Difference between revisions of "Osprey"

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(→‎Notes: its not mining vessel anymore)
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2024-11-16)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=620
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| shipimg=Osprey.jpg
|shipid=620
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| shipname=Osprey
|shipimg=Osprey.jpg
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| class=Cruiser
|shipname=Osprey
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| grouping=Standard Cruisers
|caption=Osprey
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| hulltype=Osprey Class
|class=Cruiser
+
| faction=Caldari State  
|grouping=Standard Cruisers
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| variations= {{Ship|Basilisk}}, {{Ship|Osprey Navy Issue}}
|hulltype=Osprey Class
+
| tech=  
|faction=Caldari State
+
| powergrid=470 MW
|race=Caldari
+
| cpu=380 tf
|roles=Logistics
+
| capacitor=2,100 GJ
|variations={{Ship|Basilisk}}, {{Ship|Osprey Navy Issue}}
+
| highs=5
+
| turrets=1
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| launchers=2
+
| mediums=5
|powergrid=425 MW
+
| lows=3
|cpu=410 tf
+
| mass=11,100,000 kg
|capacitor=1,375 GJ
+
| volume=107,000
|highs=5
+
| cargohold=485
|turrets=1
+
| extrahold=
|launchers=2
+
| extraholdtype=
|mediums=5
+
| dronebay=20
|lows=3
+
| bandwidth=20 Mbit/sec
 
|mass=11,230,000 kg
 
|volume=107,000 m&#179;
 
|cargohold=485 m&#179;
 
 
|dronebay=20 m&#179;
 
|bandwidth=20 Mbit/sec
 
 
|info=The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
 
 
|bonuses=<b>Traits:</b><br><b>Caldari Cruiser skill bonus per level:</b><br>12.5% bonus to Shield Transporter boost amount<br>5% reduction in Shield Transporter capacitor use<br><br><b>Role Bonus:</b><br>1000% bonus to Shield Transporter and Energy Transfer Array Range<br>200% bonus to Energy Transfer Array transfer amount
 
 
|structurehp=1,450 HP
 
|shieldhp=1,650 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=1,000 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
 
 
|maxvelocity=200 m/s
 
|inertia=0.59
 
|warpspeed=3 AU/s
 
|warptime=7.86 s
 
 
|targetrange=65 km
 
|sigradius=95 m
 
|maxlockedtargets=8
 
|sensortype=Gravimetric
 
|sensorvalue=16 points
 
|scanres=350 mm
 
 
|reqskills=*Caldari Cruiser I<small>41m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Caldari Frigate IV<small>2d 2h 17m</small>
 
|totaltraintime=2d 7h 25m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Osprey Osprey on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| quote= Honor and preserve your family, your corporation, your State.
 +
| quote_attribution= Chairman Akimaka Saraki
 +
| info=In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.<br><br>The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.
 +
| bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>12.5% bonus to Remote Shield Booster amount<br>5% reduction in Remote Shield Booster activation cost<br><b>Role Bonus:</b><br>1000% bonus to Remote Capacitor Transmitter range<br>200% bonus to Remote Capacitor Transmitter transfer amount<br>430% bonus to Remote Shield Booster optimal range and falloff<br>
 +
| structurehp=1,450 HP
 +
| shieldhp=1,650 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=40
 +
| shieldtherm=20
 +
| armorhp=1,000 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=25
 +
| armortherm=45
 +
| maxvelocity=210 m/sec
 +
| inertia=0.61
 +
| warpspeed=4 AU/s
 +
| warptime=9.39 s
 +
| targetrange=62.50 km
 +
| sigradius=95 m
 +
| maxlockedtargets=8
 +
| sensortype=Gravimetric
 +
| sensorvalue=15 points
 +
| scanres=280 mm
 +
| reqskills=*{{RequiredSkill|Caldari Cruiser|I}}
 +
** {{RequiredSkill|Spaceship Command|II}}
 +
** {{RequiredSkill|Caldari Destroyer|III}}
 +
*** {{RequiredSkill|Caldari Frigate|III}}
 +
**** {{RequiredSkill|Spaceship Command|I}}
 +
 +
| totaltraintime=19h 15m 30s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
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== Summary ==
The Osprey is a T1 logistics ship, with bonuses to shield transfers and energy transfers. The Osprey is not designed to be cap stable on its own, but instead to trade capacitor with other Ospreys. Because of the 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively creates a large amount of capacitor out of nothing. This allows Ospreys to be cap stable with lower skills than its sister ship the [[Scythe]], and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed osprey not only can't rep but also can't give capacitor, reducing its partners' ability to rep.
+
 
