectiveness<br><b>Caldari Defensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Engineering Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Engineering Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>&bull;&nbsp;bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>5% reduction in module heat damage amount taken<br>
+
  | bonuses=<b>Caldari Defensive Systems bonuses (per skill level):</b><br>&nbsp;bonus to all Caldari Defensive Systems effectiveness<br><b>Caldari Core Systems bonuses (per skill level):</b><br>&nbsp;bonus to all Caldari Core Systems effectiveness<br><b>Caldari Offensive Systems bonuses (per skill level):</b><br>&nbsp;bonus to all Caldari Offensive Systems effectiveness<br><b>Caldari Propulsion Systems bonuses (per skill level):</b><br>&nbsp;bonus to all Caldari Propulsion Systems effectiveness<br><b>Caldari Strategic Cruiser bonuses (per skill level):</b><br>&nbsp;5% reduction in module heat damage amount taken<br>•&nbsp;10% bonus to nanite repair paste repair speed<br><b>Role Bonus:</b><br>•&nbsp;99% reduction in Scan Probe Launcher CPU requirements<br>•&nbsp;Rigs may be removed from this ship without being destroyed
  | structurehp=1,661 HP
+
  | structurehp=1,700 HP
  | shieldhp=100 HP
+
  | shieldhp=2,600 HP
 
  | shieldem=0
 
  | shieldem=0
  | shieldexp=0
+
  | shieldexp=50
  | shieldkin=0
+
  | shieldkin=55
  | shieldtherm=0
+
  | shieldtherm=60
  | armorhp=100 HP
+
  | armorhp=2,100 HP
  | armorem=0
+
  | armorem=50
  | armorexp=0
+
  | armorexp=10
  | armorkin=0
+
  | armorkin=43.75
  | armortherm=0
+
  | armortherm=72.5
  | maxvelocity=10 m/sec
+
  | maxvelocity=170 m/sec
  | inertia=0.31
+
  | inertia=0.52
  | warpspeed=3 AU/s
+
  | warpspeed=4 AU/s
  | warptime=3.52 s
+
  | warptime=10.38 s
  | targetrange=0.00 km
+
  | targetrange=75.00 km
  | sigradius=150 m
+
  | sigradius=180 m
  | maxlockedtargets=5
+
  | maxlockedtargets=6
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
  | sensorvalue=0 points
+
  | sensorvalue=20 points
  | scanres=0 mm
+
  | scanres=210 mm
 
  | reqskills=*{{RequiredSkill|Caldari Strategic Cruiser|I}}
 
  | reqskills=*{{RequiredSkill|Caldari Strategic Cruiser|I}}
**{{RequiredSkill|Caldari Cruiser|V}}
+
** {{RequiredSkill|Caldari Cruiser|V}}
***{{RequiredSkill|Spaceship Command|II}}
+
*** {{RequiredSkill|Spaceship Command|II}}
***{{RequiredSkill|Caldari Destroyer|III}}
+
*** {{RequiredSkill|Caldari Destroyer|III}}
****{{RequiredSkill|Caldari Frigate|III}}
+
**** {{RequiredSkill|Caldari Frigate|III}}
*****{{RequiredSkill|Spaceship Command|I}}
+
***** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Caldari Defensive Systems|I}}
+
* {{RequiredSkill|Caldari Defensive Systems|I}}
**{{RequiredSkill|Shield Operation|V}}
+
** {{RequiredSkill|Shield Operation|V}}
***{{RequiredSkill|Power Grid Management|I}}
+
*** {{RequiredSkill|Power Grid Management|I}}
**{{RequiredSkill|Mechanics|III}}
+
** {{RequiredSkill|Mechanics|III}}
*{{RequiredSkill|Caldari Electronic Systems|I}}
+
* {{RequiredSkill|Caldari Core Systems|I}}
**{{RequiredSkill|CPU Management|V}}
+
** {{RequiredSkill|Power Grid Management|V}}
*{{RequiredSkill|Caldari Engineering Systems|I}}
+
* {{RequiredSkill|Caldari Offensive Systems|I}}
**{{RequiredSkill|Power Grid Management|V}}
+
** {{RequiredSkill|Missile Launcher Operation|V}}
*{{RequiredSkill|Caldari Offensive Systems|I}}
+
** {{RequiredSkill|Gunnery|III}}
**{{RequiredSkill|Missile Launcher Operation|V}}
+
* {{RequiredSkill|Caldari Propulsion Systems|I}}
**{{RequiredSkill|Gunnery|III}}
+
** {{RequiredSkill|Navigation|V}}
*{{RequiredSkill|Caldari Propulsion Systems|I}}
 
**{{RequiredSkill|Navigation|V}}
 
  
 
  | totaltraintime=60d 11h 3m 50s
 
  | totaltraintime=60d 11h 3m 50s
 
  | forumlinks=
 
  | forumlinks=
 
  | wikireferences=
 
  | wikireferences=
  | externallinks=[http://wiki.eveonline.com/en/wiki/Tengu Tengu on Eve Online Wiki]
+
  | externallinks=
 
  | highlights1=
 
  | highlights1=
 
  | highlights2=
 
  | highlights2=
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------------------------------------------------------------------------------------------->
 
