Difference between revisions of "Ishkur"

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m (clean up, replaced: |warpspeed=6 AU/s → |warpspeed=5.5 AU/s)
(Added quote introduced in the Revenant expansion (2024-11-12). Updated description to reflect changes made in Revenant.)
 
(33 intermediate revisions by 22 users not shown)
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* SHIP ATTRIBUTES SECTION (last update : 2022-11-08)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12042
+
| shipimg=Ishkur.jpg
|shipid=12042
+
| shipname=Ishkur
|shipimg=Ishkur.jpg
+
| class=Assault Frigate
|shipname=Ishkur
+
| grouping=Assault Frigates
|caption=Ishkur
+
| hulltype=Incursus Class
|class=Assault Frigate
+
| faction=Gallente Federation  
|grouping=Assault Frigates
+
| variations={{Ship|Enyo}}, {{Ship|Incursus}}
|hulltype=Incursus Class
+
| tech=2  
|faction=Gallente Federation
+
| powergrid=50 MW
|race=Gallente
+
| cpu=170 tf
|roles=unspecified
+
| capacitor=406 GJ
|variations={{Ship|Incursus}}, {{Ship|Enyo}}
+
| highs=4
|tech=2
+
| turrets=3
+
| launchers=0
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| mediums=4
+
| lows=3
|powergrid=42 MW
+
| mass=1,094,400 kg
|cpu=155 tf
+
| volume=29,500
|capacitor=312.5 GJ
+
| cargohold=165
|highs=4
+
| extrahold=
|turrets=3
+
| extraholdtype=
|launchers=0
+
| dronebay=50 m³
|mediums=3
+
| bandwidth=25 Mbit/sec
|lows=4
+
| quote=Blast smarter, not harder.
+
| quote_attribution=CreoDron marketing
|mass=1,216,000 kg
+
| info=Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats.  With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
|volume=29,500 m&#179;
 
|cargohold=165 m&#179;
 
 
|dronebay=25 m&#179;
 
|bandwidth=25 Mbit/sec
 
 
|info=Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats.  With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.<br><br>Developer:  CreoDron<br><br>As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers.  While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
 
 
|bonuses=<b>Gallente Frigate Skill Bonus:</b><br>5% bonus to Small Hybrid Turret damage<br>10% bonus to drone hitpoints per level<br><b>Assault Frigates Skill Bonus:</b><br>10% bonus to Small Hybrid Turret Optimal Range per level<br>5m3 Drone Bay Capacity per level<br><b>Role bonus:</b><br>50% reduction in MicroWarpdrive signature radius penalty
 