 +
The '''Osprey''' is the Tech 1 Caldari [[logistics]] cruiser, with bonuses to shield transfers and energy transfers.
 +
 
 +
Like the Minmatar [[Scythe]], the Osprey is designed to boost other ships' shields. However, unlike the Scythe, and instead like the Amarr armor-repairing [[Augoror]], the Osprey is designed to trade capacitor with other Ospreys in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Osprey can be capacitor-stable with lower skills than a Scythe, and will also more easily resist [[Capacitor warfare|energy neutralization]]. On the downside, a cap-chain team of logistics ships is more vulnerable to [[ECM]], because a jammed Osprey not only can't shield-boost its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.
 +
 
 +
The Osprey is piloted in a similar fashion to the more powerful Tech 2 [[Basilisk]].
 +
 
 +
== Skills ==
 +
 
 +
An Osprey can make a battlefield difference with relatively limited pilot skills, but good general [[support skills]] will boost its impact.
  
==Skills==
+
{{sk|Capacitor Management}} and {{sk|Capacitor Systems Operation}} are important for logistics ships. Training in {{sk|Shield Emission Systems}} reduces the capacitor burden of remote shield boosters, as {{sk|Capacitor Emission Systems}} does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: {{sk|Signature Analysis}} and {{sk|Target Management}} make it easier to shuttle between repairing different allies, while {{sk|Gravimetric Sensor Compensation}} raises the Osprey's sensor strength, reducing its vulnerability to ECM.
''Further information about additional or recommended skills to pilot Osprey for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
== Tactics ==
<!-- {{:Osprey/Fittings/Logistics}} -->
 
  
{{ShipFitting|
+
The Osprey is typically fitted with a mixture of remote shield boosters and remote capacitor transferrers in its high slots; propulsion, shield tank, and ECCM for jam resistance in the mid slots; and mobility and capacitor aids in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Scythe), or for damage or ECM drones.
ship=Osprey|
 
shipTypeID=620|
 
fitName=POSprey|
 
fitID=POSprey|
 
high1name=Large 'Atonement' Ward Projector|
 
high1typeID=8637|
 
high2name=Large 'Atonement' Ward Projector|
 
high2typeID=8637|
 
high3name=open|
 
high4name=open|
 
high5name=open|
 
mid1name=Large Peroxide Capacitor Power Cell|
 
mid1typeID=4873|
 
mid2name=Fixed Parallel Link-Capacitor I|
 
mid2typeID=4437|
 
mid3name=Fixed Parallel Link-Capacitor I|
 
mid3typeID=4437|
 
mid4name=Fixed Parallel Link-Capacitor I|
 
mid4typeID=4437|
 
mid5name=open|
 
low1name=Local Power Plant Manager: Capacity Power Relay I|
 
low1typeID=8171|
 
low2name=Local Power Plant Manager: Capacity Power Relay I|
 
low2typeID=8171|
 
low3name=Local Power Plant Manager: Capacity Power Relay I|
 
low3typeID=8171|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=620:8637;2:4437;3:4873;1:8171;3::|
 
skills=Caldari Cruiser III</li><li>Shield Emission Systems III</li><li>Electronics V</li><li>Engineering V|
 
notes=The quality of modules you need to use and remain cap stable is highly dependent on skills, so EFT a fit for yourself to see what quality rechargers and relays you need.}}    {{ShipFitting|
 
ship=Osprey|
 
shipTypeID=620|
 
fitName=LogiSprey|
 
fitID=LogiSprey|
 
high1name=Medium S95a Partial Shield Transporter|
 
high1typeID=8585|
 
high2name=Medium S95a Partial Shield Transporter|
 
high2typeID=8585|
 
high3name=Medium S95a Partial Shield Transporter|
 
high3typeID=8585|
 
high4name=Medium 'Regard' Power Projector|
 
high4typeID=16495|
 
high5name=Medium 'Regard' Power Projector|
 
high5typeID=16495|
 
mid1name=Large F-S9 Regolith Shield Induction|
 
mid1typeID=8529|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Experimental 10MN Microwarpdrive I|
 
mid4typeID=5975|
 
mid5name=EM Ward Field II|
 
mid5typeID=2301|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Power Diagnostic System II|
 