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==Summary==
+
== Summary ==
The Tengu is the Caldari [[Strategic Cruiser]]. Strategic cruisers are made up of the hull and 5 subsystems that can be swapped for flexibility. The Tengu is a popular strategic cruiser for missioning because of its strong shield tank and long range missiles. It is not very popular in incursions because of the delayed damage of missiles, but its high number of mid slots allow a lot of utility modules like webs and target painters to make up for this. In PvP the Tengu is normally used as a kiter, but can be HAM fit for close range damage. Like all strategic cruisers the Tengu can be configured to fit a cloak.
+
The '''Tengu''' is the Caldari [[Strategic Cruiser]]. As such the Tengu is a very flexible and its stats are mostly defined by the susbsystems. Those are heavily bonused for shield tanking. The Tengu is the strategic cruiser most popular for PvE. It's advantage is the choosable damage through missiles and the strong shield tank which leaves the low slots free for DPS. At the same time it can refit to cloaky and nully, which allows to safely travel to PvE locations even in nullsec. The Tengu is regularly used in solo PvP. Here it profits again from its strong shield tank. In fleet PvP it mostly fills niche roles. It can be a good [[Command Bursts|command burst]] platform in fleets where [[Command Ships]] can't reach the required speed but [[Command Destroyer]]s are not tanky enough. It's also a popular choice for BLOPs hunting; in this role you use the covert subsystem so you can use a covert cyno and are also often nullified so you can get to targets in hostile territory.
 +
 
 +
== Skills ==
 +
* [[Skills:Subsystems#Caldari Offensive Systems|Caldari Offensive Systems]] and [[Skills:Subsystems#Caldari Defensive Systems|Caldari Defensive Systems]] to V because they greatly improve the Tengu's performance. [[Skills:Subsystems#Caldari Core Systems|Caldari Core Systems]] V is especially useful for ECMgus.
 +
* [[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
 +
* [[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 +
* Along with the requisite [[Skills:Engineering#Engineering|Engineering]] and [[Skills:Electronic Systems|Electronic Systems]] skills required for adequately fitting most ships. [[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]] and [[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]] should be trained to V and IV respectively to help alleviate fitting problems.
 +
* [[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]] and [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]] to at least IV to combat smaller targets.
 +
* [[Skills:Missiles#Missile Projection|Missile Projection]] and [[Skills:Missiles#Missile Bombardment|Missile Bombardment]] to at least IV and ideally V to maximize the range at which all missiles travel.
 +
* [[Skills:Spaceship Command#Caldari Strategic Cruiser|Caldari Strategic Cruiser]] to IV to reduce the damage incurred from overheating modules.
 +
* [[Skills:Shields#Shield Operation|Shield Operation]] and [[Skills:Shields#Shield Management|Shield Management]] should be trained to at least IV to improve shield capacity and recharge rate. While [[Skills:Shields#Tactical Shield Manipulation|Tactical Shield Manipulation]] should be trained to IV to lower shield penetration chance and [[Skills:Shields#Shield Management|Shield Management]] to V to allow the use of the T2 [[Shield Tanking#Shield Boost Amplifiers|Shield Boost Amplifier]] module.
 +
* [[Skills:Shields#Shield Upgrades|Shield Upgrades]] should be trained to IV to allow the use of T2 [[Shield Tanking#Shield Hardeners|Shield Hardeners]], [[Shield Tanking#Dampening Amplifiers and Basic Dampening Amplifiers|Resistance Amplifiers]], [[Shield Tanking#Shield Boosters|Shield Boosters]], [[Shield Tanking#Shield Power Relays|Shield Power Relays]], [[Shield Tanking#Shield Extenders|Shield Extenders]] and [[Shield Tanking#Shield Rechargers|Shield Rechargers]].
 +
* Finally, [[Skills:Armor#Hull Upgrades|Hull Upgrades]] should be trained to level IV to allow use of the T2 [[Shield Tanking#Damage Control|Damage Control]] module.
 +
 
 +
== Tactics ==
 +
Tengus are used for a doctrine called "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught. This doctrine is especially popular to third party on big fights.
 +
 
 +
== Subsystems ==
 +
 
 +
Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.
 +
 
 +
==== [[File:Icon_core_subsystem.png|32px|link=]] Core ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
|-
 +
! Name !! Caldari Core Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
| '''{{co|wheat|Augmented Graviton Reactor}}''' || '''5%''' bonus to capacitor capacity<br>'''3%''' bonus to energy warfare resistance || 20% bonus to ship power output || +2 mid slots, +2 low slots<br>+50GJ Capacitor
 +
|-
 +
| '''{{co|wheat|Electronic Efficiency Gate}}''' || '''15%''' bonus to ship sensor strength<br>'''5%''' bonus to max targeting range || 25% bonus to ship CPU output || +3 Mid Slots, +1 Low Slot<br>+1 max locked target
 +
|-
 +
| '''{{co|wheat|Obfuscation Manifold}}''' || '''10%''' bonus to ECM Target Jammer strength and optimal range<br>'''15%''' bonus to the benefits of overheating ECM Target Jammer modules<br>'''5%''' reduction in module damage from overheating || || +3 Mid Slots, +1 Low Slot
 +
|}
 +
 