 
|structurehp=1,019 HP
 
|shieldhp=457 HP |shieldem=0 |shieldexp=50 |shieldkin=85 |shieldtherm=60
 
|armorhp=809 HP |armorem=50 |armorexp=10 |armorkin=84 |armortherm=68
 
 
|maxvelocity=287 m/s
 
|inertia=3.8684
 
|warpspeed=5.5 AU/s
 
|warptime=6.86 s
 
 
|targetrange=47 km
 
|sigradius=39 m
 
|maxlockedtargets=6
 
|sensortype=Magnetometric
 
|sensorvalue=12 points
 
|scanres=550 mm
 
 
|reqskills=*Gallente Frigate V<small>11d 20h 26m</small>
 
**Spaceship Command I<small>8m</small>
 
*Assault Frigates I<small>33m</small>
 
**Spaceship Command III<small>4h 26m</small>
 
**Mechanics V<small>5d 22h 13m</small>
 
**Power Grid Management V<small>5d 22h 13m</small>
 
|totaltraintime=23d 21h 53m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Ishkur Ishkur on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers.  While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
 +
| bonuses= <b>Assault Frigates bonuses (per skill level):</b><br>
 +
10% bonus to Small Hybrid Turret optimal range<br>
 +
7.5% bonus to armor repair amount<br>
 +
'''Gallente Frigate bonuses (per skill level):'''<br>
 +
5% bonus to Small Hybrid Turret damage<br>
 +
10% bonus to Drone hitpoints<br>
 +
'''Role Bonus:'''<br>
 +
50% reduction in Microwarpdrive signature radius penalty<br>
 +
•&nbsp;Can fit Assault Damage Controls
 +
| structurehp=1,019 HP
 +
| shieldhp=457 HP
 +
| shieldem=0
 +
| shieldexp=50
 +
| shieldkin=85
 +
| shieldtherm=60
 +
| armorhp=809 HP
 +
| armorem=50
 +
| armorexp=10
 +
| armorkin=83.75
 +
| armortherm=67.5
 +
| maxvelocity=308 m/sec
 +
| inertia=3.868
 +
| warpspeed=5.5 AU/s
 +
| warptime=6.52 s
 +
| targetrange=47.50 km
 +
| sigradius=39 m
 +
| maxlockedtargets=6
 +
| sensortype=Magnetometric
 +
| sensorvalue=12 points
 +
| scanres=550 mm
 +
| reqskills=*{{RequiredSkill|Gallente Frigate|V}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Assault Frigates|I}}
 +
** {{RequiredSkill|Spaceship Command|III}}
 +
** {{RequiredSkill|Power Grid Management|V}}
 +
** {{RequiredSkill|Mechanics|V}}
 +
 +
| totaltraintime=23d 21h 53m 20s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
 +
| highlights2=
 +
| highlights3=
 +
| highlights4=
 
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}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Ishkur is a frigate sized drone boat, capable of carrying a full flight of light drones, which is unusual for a frigate sized ship. The Assault Frigates bonus increases the drone bay, but does not increase the bandwidth, meaning it can carry additional drones, but it can never field a flight of medium drones. The optimal range bonus favors railguns, but Ishkurs are more often blaster fit.
+
The '''Ishkur''' is two T1 hulls rolled into one: the tank and turrets of the [[Incursus]], as well as the drone systems of the [[Tristan]]. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. While it does not have the tracking bonus of the Tristan, it has received the repair bonus of the Incursus in the Uprising expansion, making the comparison especially apt. Like those hulls, the Ishkur is quite flexible, being able to fit both railguns and blasters, and it functions just as well in PvE as in PvP. It can function as either a kiter or agile brawler depending on the fit. Its main weakness is its slow speed, as well as a tendency to have an explosive resist hole.
  
==Skills==
+
The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 [[Frigates#Assault Frigates|Assault Frigates]] skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets and giving you space for backup/redundant drones. These bonuses mean you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiting range with T2 Null S ammo loaded in blasters. The range bonus makes the hull viable in a sniper fleet, or gives it potential to compete with a scram kiter using a blaster and brawler loadout.
''Further information about additional or recommended skills to pilot Ishkur for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules. <!-- A dual armor repair and kiting fit may be plausible if an active cap booster is used, but not with a passive cap set due to the constraining lack of rig slots for Semiconductor Cells. -->
  
{{ShipFitting|
+
{{expansion past|It was once unusual to carry a full set of light drones on a frigate, prior to the introduction of the Algos and revamp of the Tristan. The highest count was the [[Imicus]], which had 3.}}
ship=Ishkur|
 
shipTypeID=12042|
 
fitName=Nano fit|
 
fitID=Nano-fit|
 
high1name=Light Ion Blaster II|
 
high1typeID=3170|
 
high2name=Light Ion Blaster II|
 
high2typeID=3170|
 
high3name=Light Ion Blaster II|
 
high3typeID=3170|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=Small Capacitor Booster II|
 
mid3typeID=3568|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Armor Explosive Hardener II|
 
low2typeID=11646|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
low4name=Small Ancillary Armor Repairer|
 
low4typeID=33076|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hornet EC-300 x5|
 
drone2typeID=23707|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Nanite Repair Paste x1|
 
charge1typeID=28668|
 
charge2name=Navy Cap Booster 200 x1|
 
charge2typeID=31998|
 
charge3name=Null S x3|
 
charge3typeID=12614|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Auxiliary Nano Pump I|
 
rig1typeID=31045|
 
rig2name=Small Auxiliary Nano Pump I|
 
rig2typeID=31045|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=12042:3170;3:3568;1:5439;1:5973;1:2048;1:4405;1:11646;1:33076;1:31045;2:2456;5:23707;5:12614;3:28668;1:31998;1::|
 
skills=|
 
notes=Designed to work as a fast tackle. Will be able to repair 130 damage per second while cap boosters last, but without cap boosters cap will run out in 28 s.</li><li>This fit requires good skills</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>As fitted, with all skills at V and before any boost, this ship has 7.9 K EHP, flies at 2300 m/s (3300 m/s overheated) and align in 6.2 s with MWD on (4.4 s off)</li><li>Damage is 229 dps at 3.9 + 3.5 km with Null. The drones can project 122 dps at 60 km.}}
 