low2typeID=1541|
 
low3name=Warded Gravimetric Backup Cluster I|
 
low3typeID=20242|
 
drone1name=Hornet EC-300 x4|
 
drone1typeID=23707|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Anti-Thermal Screen Reinforcer I|
 
rig1typeID=31754|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=620:8585;3:16495;2:2281;2:2301;1:5975;1:8529;1:1541;1:2048;1:20242;1:31754;1:31790;2:23707;4::|
 
skills=Caldari Cruiser III</li><li>Shield Emission Systems III</li><li>Electronics V</li><li>Engineering V</li><li>Shield Upgrades IV|
 
notes=Rigs can be missed out, but they've been selected for low cost. Use a second PDS if you have power grid problems.}}
 
  
{{ShipFitting|
+
The pilots of Ospreys in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.
ship=Osprey|
 
shipTypeID=620|
 
fitName=LowSPrey|
 
fitID=LowSPrey|
 
high1name=Medium S95a Partial Shield Transporter|
 
high1typeID=8585|
 
high2name=Medium S95a Partial Shield Transporter|
 
high2typeID=8585|
 
high3name=Medium S95a Partial Shield Transporter|
 
high3typeID=8585|
 
high4name=Medium 'Regard' Power Projector|
 
high4typeID=16495|
 
high5name='Regard' Power Projector|
 
high5typeID=5091|
 
mid1name=Large Shield Extender II|
 
mid1typeID=3841|
 
mid2name=Adaptive Invulnerability Field II|
 
mid2typeID=2281|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Experimental 10MN Afterburner I|
 
mid4typeID=6005|
 
mid5name=Large Shield Extender II|
 
mid5typeID=3841|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Warded Gravimetric Backup Cluster I|
 
low2typeID=20242|
 
low3name=Warded Gravimetric Backup Cluster I|
 
low3typeID=20242|
 
drone1name=open|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=620:5091;1:8585;3:16495;1:2281;2:3841;2:6005;1:2048;1:20242;2:31718;1:31790;2::|
 
skills=Caldari Cruiser III</li><li>Shield Emission Systems III</li><li>Electronics V</li><li>Engineering V</li><li>Shield Upgrades IV|
 
notes=Rigs can be missed out, but they've been selected for low cost. Use a second PDS if you have power grid problems.}}    {{ShipFitting|
 
ship=Osprey|
 
shipTypeID=620|
 
fitName=Battle Osprey|
 
fitID=Battle-Osprey|
 
high1name=Heavy Ion Blaster II|
 
high1typeID=3138|
 
high2name=Heavy Ion Blaster II|
 
high2typeID=3138|
 
high3name=Heavy Ion Blaster II|
 
high3typeID=3138|
 
high4name=Small S95a Partial Shield Transporter|
 
high4typeID=8537|
 
high5name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Warp Scrambler II|
 
mid3typeID=448|
 
mid4name=Stasis Webifier II|
 
mid4typeID=527|
 
mid5name=open|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Reactor Control Unit II|
 
low2typeID=1355|
 
low3name=Nanofiber Internal Structure II|
 
low3typeID=2605|
 
drone1name=Hobgoblin II x4|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Void M x1|
 
charge1typeID=12789|
 
charge2name=Null M x1|
 
charge2typeID=12785|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31754|
 
rig3name=Medium Hybrid Burst Aerator I|
 
rig3typeID=31528|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=620:3138;3:8537;1:448;1:527;1:3841;1:5975;1:1355;1:2048;1:2605;1:31528;1:31718;1:31754;1:2456;4:12785;1:12789;1::|
 
skills=Caldari Cruiser III</li><li>Shield Emission Systems III</li><li>Electronics V</li><li>Engineering V</li><li>Shield Upgrades IV|
 
notes=A combat ready Osprey capable of pushing out 257 DPS with Void M or 206 DPS with Null M, which is enough to catch smaller sized foes off guard.</li><li>Small shield transporter has sufficient range (28.8km) and can refill Osprey's drone's shield in one cycle.}}
 
  
==Tactics==
+
== Notes ==
''No sub-article about Osprey roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
The osprey is a large bird of prey which, unusually for a raptor, hunts fish.
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
 
 +
== Patch History ==
 +
{{Expansion past|
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
+
 
 +
[[Category:Ship Database]]
 +
[[Category:Standard Cruisers]]

Latest revision as of 19:18, 16 November 2024

EVE University Database
 
Ship Database
Osprey
Osprey
Caldari State
Caldari State
Standard Cruisers
Osprey Class
RELATED UNI-WIKI REFERENCES
Honor and preserve your family, your corporation, your State.
– Chairman Akimaka Saraki


In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Caldari State the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Osprey.