 +
==== [[File:Icon_defensive_subsystem.png|32px|link=]] Defensive ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
|-
 +
! Name !! Caldari Defensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
| '''{{co|wheat|Amplification Node}}''' || '''10%''' bonus to Shield Booster effectiveness<br>'''10%''' bonus to the benefits of overheating Shield Boosters || || +3 Mid Slots, +1 Low Slot<br>+500 Shield HP, +100 Armor HP<br>+300GJ Capacitor Capacity
 +
|-
 +
| '''{{co|wheat|Covert Reconfiguration}} || '''10%''' bonus to Core and Combat Scanner Probe strength<br>'''7.5%''' bonus to Shield Booster effectiveness<br>'''7.5%''' bonus to the benefits of overheating Shield Boosters|| 100% reduction in Cloaking Devices CPU requirement<br>10+ bonus to Relic and Data Analyzer virus strength<br>Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator<br>Cloak reactivation delay reduced to 5 seconds || +1 High Slot, +3 Mid Slots<br>+300 Armor HP, +600 Hull HP<br>+200GJ Capacitor Capacity, +5m Signature Radius, +30m3 Cargo Capacity
 +
|-
 +
| '''{{co|wheat|Supplemental Screening}} || '''5%''' bonus to all shield hitpoints<br>'''5%''' bonus to the benefits of overheating shield hardeners || || +2 Mid Slots, +2 Low Slots<br>+1000 Shield HP<br>+10m Signature Radius
 +
|}
 +
 
 +
==== [[File:Icon_offensive_subsystem.png|32px|link=]] Offensive ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
|-
 +
! Name !! Caldari Offensive Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
| '''{{co|wheat|Accelerated Ejection Bay}}''' || '''5%''' bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>'''7.5%''' bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br>'''10%''' bonus to Heavy Missile and Heavy Assault Missile velocity || || +7 High Slots, +6 Launcher Hardpoints<br>+190 PWG, +160 CPU
 +
|-
 +
| '''{{co|wheat|Magnetic Infusion Basin}}''' || '''5%''' bonus to Medium Hybrid Turret damage<br>'''20%''' bonus to Medium Hybrid Turret optimal range || 25% reduction in the PWG and CPU fitting costs of Medium Hybrid Turrets || +7 High Slots, +6 Turret Hardpoints<br>+420 PWG, +120 CPU<br>+100GJ Capacitor Capacity
 +
|-
 +
| '''{{co|wheat|Support Processor}}''' || '''2%''' bonus to Shield Command, Information Command and Skirmish Command burst strength and duration<br>'''5%''' reduction in Remote Shield Booster activation cost<br>'''10%''' bonus to the benefits of overheating Remote Shield Booster modules || 75% reduction in the PWG and CPU fitting costs of Medium Remote Shield Booster modules<br>95% reduction in the PWG and CPU fitting costs of Command Burst modules<br>475% bonus to Remote Shield Booster falloff<br>Can use one Command Burst module<br>50% bonus to Command Burst area of effect range || +7 High Slots, +4 Launcher Hardpoints<br>+100GJ Capacitor Capacity<br>+25mbit Drone Bandwidth, +50m3 Drone Bay<br>+1 max locked target
 +
|}
 +
 
 +
==== [[File:Icon_propulsion_subsystem.png|32px|link=]] Propulsion ====
 +
 
 +
{| class="wikitable collapsible collapsed"
 +
|-
 +
! Name !! Caldari Propulsion Systems bonuses (per skill level) !! Role Bonus !! Additional Base Stats
 +
|-
 +
| '''{{co|wheat|Chassis Optimization}}''' || '''7.5%''' bonus to ship agility<br>'''3%''' bonus to max velocity || || +1 Mid Slot, +1 Low Slot
 +
|-
 +
| '''{{co|wheat|Fuel Catalyst}}''' || '''10%''' bonus to Afterburner velocity bonus<br>'''10%''' bonus to the benefits of overheating Afterburners and Microwarpdrives || || +2 Mid Slots
 +
|-
 +
| '''{{co|wheat|Interdiction Nullifier}}''' || '''10%''' bonus to warp velocity and acceleration<br>'''15%''' reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 +
|}
 +
 
 +
== Notes ==
 +
In Japanese folklore and folk religion, ''tengu'' are divine or supernatural beings associated with predatory birds, and often pictured with avian characteristics.
 +
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes])
 +
* All configurations gain access to active interdiction with the new Interdiction Nullifer module
 +
*[[File:Icon_propulsion_subsystem.png|32px|link=]] '''Interdiction Nullifier'''
 +
** Passive interdiction nullification removed
 +
** New role bonuses:
 +
*** 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
 +
*** 100% bonus to Interdiction Nullifier duration
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
  
==Skills==
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
*[[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]] and [[Skills:Subsystems#Caldari_Defensive_Systems|Caldari Defensive Systems]] to V because they greatly improve the Tengu's performance. Electronics V is especially useful for ECMgus. The other subsystem skills should only be taken to V when needed to reduce SP loss when losing the ship in combat.
 