  
{{ShipFitting|
+
== Skills ==
ship=Ishkur|
+
As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can ''fit it well'' too!
shipTypeID=12042|
 
fitName=Armor Tank|
 
fitID=Armor-Tank|
 
high1name=75mm Gatling Rail II|
 
high1typeID=3098|
 
high2name=75mm Gatling Rail II|
 
high2typeID=3098|
 
high3name=75mm Gatling Rail II|
 
high3typeID=3098|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Drone Damage Amplifier II|
 
low2typeID=4405|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
low4name=200mm Reinforced Steel Plates II|
 
low4typeID=20347|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hornet EC-300 x5|
 
drone2typeID=23707|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge S x3|
 
charge1typeID=23009|
 
charge2name=Caldari Navy Lead Charge S x3|
 
charge2typeID=23017|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-Explosive Pump I|
 
rig1typeID=31009|
 
rig2name=Small Trimark Armor Pump I|
 
rig2typeID=30987|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=12042:3098;3:4027;1:5439;1:5973;1:2048;1:4405;2:20347;1:30987;1:31009;1:2456;5:23707;5:23009;3:23017;3::|
 
skills=|
 
notes=Designed to work as a fast tackle. Bigger tank than the nano fit above, cap stable, equip a web, but slower.</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>As fitted, with all skills at V and before any boost, this ship has 10.3 K EHP, flies at 1997 m/s (2834 m/s overheated) and align in 6.6 s with MWD on (4.8s off)</li><li>Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.</li><li>Capacitor will last 3 min 51 s.</li><li>If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range}}
 
  
{{ShipFitting|
+
It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:
ship=Ishkur|
+
* {{sk|Drones|V}}
shipTypeID=12042|
+
* {{sk|Drone Interfacing|IV}}
fitName=Armor Tank 2|
+
* {{sk|Light Drone Operation|V}}
fitID=Armor-Tank-2|
+
** At least one ''Racial'' Drone Specialisation III
high1name=75mm Gatling Rail II|
+
* {{sk|Drone Avionics|V}}
high1typeID=3098|
+
* {{sk|Drone Navigation|III}}
high2name=75mm Gatling Rail II|
+
* {{sk|Drone Durability|III}}
high2typeID=3098|
 
high3name=75mm Gatling Rail II|
 
high3typeID=3098|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=J5b Phased Prototype Warp Scrambler I|
 
mid2typeID=5439|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Drone Damage Amplifier II|
 
low2typeID=4405|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
low4name=400mm Reinforced Rolled Tungsten Plates I|
 
low4typeID=11309|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-Explosive Pump I|
 
rig1typeID=31009|
 
rig2name=Small Ancillary Current Router I|
 
rig2typeID=31358|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=12042:3098;3:4027;1:5439;1:5973;1:2048;1:4405;2:11309;1:31009;1:31358;1:2456;5:2488;5:23009;1::|
 
skills=|
 
notes=A variation on the fit above, requiring better fitting skills (powergrid is very tight), but with a better tank.</li><li>As above, the scram can be replaced by a point.</li><li>As fitted, with all skills at V and before any boost, this ship has 11.2 K EHP, flies at 2003 m/s (2834 m/s overheated) and align in 7 s with MWD on (5.1 s off)</li><li>Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.</li><li>Capacitor will last 3 min 51 s.</li><li>If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range}}
 
