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Redeemer: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Enter the Portal changes
fixed grammar
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2020-09-21)
  * SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
  * leave/mistype any tags required. please follow the same
  * format below and edit only the values (after the = sign).
  * format below and edit only the values (after the = sign).
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  | shipimg=Redeemer.jpg
  | shipimg=Redeemer.jpg
  | shipname=Redeemer
  | shipname=Redeemer
| caption=Redeemer
  | class= Black Ops
  | class=Black Ops
  | grouping=Black Ops
  | grouping=Black Ops
  | hulltype=Armageddon Class
  | hulltype=Armageddon Class
  | faction=Amarr Empire
  | faction=Amarr Empire
| race=Amarr
  | variations= {{Ship|Armageddon}},<br>
  | variations={{Ship|Armageddon Imperial Issue}},{{Ship|Bhaalgorn}},{{Ship|Armageddon Navy Issue}},{{Ship|Armageddon}}
{{Ship|Armageddon Navy Issue}},<br>
  | tech=2
{{Ship|Bhaalgorn}},<br>
| ecmprio=1
{{Ship|Armageddon Imperial Issue}}
  | tech=2  
  | powergrid=17,000 MW
  | powergrid=17,000 MW
  | cpu=505 tf
  | cpu=505 tf
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  | lows=7
  | lows=7
  | mass=150,300,000 kg
  | mass=150,300,000 kg
  | volume=486,000 m&#179;
  | volume=486,000
  | cargohold=800 m&#179;
  | cargohold=800
  | extrahold=2,150 m&#179;
  | extrahold=2,150
  | extraholdtype=Fuel
  | extraholdtype=Fuel
  | dronebay=125 m&#179;
  | dronebay=125
  | bandwidth=125 Mbit/sec
  | bandwidth=125 Mbit/sec
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.<br><br>Developer: Viziam <br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options.
| quote=Acts of faith performed in the dark still serve the light.
  | bonuses=<b>Amarr Battleship bonuses (per skill level):</b>
| quote_attribution=Empress Catiz Tash-Murkon I
<br>10% reduction in Large Energy Turret activation cost
  | info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
<br>10% bonus to Large Energy Turret rate of fire
  | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
<br><b>Black Ops bonuses (per skill level):</b>
10% reduction in Large Energy Turret activation cost
<br>7.5% bonus to Large Energy Turret tracking speed
<br>
<br>10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
10% bonus to Large Energy Turret rate of fire
<br><b>Role Bonus:</b>
<br>
<br>&bull;&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
'''Black Ops bonuses (per skill level):'''<br>
<br>&bull;&nbsp;No targeting delay after Cloaking Device deactivation
7.5% bonus to Large Energy Turret tracking speed<br>
<br>&bull;&nbsp;Cloak reactivation delay reduced to 5 seconds
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
<br>75% reduction to effective distance traveled for jump fatigue
'''Role Bonus:'''<br>
<br>50% reduction in Cynosural Field Generator duration
&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
<br>650% bonus to ship max velocity when using Cloaking Devices
&nbsp;No targeting delay after Cloaking Device deactivation<br>
&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
  | structurehp=4,968 HP
  | structurehp=4,968 HP
  | shieldhp=4,375 HP
  | shieldhp=4,375 HP
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  | maxvelocity=117 m/sec
  | maxvelocity=117 m/sec
  | inertia=0.072
  | inertia=0.072
  | warpspeed=3.5 AU/s
  | warpspeed=3.0 AU/s
  | warptime=15.00 s
  | warptime=15.00 s
  | targetrange=70.60 km
  | targetrange=70.60 km
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  | scanres=220 mm
  | scanres=220 mm
  | reqskills=*{{RequiredSkill|Amarr Battleship|V}}
  | reqskills=*{{RequiredSkill|Amarr Battleship|V}}
**{{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Amarr Battlecruiser|III}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Amarr Cruiser|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Amarr Destroyer|III}}
**** {{RequiredSkill|Amarr Destroyer|III}}
*****{{RequiredSkill|Amarr Frigate|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
****** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Black Ops|I}}
* {{RequiredSkill|Black Ops|I}}
**{{RequiredSkill|Cloaking|IV}}
** {{RequiredSkill|Cloaking|IV}}
***{{RequiredSkill|CPU Management|IV}}
*** {{RequiredSkill|CPU Management|IV}}
**{{RequiredSkill|Jump Drive Calibration|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
***{{RequiredSkill|Jump Drive Operation|V}}
*** {{RequiredSkill|Jump Drive Operation|V}}
****{{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Navigation|V}}
****{{RequiredSkill|Warp Drive Operation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
*****{{RequiredSkill|Navigation|I}}
***** {{RequiredSkill|Navigation|I}}
****{{RequiredSkill|Science|V}}
**** {{RequiredSkill|Science|V}}
**{{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}


  | totaltraintime=120d 8h 6m 0s
  | totaltraintime=120d 8h 6m 0s
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  | highlights1=High Amount of High Slots
  | highlights1=High Amount of High Slots
  | highlights2=High Amount of Low Slots
  | highlights2=High Amount of Low Slots
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==Summary==
== Summary ==
The Redeemer is the DPS platform of choice for groups that actually drop blops into battle. With a combination of tracking-bonused lasers that apply well at both short and long range, as well as room for a full flight of heavy drones (or Geckos with a mix of mediums and lights), it offers the best damage outside of blaster-fit [[Sin]]s or torpedo-fit [[Widow]]s and [[Marshal]]s. The Redeemer also  has the strongest armour buffer of the blops. Its main drawback, however, is the lack of midslots (4), presenting tradeoffs to be made between tackle (point, web, scram), capacitor booster, and propulsion (MWD/MJD). Common fits also require expensive faction modules, as CPU is tight.
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it is usually armor tanked. It is also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Redeemer for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''


==Tactics==
== Tactics ==
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
With Black Ops Skill at V, this ship actually can fly faster when cloaked than uncloaked.
''You can write additional notes for Redeemer here.''


==Patch History==
== Patch history ==
{{Expansion past|
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])


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'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/article/qgbcm2/patch-notes-for-version-18-09 Patch Notes])
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])


''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/article/qgre3x/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]
''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]


* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
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'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
* Increased Scan Resolution by 30% for Marauders and Black Ops
* Increased Scan Resolution by 30% for Marauders and Black Ops


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{{ShipsMatrix|expgroup=battleships}}
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]][[Category:Black Ops]]
 
[[Category:Ship Database]]
[[Category:Black Ops]]