*[[Skills:Missiles#Heavy Missiles|Heavy Missiles]] V, [[Skills:Missiles#Heavy Assault Missiles|Heavy Assault Missiles]] V, and [[Skills:Missiles#Heavy Missile Specialization|Heavy Missile Specialization]]/[[Skills:Missiles#Heavy Assault Missile Specialization|Heavy Assault Missile Specialization]] to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
 
*[[Skills:Missiles#Missile Launcher Operation|Missile Launcher Operation]], [[Skills:Missiles#Rapid Launch|Rapid Launch]], [[Skills:Missiles#Warhead Upgrades|Warhead Upgrades]], skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
 
*Along with the requisite [[Skills:Engineering#Engineering|Engineering]] and [[Skills:Electronics#Electronics|Electronics]] skills required for adequately fitting most ships. [[Skills:Gunnery#Weapon Upgrades|Weapon upgrades]] and [[Skills:Gunnery#Advanced Weapon upgrades|Advanced Weapon Upgrades]] should be trained to V and IV respectively to help alleviate fitting problems.
 
*[[Skills:Missiles#Guided Missile Precision|Guided Missile Precision]] and [[Skills:Missiles#Target Navigation Prediction|Target Navigation Prediction]] to at least IV to combat smaller targets.
 
*[[Skills:Missiles#Missile Projection|Missile Projection]] and [[Skills:Missiles#Missile Bombardment|Missile Bombardment]] to at least IV and ideally V to maximize the range at which all missiles travel.
 
*[[Skills:Spaceship_Command#Caldari_Strategic_Cruiser|Caldari Strategic Cruiser]] to IV to reduce the damage incurred from overheating modules.
 
*[[Skills:Shields#Shield Operation|Shield Operation]] and [[Skills:Shields#Shield Management|Shield Management]] should be trained to at least IV to improve shield capacity and recharge rate. While [[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation]] should be trained to V remove shield penetration chance and to allow the use of the T2 [[Shield_Tanking#Shield_Boost_Amplifiers|Shield Boost Amplifier]] module.
 
*[[Skills:Shields#Shield_Upgrades|Shield Upgrades]] should be trained to IV to allow the use of T2 [[Shield_Tanking#Shield_Hardeners|Shield Hardeners]], [[Shield_Tanking#Dampening_Amplifiers_and_Basic_Dampening_Amplifiers|Resistance Amplifiers]], [[Shield_Tanking#Shield_Boosters|Shield Boosters]], [[Shield_Tanking#Shield_Power_Relays|Shield Power Relays]], [[Shield_Tanking#Shield_Extenders|Shield Extenders]] and [[Shield_Tanking#Shield_Rechargers|Shield Rechargers]].
 
*Finally, [[Skills:Armor#Hull Upgrades|Hull Upgrades]] should be trained to level IV to allow use of the T2 [[Shield_Tanking#Damage_Control|Damage Control]] module.
 
  
==Fitting==
+
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
{{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=WH RR Tengu|
 
fitID=WH-RR-Tengu|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
high6name=Gistum C-Type Medium Shield Transporter|
 
high6typeID=19141|
 
mid1name=Phased Weapon Navigation Array Generation Extron|
 
mid1typeID=19814|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Pith C-Type EM Ward Field|
 
mid3typeID=19264|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
mid5name=Republic Fleet Large Shield Extender|
 
mid5typeID=31932|
 
low1name=Caldari Navy Ballistic Control System|
 
low1typeID=15681|
 
low2name=Caldari Navy Ballistic Control System|
 
low2typeID=15681|
 
low3name=Caldari Navy Ballistic Control System|
 
low3typeID=15681|
 
low4name=Capacitor Flux Coil II|
 
low4typeID=1248|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
subsystem1name=Tengu Defensive - Adaptive Shielding|
 
subsystem1typeID=29969|
 
subsystem2name=Tengu Electronics - Dissolution Sequencer|
 
subsystem2typeID=30050|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Caldari Navy Scourge Heavy Missile x1|
 
charge1typeID=27441|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Extender II|
 
rig1typeID=31796|
 
rig2name=Medium Anti-EM Screen Reinforcer II|
 
rig2typeID=31724|
 
rig3name=Medium Anti-Explosive Screen Reinforcer II|
 
rig3typeID=31736|
 
difficulty=2|
 
warsop=G|
 
warsopReason=Tech 3 ship and deadspace mods|
 
version=PRE-RET 1.0|
 
shipDNA=29984:29969;1:30050;1:30090;1:30122;1:30143;1:2410;5:19141;1:2281;1:19264;1:19814;1:31932;2:1248;1:2048;1:15681;3:31724;1:31736;1:31796;1:27441;1::|
 
skills=Caldari Strategic Cruiser IV</li><li>Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Electronic Systems V</li><li>Caldari Engineering Systems V</li><li>Caldari Propulsion Systems V|
 
