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Drebin 679 (talk | contribs) Added quote introduced in the Revenant expansion (2024-11-12). |
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* SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=586 | |||
| shipimg=Probe.jpg | |||
| shipname=Probe | |||
| class=Frigate | |||
| grouping=Standard Frigates | |||
| hulltype=Probe Class | |||
| faction=Minmatar Republic | |||
| variations= {{Ship|Cheetah}}, {{Ship|Probe Fleet Issue}} | |||
| tech= | |||
| powergrid=25 MW | |||
| cpu=240 tf | |||
| capacitor=235 GJ | |||
| highs=3 | |||
| turrets=2 | |||
| launchers=2 | |||
| mediums=4 | |||
| lows=3 | |||
| mass=1,123,000 kg | |||
| volume=19,500 m³ | |||
| cargohold=400 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay=35 m³ | |||
| bandwidth=15 Mbit/sec | |||
| quote=Purpose comes not from what you know, but what you will discover next. | |||
| quote_attribution=From the Wisdoms of Elder Thuk | |||
| info=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat. | |||
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br> | |||
| structurehp=225 HP | |||
| shieldhp=300 HP | |||
| shieldem=0 | |||
| shieldexp=50 | |||
| shieldkin=40 | |||
| shieldtherm=20 | |||
| armorhp=300 HP | |||
| armorem=60 | |||
| armorexp=10 | |||
| armorkin=25 | |||
| armortherm=35 | |||
| maxvelocity=360 m/sec | |||
| inertia=3.58 | |||
| warpspeed=5 AU/s | |||
| warptime=5.57 s | |||
| targetrange=32.50 km | |||
| sigradius=38 m | |||
| maxlockedtargets=4 | |||
| sensortype=LADAR | |||
| sensorvalue=9 points | |||
| scanres=465 mm | |||
| reqskills=*{{RequiredSkill|Minmatar Frigate|I}} | |||
** {{RequiredSkill|Spaceship Command|I}} | |||
**Spaceship Command I | |||
| totaltraintime=25m 0s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1= | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
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==Summary== | == Summary == | ||
The Probe is the Minmatar Tech | The Probe is the Minmatar [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Probe receives skill-dependent bonuses to scanner probe strength. The Probe excels at locating cosmic signatures in all security levels of space. The Probe also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Probe pilot crack exploration sites. With these two bonuses, the Probe is a strong starter frigate for Minmatar pilots interested in [[Exploration]]. And while Probe pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Cheetah]]), there isn’t much exploration content that the Probe can’t complete. | ||
The Probe has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Probe’s mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow. | |||
The exploration Probe is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Probe cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed. | |||
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Probe a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Probe that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Probe can be made into a low-sec courier that can evade insta-pointing gate camps. | |||
The Probe can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway. | |||
== | == Skills == | ||
While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength. | |||
== Tactics == | |||
New exploration Probe pilots should read the UniWiki guides to [[Exploration]] and [[Bookmarks]], as well as attend [[Bookmarks (CORE class)]] and [[Exploration (CORE class)]], to learn tips and tricks from veteran explorers. | |||
== Notes == | |||
''You can add notes here.'' | |||
== Patch History == | |||
{{expansion past| | |||
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16''' | |||
*Probe Ship Model Redesign | |||
'''March 2016 v.1.0 – Build: 1030955 – 08.03.16''' | |||
*Removed black artifacts from the sails of the Minmatar Frigates Slasher, Stiletto and Probe. | |||
'''Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16''' | |||
*Duct tape to the rescule! The middle right booster on the Minmatar Frigates Probe and Cheetah is now aligned correctly. | |||
*Modified the textures used on the sail area of the Probe frigate. | |||
'''Odyssey v.1.0 - Build: 584903 - 04.16.13''' | |||
*The Magnate, Heron, Imicus and Probe now give a bonus to virus strength for both Data Analyzers and Relic Analyzers. This replaces their previous bonus to access chance. | |||
'''Retribution v.1.0 – Build: 476047 – 04.12.12''' | |||
*Minmatar Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time | |||
*Slot layout: 3 H, 4 M, 3 L, 2 turrets, 2 launchers | |||
*Fittings: 25 PWG, 240 CPU | |||
*Defense (shields / armor / hull): 300 / 300 / 225 | |||
*Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.8 | |||
*Mobility (max velocity / agility / mass / align time): 360 / 3.58 / 1123000 / 3.76 s | |||
*Drones (bandwidth / bay): 15 / 35 | |||
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 | |||
*Sensor strength: 9 Ladar | |||
*Signature radius: 38 | |||
}} | |||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]] | |||
[[Category:Standard Frigates]] | |||