  
{{ShipFitting|
+
T2 Hybrids are also suggested:
ship=Ishkur|
+
* {{sk|Gunnery|V}}
shipTypeID=12042|
+
* {{sk|Small Hybrid Turret|V}}
fitName=Jester Shield LP|
+
* ''Railgun/Blaster'' Specialisation III
fitID=Jester-Shield-LP|
+
* Support skills, such as {{sk|Sharpshooter}} and {{sk|Trajectory Analysis}} are vital, and the damage/RoF DPS support skills will also be of help.
high1name=Light Electron Blaster II|
 
high1typeID=3162|
 
high2name=Light Electron Blaster II|
 
high2typeID=3162|
 
high3name=Light Electron Blaster II|
 
high3typeID=3162|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Warp Disruptor I|
 
mid2typeID=5403|
 
mid3name=Medium F-S9 Regolith Shield Induction|
 
mid3typeID=8517|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
low4name=Nanofiber Internal Structure II|
 
low4typeID=2605|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hornet EC-300 x5|
 
drone2typeID=23707|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Hybrid Burst Aerator I|
 
rig1typeID=31526|
 
rig2name=Small Anti-EM Screen Reinforcer II|
 
rig2typeID=31722|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=12042:3162;3:5403;1:5973;1:8517;1:2048;1:2605;1:10190;2:31526;1:31722;1:2456;5:23707;5:23009;1::|
 
skills=|
 
notes=A shield long point version. This fit made Jester's fit of the week for August 7th, 2013. See http://jestertrek.blogspot.ca/2013/08/fit-of-week-shield-ishkur.html for details.</li><li>As fitted, with all skills at V and before any boost, this ship has 9.6 K EHP, flies at 2537 m/s (3609 m/s overheated) and align in 5.2 s with MWD on (3.7 s off). </li><li>Capacitor will last 1 min 29 s. </li><li>Damage is 294 dps at 1.1 + 1.9 km with Caldari Navy Antimatter, and the drones can project 99 dps at 59 km. </li><li>The Small Anti-EM Screen Reinforcer II is VERY expensive. Replacing it by a tech I version reduces the price by 7 M ISK as of August 2013 and decreases the EHP by only 0.1 K}}
 
  
{{ShipFitting|
+
And a T2 tank is vital - suggesting armor:
ship=Ishkur|
+
* {{sk|Hull Upgrades|IV}}
shipTypeID=12042|
+
* {{sk|Repair Systems|III}} or {{sk|Armor Layering|III}} (Active or Passive, respectively)
fitName=Shield Long Point|
+
* {{sk|EM Armor Compensation}} and {{sk|Explosive Armor Compensation}}
fitID=Shield-Long-Point|
+
* {{sk|Armor Rigging|III}} (to reduce the speed penalties of an already slow ship).
high1name=75mm Gatling Rail II|
+
* Consider Navigation support skills as part of your defenses, especially in PvE.
high1typeID=3098|
 
high2name=75mm Gatling Rail II|
 
high2typeID=3098|
 
high3name=75mm Gatling Rail II|
 
high3typeID=3098|
 
high4name=open|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Faint Warp Disruptor I|
 
mid2typeID=5403|
 
mid3name=Medium Shield Extender II|
 
mid3typeID=3831|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Drone Damage Amplifier II|
 
low2typeID=4405|
 
low3name=Drone Damage Amplifier II|
 
low3typeID=4405|
 
low4name=Local Hull Conversion Nanofiber Structure I|
 
low4typeID=5561|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=Caldari Navy Uranium Charge S x1|
 
charge2typeID=23013|
 
charge3name=Caldari Navy Iridium Charge S x1|
 
charge3typeID=23019|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Semiconductor Memory Cell I|
 
rig1typeID=31406|
 
rig2name=Small Anti-EM Screen Reinforcer II|
 
rig2typeID=31722|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=12042:3098;3:3831;1:5403;1:5973;1:2048;1:4405;2:5561;1:31406;1:31722;1:2456;5:2488;5:23009;1:23013;1:23019;1::|
 
skills=|
 
notes=Shield fitted long point. Can engage targets at a very long range with drones, and point at 24 km overheated. Good tank, relatively fast. Compared to the fit above, dps is lower but can be projected over a much greater range</li><li>With al skills at V and before fleet boosts, this ship has 10.3 K EHP, flies at 2525 m/s (3592 m/s overheated) and align in 5.2 s (3.7 s with MWD off).</li><li>The capacitor will run out in 2 min 36 s.</li><li>Damage varies between 233 at 6.8 + 3.8 km with Caldari Navy Antimatter and 197 dps at 16 + 3.8 km Caldari Navy Iridium. Drone damage is 146 dps and can be projected at 59 km (max targeting range).}}
 
  
==Tactics==
+
== Tactics ==
 
''No sub-article about Ishkur roles or piloting tactics. You can write them here.''
 