notes=Somewhat difficult to fit on CPU side, some Navy BCS will be needed to fit without implant.</li><li>Cap stable @ 59% (Is actually cap stable at all 5's without capacitor flux coil, but only barely at All 5's).</li><li>Lowest Resist 83.8 (EM).</li><li>2 together (receiving 1 rep) tanks 660 DPS Omni, 4 together (receiving 3 reps) tanks up to 1691 DPS omni.</li><li>451 DPS @ 94.3 KM (Navy Scourge).}}{{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=RR Tengu(Easier Fit)|
 
fitID=RR-Tengu-Easier-Fit-|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
high6name=Large Remote Shield Booster II|
 
high6typeID=3608|
 
mid1name=Pithum C-Type Explosive Deflection Amplifier|
 
mid1typeID=19209|
 
mid2name=Pithum C-Type EM Ward Amplifier|
 
mid2typeID=19215|
 
mid3name=Pithum C-Type EM Ward Amplifier|
 
mid3typeID=19215|
 
mid4name=Large Shield Extender II|
 
mid4typeID=3841|
 
mid5name=Large Shield Extender II|
 
mid5typeID=3841|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Capacitor Power Relay II|
 
low3typeID=1447|
 
low4name=Capacitor Power Relay II|
 
low4typeID=1447|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
subsystem1name=Tengu Defensive - Adaptive Shielding|
 
subsystem1typeID=29969|
 
subsystem2name=Tengu Electronics - Dissolution Sequencer|
 
subsystem2typeID=30050|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Rifling Launcher Pattern|
 
subsystem4typeID=30123|
 
subsystem5name=Tengu Propulsion - Intercalated Nanofibers|
 
subsystem5typeID=30086|
 
charge1name=Mjolnir Heavy Missile x1|
 
charge1typeID=207|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Capacitor Control Circuit II|
 
rig1typeID=31378|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
rig3name=Medium Processor Overclocking Unit I|
 
rig3typeID=4395|
 
difficulty=2|
 
warsop=G|
 
warsopReason=T3 and DED|
 
version=ODY 1.0|
 
shipDNA=29984:29969;1:30050;1:30086;1:30123;1:30143;1:2410;5:3608;1:3841;2:19209;1:19215;2:1447;2:2048;1:22291;2:4395;1:31378;2:207;1::|
 
skills=Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Engineering Systems V</li><li>All others at least IV|
 
notes=This fit shouldn't need an implant</li><li>EFT shows around 70k EHP for the current fit with no extender rigs so depending on how much tank you want you could be able to squeeze a Target Painter in}} {{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=E-Uni Budget Lv4 Passive Mission Fit|
 
fitID=E-Uni-Budget-Lv4-Passive-Mission-Fit|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
mid1name=Republic Fleet 10MN Afterburner|
 
mid1typeID=15753|
 
mid2name=Republic Fleet Large Shield Extender|
 
mid2typeID=31932|
 
mid3name=Republic Fleet Large Shield Extender|
 
mid3typeID=31932|
 
mid4name=Republic Fleet Large Shield Extender|
 
mid4typeID=31932|
 
mid5name=Kinetic Deflection Field II|
 
mid5typeID=2299|
 
mid6name=Adaptive Invulnerability Field II|
 
mid6typeID=2281|
 
low1name=Ballistic Control System II|
 
low1typeID=22291|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Beta Reactor Control: Shield Power Relay I|
 
low4typeID=8333|
 
low5name=Beta Reactor Control: Shield Power Relay I|
 
low5typeID=8333|
 
subsystem1name=Tengu Electronics - Dissolution Sequencer|
 
subsystem1typeID=30050|
 
subsystem2name=Tengu Defensive - Supplemental Screening|
 
subsystem2typeID=29971|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Scourge Precision Heavy Missile x4000|
 
charge1typeID=24513|
 
charge2name=Scourge Fury Heavy Missile x3000|
 
charge2typeID=2629|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Core Defense Field Purger II|
 
rig1typeID=31812|
 
rig2name=Medium Core Defense Field Purger II|
 
rig2typeID=31812|
 
rig3name=Medium Core Defense Field Purger II|
 
rig3typeID=31812|
 
difficulty=1|
 
warsop=S|
 
warsopReason=T3, Faction Modules|
 
version=RUBI 1.0|
 
shipDNA=29984:29971;1:30050;1:30090;1:30122;1:30143;1:2410;5:2281;1:2299;1:15753;1:31932;3:8333;2:22291;3:31812;3:2629;3000:24513;4000:2629;1::|
 
skills=Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Propulsion Systems V</li><li>Caldari Engineering Systems IV</li><li>Caldari Electronic Systems IV</li><li>Rapid Launch V</li><li>Guided Missile Precision IV</li><li>Missile Bombardment IV</li><li>Warhead Upgrades IV</li><li>Shield Management V</li><li>Shield Operation V</li><li>Shield Upgrades IV</li><li>EM Shield Compensation IV</li><li>Explosive Shield Compensation IV</li><li>Kinetic Shield Compensation IV</li><li>Thermic Shield Compensation IV</li><li>Acceleration Control IV</li><li>Afterburner IV</li><li>Evasive Maneuvering IV</li><li>Fuel Conservation IV|
 