The Osprey originally offered excellent versatility and power for what was considered a comparably low price. After its redesign, its inbuilt mining technology - now a little creaky and long in the tooth - was gutted from the Osprey and replaced in its entirety with tech of a different type, capable of high energy and shield transfers.

SHIP BONUSES

Caldari Cruiser bonuses (per skill level):
12.5% bonus to Remote Shield Booster amount
5% reduction in Remote Shield Booster activation cost
Role Bonus:
1000% bonus to Remote Capacitor Transmitter range
200% bonus to Remote Capacitor Transmitter transfer amount
430% bonus to Remote Shield Booster optimal range and falloff

Required Skills
Training Time what's this?
19h 15m 30s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Basilisk
Basilisk.jpg
CornerT2s.png
Basilisk
Logistics Cruisers Osprey Class
Icon hi slot.png6 (2/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png1,050 MW Icon cpu.png460 tf
Icon velocity.png192 m/sec
Icon capacity.png485 m³
, Osprey Navy Issue
Osprey Navy Issue.jpg
CornerTFs.png
Osprey Navy Issue
Faction Cruisers Osprey Class
Icon hi slot.png5 (3/2) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png730 MW Icon cpu.png450 tf
Icon velocity.png260 m/sec
Icon capacity.png460 m³

Ship Attributes

Fittings
Powergrid
powergrid
470 MW
CPU
cpu output
380 tf
Capacitor
capacitor
2,100 GJ
High
high slots
5
Launchers
launcher slots
2
Turrets
turret slots
1
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
210 m/sec
Inertia Modifier
inertia modifier (agility)
0.61
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
9.39 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
62.50 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
95 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,450 HP
Mass
ship mass
11,100,000 kg
Volume
ship volume
107,000 m³
Cargo Capacity
cargo capacity
485 m³
Armor
Armor Hitpoints
armor hitpoints
1,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,650 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Osprey is the Tech 1 Caldari logistics cruiser, with bonuses to shield transfers and energy transfers.

Like the Minmatar Scythe, the Osprey is designed to boost other ships' shields. However, unlike the Scythe, and instead like the Amarr armor-repairing Augoror, the Osprey is designed to trade capacitor with other Ospreys in a "capacitor chain". Because of their 200% bonus to energy transfer amount, Ospreys trading energy transfers to each other effectively create a large amount of capacitor out of nothing. A cap-chained Osprey can be capacitor-stable with lower skills than a Scythe, and will also more easily resist energy neutralization. On the downside, a cap-chain team of logistics ships is more vulnerable to ECM, because a jammed Osprey not only can't shield-boost its fellows, but also can't transfer capacitor, reducing its teammates' remote repair capacity. Cap-chained logistics ships also demand more coordination from their pilots.

The Osprey is piloted in a similar fashion to the more powerful Tech 2 Basilisk.

Skills

An Osprey can make a battlefield difference with relatively limited pilot skills, but good general support skills will boost its impact.

Capacitor Management and Capacitor Systems Operation are important for logistics ships. Training in Shield Emission Systems reduces the capacitor burden of remote shield boosters, as Capacitor Emission Systems does for remote capacitor transfer modules. Several skills in the Targeting category are also helpful: Signature Analysis and Target Management make it easier to shuttle between repairing different allies, while Gravimetric Sensor Compensation raises the Osprey's sensor strength, reducing its vulnerability to ECM.

Tactics

The Osprey is typically fitted with a mixture of remote shield boosters and remote capacitor transferrers in its high slots; propulsion, shield tank, and ECCM for jam resistance in the mid slots; and mobility and capacitor aids in the low slots. The exact mixture of modules can be tuned to different character skill levels. The drone bay can be used for logistics drones (unbonused, unlike those of the Scythe), or for damage or ECM drones.

The pilots of Ospreys in a capacitor chain must coordinate carefully before battle, and might benefit from their own logistics comms channel and/or their own logistics commander.

Notes

The osprey is a large bird of prey which, unusually for a raptor, hunts fish.

Patch History