''No sub-article about Ishkur roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
''You can write additional notes for Ishkur here.''
+
In ancient Mesopotamian religion, Ishkur was a god of rain, storms, and thunder.
 +
 
 +
== Patch History ==
 +
{{expansion past|
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'''Version 20.10 - 2022-11-08''' - ''Uprising'' ([https://www.eveonline.com/news/view/patch-notes-version-20-10 Patch Notes])
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:''The Ishkur has lived too long in the shadow of its sibling, the Enyo. Drone tracking speed is not a very impactful bonus outside of niche circumstances, so removing this and giving the Ishkur a bonus to armor repair can help to improve its survivability, while trading a low slot for a medium slot gives it a different slot layout than the enyo and helps to improve its combat utility. The loss of the low does impact tank, however with the addition of the armor repair bonus, we can perhaps consider this an even trade + the addition of a mid slot.''
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:-CCP Aurora, [https://forums.eveonline.com/t/balance-updates-coming-with-uprising/381876 Balance Updates Coming with Uprising], October 2022
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* CPU increased from 155 tf to 170 tf (+15 tf)
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* Powergrid increased from 42 MW to 50 MW (+8 MW)
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* Low slot count reduced from 4 to 3 (-1)
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* Mid slot count increased from 3 to 4 (+1)
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* Updated Assault Frigate bonuses:
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** Removed 7.5% bonus to drone tracking speed per level.
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** New Bonus: 7.5% bonus to armor repair amount per skill level
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'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
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''The maximum velocity attribute has been decreased by 10% for all Assault Frigates''
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* Max Velocity reduced from 339 m/s to 308 m/s (-31 m/s)
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'''February Balance Update - 29.01.18'''
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''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.''
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* All Assault Frigates:
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* +18% max velocity
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* -10% mass
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* +30% capacitor Capacity
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* Ishkur:
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* New Assault Frigate bonus per skill level:
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* 7.5% drone tracking speed (was 5m3 additional drone bay per level)
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* Drone Bay increased to 50m3 (was 25m3)
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}}
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{{ShipsMatrix|expgroup=frigates}}
  
{{ShipsMatrix}}
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[[Category:Ship Database]]
[[Category:Database]][[Category:Ship Database]][[Category:Assault Frigates]]
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[[Category:Assault Frigates]]

Latest revision as of 21:53, 16 November 2024

EVE University Database
 
Ship Database
Ishkur
CornerT2h.png
Ishkur
Gallente Federation
Gallente Federation
Assault Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES
Blast smarter, not harder.
– CreoDron marketing


Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.

SHIP BONUSES

Assault Frigates bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
7.5% bonus to armor repair amount
Gallente Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
10% bonus to Drone hitpoints
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Enyo
Enyo.jpg
CornerT2s.png
Enyo
Assault Frigates Incursus Class
Icon hi slot.png5 (1/4) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png50 MW Icon cpu.png155 tf
Icon velocity.png306 m/sec
Icon capacity.png165 m³
, Incursus
Incursus.jpg
Incursus
Standard Frigates Incursus Class
Icon hi slot.png3 (0/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png135 tf
Icon velocity.png340 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
170 tf
Capacitor
capacitor
406 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
308 m/sec
Inertia Modifier
inertia modifier (agility)
3.868
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
1,019 HP
Mass
ship mass
1,094,400 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
809 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
457 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. While it does not have the tracking bonus of the Tristan, it has received the repair bonus of the Incursus in the Uprising expansion, making the comparison especially apt. Like those hulls, the Ishkur is quite flexible, being able to fit both railguns and blasters, and it functions just as well in PvE as in PvP. It can function as either a kiter or agile brawler depending on the fit. Its main weakness is its slow speed, as well as a tendency to have an explosive resist hole.

The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets and giving you space for backup/redundant drones. These bonuses mean you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiting range with T2 Null S ammo loaded in blasters. The range bonus makes the hull viable in a sniper fleet, or gives it potential to compete with a scram kiter using a blaster and brawler loadout.

The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.

Skills

As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too!

It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:

T2 Hybrids are also suggested:

And a T2 tank is vital - suggesting armor:

Tactics

No sub-article about Ishkur roles or piloting tactics. You can write them here.

Notes

In ancient Mesopotamian religion, Ishkur was a god of rain, storms, and thunder.

Patch History