notes=Cheap, reliable LV mission runner. Excellent ship to use to start making ISK running Lv4 missions. Cap stable with AFB, its speed and agility along with its low signature radius and high recharge rate compliment the Tengu's high native resistances and make for an exceptionally stable PvE tank. Swap hardeners as necessary for mission type. Scourge ammo yields best DPS thanks to bonuses, switch between fury and precision based on target size.}} {{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=E-Uni Active Mission Fit - Shiny|
 
fitID=E-Uni-Active-Mission-Fit---Shiny|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
mid1name=Gistum C-Type 10MN Afterburner|
 
mid1typeID=18660|
 
mid2name=Pith A-Type Shield Boost Amplifier|
 
mid2typeID=19311|
 
mid3name=Pith A-Type Large Shield Booster|
 
mid3typeID=19205|
 
mid4name=Pith C-Type Kinetic Deflection Field|
 
mid4typeID=19258|
 
mid5name=Pithum C-Type Adaptive Invulnerability Field|
 
mid5typeID=4349|
 
mid6name=Republic Fleet Target Painter|
 
mid6typeID=31944|
 
low1name=Caldari Navy Ballistic Control System|
 
low1typeID=15681|
 
low2name=Caldari Navy Ballistic Control System|
 
low2typeID=15681|
 
low3name=Caldari Navy Ballistic Control System|
 
low3typeID=15681|
 
low4name=Capacitor Flux Coil II|
 
low4typeID=1248|
 
low5name=Capacitor Flux Coil II|
 
low5typeID=1248|
 
subsystem1name=Tengu Electronics - CPU Efficiency Gate|
 
subsystem1typeID=30048|
 
subsystem2name=Tengu Defensive - Amplification Node|
 
subsystem2typeID=29970|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Scourge Fury Heavy Missile x4500|
 
charge1typeID=2629|
 
charge2name=Scourge Precision Heavy Missile x3500|
 
charge2typeID=24513|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Hydraulic Bay Thrusters I|
 
rig1typeID=31600|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
rig3name=Medium Capacitor Control Circuit II|
 
rig3typeID=31378|
 
difficulty=1|
 
warsop=G|
 
warsopReason=Deadspace Modules|
 
version=RUBI 1.0|
 
shipDNA=29984:29970;1:30048;1:30090;1:30122;1:30143;1:2410;5:4349;1:18660;1:19205;1:19258;1:19311;1:31944;1:1248;2:15681;3:31378;2:31600;1:2629;4500:24513;3500:2629;1::|
 
skills=Caldari Defensive Systems V</li><li>Caldari Offensive Systems V</li><li>Caldari Propulsion Systems V</li><li>Caldari Engineering Systems IV</li><li>Caldari Electronic Systems IV</li><li>Rapid Launch V</li><li>Guided Missile Precision IV</li><li>Missile Bombardment IV</li><li>Warhead Upgrades IV</li><li>Shield Management V</li><li>Shield Operation V</li><li>Shield Compensation V</li><li>Shield Upgrades IV</li><li>Acceleration Control IV</li><li>Afterburner IV</li><li>Evasive Maneuvering IV</li><li>Fuel Conservation IV</li><li>Capacitor Management V</li><li>Capacitor Systems Operation V|
 
notes=Cap stable active fit with a ridiculously high repair rate, high resists, and very good speed. Change hardeners based on enemy, Gurista's fit here tanks about 2800dps with moderate skills. Appx 1.5b ISK but makes mission running easy and pays for itself in time. Do not fly in wartime.}} {{ShipFitting
 
| ship=Tengu
 
| shipTypeID=29984
 
| fitName=Level 4 Tengu
 
| fitID=level4-tengu
 
| low1name=Ballistic Control System II
 
| low1typeID=22291
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| low3name=Ballistic Control System II
 
| low3typeID=22291
 
| low4name=Ballistic Control System II
 
| low4typeID=22291
 
| mid1name=Pithi A-Type Small Shield Booster
 
| mid1typeID=19179
 
| mid2name=Pithi A-Type Small Shield Booster
 
| mid2typeID=19179
 
| mid3name=10MN Afterburner II
 
| mid3typeID=12058
 
| mid4name=Adaptive Invulnerability Field II
 
| mid4typeID=2281
 
| mid5name=EM Ward Field II
 
| mid5typeID=2301
 
| mid6name=Target Painter II
 
| mid6typeID=19806
 
| high1name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high1typeID=25715
 
| charge1name=Scourge Rage Heavy Assault Missile
 
| charge1typeID=2679
 
| high2name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high2typeID=25715
 
| high3name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high3typeID=25715
 
| high4name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high4typeID=25715
 
| high5name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high5typeID=25715
 
| high6name=Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
 
| high6typeID=25715
 
| rig1name=Medium Warhead Calefaction Catalyst I
 
| rig1typeID=31622
 
| rig2name=Medium Warhead Calefaction Catalyst I
 
| rig2typeID=31622
 
| subsystem1name=Tengu Defensive - Amplification Node
 
| subsystem1typeID=29970
 
| subsystem2name=Tengu Electronics - Dissolution Sequencer
 
| subsystem2typeID=30050
 
| subsystem3name=Tengu Engineering - Augmented Capacitor Reservoir
 
| subsystem3typeID=30141
 
| subsystem4name=Tengu Offensive - Accelerated Ejection Bay
 
| subsystem4typeID=30122
 
| subsystem5name=Tengu Propulsion - Fuel Catalyst
 
| subsystem5typeID=30090
 
| rig3name=open
 
| charge2name=open
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone1name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=At a bare minimum:</li><br /><li>Shield Operation V</li><li>Caldari Defensive Systems I</li><li>Light Missiles III</li><li>Heavy Assault Missiles V</li><li>Heavy Assault Missile Specialization I</li><li>Missile Launcher Operation V</li><li>Afterburner IV</li><li>Caldari Engineering Systems I</li><li>Target Painting IV</li><li>Tactical Shield Manipulation IV</li><li>Caldari Cruiser V</li><li>Caldari Strategic Cruiser I</li><li>Navigation V</li><li>Caldari Propulsion Systems I</li><li>Caldari Electronic Systems I</li><li>Caldari Offensive Systems I</li><li>Jury Rigging III</li><li>Launcher Rigging I</li>
 
| showSKILLS=N
 
| notes=836 dps with scourge rage heavy assault missiles.</li><li>reps 441hp/s with both shield boosters running.</li><li>633 m/s with AB and 213 without.</li><br /><li>EFT shows 26.2k EHP</li><br /><li>Capacitor lasts:</li><li>2m 8s with everything on.</li><li>6m 7s with one shield booster.</li><li>63.8% with everything but the shield boosters.</li><br /><li>Costs ~600m, most expensive part is the small shield boosters.
 
| showNOTES=N
 
| difficulty=2
 
| warsop=G
 
| warsopReason=Tech 3 ship with deadspace modules
 
| version=RUBI 1.0
 
| showTOC=Y
 
| shipDNA=29984:22291;1:19179;1:12058;1:2281;1:2301;1:19806;1:25715;1:2679;1:31622;1:29970;1:30050;1:30141;1:30122;1:30090;1::
 
}} {{ShipFitting|
 
ship=Tengu|
 
shipTypeID=29984|
 
fitName=Gareth's Solo C3 Tengu|
 
fitID=Gareth-s-Solo-C3-Tengu|
 
high1name=Heavy Missile Launcher II|
 
high1typeID=2410|
 
high2name=Heavy Missile Launcher II|
 
high2typeID=2410|
 
high3name=Heavy Missile Launcher II|
 
high3typeID=2410|
 
high4name=Heavy Missile Launcher II|
 
high4typeID=2410|
 
high5name=Heavy Missile Launcher II|
 
high5typeID=2410|
 
mid1name=Experimental 100MN Afterburner I|
 
mid1typeID=5955|
 
mid2name=Shield Boost Amplifier II|
 
mid2typeID=24443|
 
mid3name=Pithum C-Type Medium Shield Booster|
 
mid3typeID=19187|
 
mid4name=Adaptive Invulnerability Field II|
 
mid4typeID=2281|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
mid6name=Phased Weapon Navigation Array Generation Extron|
 
mid6typeID=19814|
 
mid7name=Cap Recharger II|
 
mid7typeID=2032|
 
low1name=Reactor Control Unit II|
 
low1typeID=1355|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
low4name=Ballistic Control System II|
 
low4typeID=22291|
 
subsystem1name=Tengu Defensive - Amplification Node|
 
subsystem1typeID=29970|
 
subsystem2name=Tengu Electronics - Emergent Locus Analyzer|
 
subsystem2typeID=30052|
 
subsystem3name=Tengu Engineering - Capacitor Regeneration Matrix|
 
subsystem3typeID=30143|
 
subsystem4name=Tengu Offensive - Accelerated Ejection Bay|
 
subsystem4typeID=30122|
 
subsystem5name=Tengu Propulsion - Fuel Catalyst|
 
subsystem5typeID=30090|
 
charge1name=Caldari Navy Scourge Heavy Missile x1|
 
charge1typeID=27441|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-Explosive Screen Reinforcer II|
 
rig1typeID=31736|
 
rig2name=Medium Capacitor Control Circuit II|
 
rig2typeID=31378|
 
rig3name=Medium Capacitor Control Circuit II|
 
rig3typeID=31378|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=29984:29970;1:30052;1:30090;1:30122;1:30143;1:2410;5:2032;1:2281;1:2301;1:5955;1:19187;1:19814;1:24443;1:1355;1:22291;3:31378;2:31736;1:27441;1::|
 
skills=|
 
notes=This fit can breeze through C3 combat signatures, but if you want to do relic and data sites you'll need to swap a [[BCU]] for a [[DCU]] and the target painter for another shield booster.</li><li>If neuting becomes an issue (it shouldn't really), you can swap the painter for a cap recharger. </li><li>I prefer to use a prop mod on my fits, even though it has a range of 80km (limited by targeting range not missile range). Having the ability to burn away quickly if someone catches you is fantastically useful and will absolutely save your ship.</li><li>This fit costs ~450M, so it's fairly cheap as T3s go.</li><li>Carry analysers + a mobile depot in the hold to to open cans if desired.}}
 
  
==Tactics==
+
'''July 2017 Release - Released 2017-07-11'''
''No sub-article about Tengu roles or piloting tactics. You can write them here.''
+
* Tech 3 Strategic Cruisers have been rebalanced. Details of the goals behind this change can be found in this [https://community.eveonline.com/news/dev-blogs/strategic-cruisers-and-you/ devblog].
 +
* The available subsystems have been condensed into a smaller number of more powerful and useful choices.
 +
* Strategic Cruisers now have four subsystem slots (reduced from five) with three choices in each slot (reduced from 4)
 +
* Rigs can now be freely removed from Strategic Cruisers without destroying them.
 +
* All Strategic Cruisers have received a dedicated subsystem bay so they can carry alternate configurations along with them on their adventures
 +
* Each of the Strategic Cruiser hulls and subsystems have been rebalanced. All the details can be found in the following forum thread: https://meta.eveonline.com/t/july-release-strategic-cruisers/8414/4
 +
* New Base Stats:
 +
:*Slot layout: 0H, 0M, 0L; 0 turrets, 0 launchers
 +
:*3 Rig Slots, 400 Calibration
 +
:*Fittings: 420 PWG, 310 CPU
 +
:*Defense (shields / armor / hull) : 2600 / 2100 / 1700
 +
:*Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50
 +
:*Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10
 +
:*Capacitor (amount / recharge rate / average cap per second) : 1400 / 350 / 4
 +
:*Mobility (max velocity / agility / mass / align time): 170 / 0.52 / 14,400,000 / 10.38s
 +
:*Warp Speed: 3 au/s
 +
:*Drones (bandwidth / bay): 0 / 0
 +
:*Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 210 / 6
 +
:*Sensor strength: 20 Gravimetric
 +
:*Signature radius: 180
 +
:*Cargo capacity: 460
 +
:*Subsystem Bay: 120
 +
}}
  
==Notes==
+
{{ShipsMatrix|expgroup=cruisers}}
''You can write additional notes for Tengu here.''
 
  
{{ShipsMatrix}}
+
[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Strategic Cruisers]]
+
[[Category:Strategic Cruisers]]

Latest revision as of 18:57, 16 November 2024

EVE University Database
 
Ship Database
Tengu
CornerT3h.png
Tengu
Caldari State
Caldari State
Strategic Cruisers
Tengu Class
RELATED UNI-WIKI REFERENCES
Crisp breeze or mighty gale, no matter the form his lessons endure.
– Excerpt from Meditations on the Way: Book of the Cold Wind


When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification.

These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes.

- Janto Sitarbe, The Legendary Flock

SHIP BONUSES

Caldari Defensive Systems bonuses (per skill level):
• bonus to all Caldari Defensive Systems effectiveness
Caldari Core Systems bonuses (per skill level):
• bonus to all Caldari Core Systems effectiveness
Caldari Offensive Systems bonuses (per skill level):
• bonus to all Caldari Offensive Systems effectiveness
Caldari Propulsion Systems bonuses (per skill level):
• bonus to all Caldari Propulsion Systems effectiveness
Caldari Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
420 MW
CPU
cpu output
310 tf
Capacitor
capacitor
1,400 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
170 m/sec
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.38 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0-50 m³
Drone Bandwidth
drone bandwidth
0-25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
20 points
Sig. Radius
signature radius
180 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
14,400,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
460 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,100 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
72.5
KIN
kinetic resistance
43.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
55
EXP
explosive resistance
50


Summary

The Tengu is the Caldari Strategic Cruiser. As such the Tengu is a very flexible and its stats are mostly defined by the susbsystems. Those are heavily bonused for shield tanking. The Tengu is the strategic cruiser most popular for PvE. It's advantage is the choosable damage through missiles and the strong shield tank which leaves the low slots free for DPS. At the same time it can refit to cloaky and nully, which allows to safely travel to PvE locations even in nullsec. The Tengu is regularly used in solo PvP. Here it profits again from its strong shield tank. In fleet PvP it mostly fills niche roles. It can be a good command burst platform in fleets where Command Ships can't reach the required speed but Command Destroyers are not tanky enough. It's also a popular choice for BLOPs hunting; in this role you use the covert subsystem so you can use a covert cyno and are also often nullified so you can get to targets in hostile territory.

Skills

Tactics

Tengus are used for a doctrine called "Slippery Petes". These Tengus are run nullified to ignore bubbles, with ECCM in the low slots to make them difficult to probe down and tackle. In fact, you need a bonused ship and a full set of Virtue implants to probe Petes! Petes are also fit with railguns, and are designed to warp in at extreme ranges, take potshots at key ships such as logistics and the Fleet Commander, and warp out before they can be caught. This doctrine is especially popular to third party on big fights.

Subsystems

Like other Strategic Cruisers, many of the stats of the Tengu are determined by what subsystems are installed. The Tengu requires a susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Tengu.

Icon core subsystem.png Core

Icon defensive subsystem.png Defensive

Icon offensive subsystem.png Offensive

Icon propulsion subsystem.png Propulsion

Notes

In Japanese folklore and folk religion, tengu are divine or supernatural beings associated with predatory birds, and often pictured with avian characteristics.

Patch History