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Guardian: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Remove parameters caption and race; cosmetic changes
Corrected bonus to clarify that the armor hitpoint bonus is only for armor plates. Update Legion patch note section to match others in format.
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
* SHIP ATTRIBUTES SECTION (last update : 2025-05-27)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11987
| shipid=11987
| shipimg=Guardian.jpg
| shipimg=Guardian.jpg
| shipname=Guardian
| shipname=Guardian
| class=Logistics Cruiser
| class=Logistics Cruiser
| grouping=Logistics Cruisers
| grouping=Logistics Cruisers
| hulltype=Augoror Class
| hulltype=Augoror Class
| faction=Amarr Empire
| faction=Amarr Empire  
| roles=unspecified
| variations={{Ship|Augoror Navy Issue}}, {{Ship|Augoror}}
| variations={{Ship|Augoror Navy Issue}}, {{Ship|Augoror}}
| tech=2
| tech=2
 
| ecmprio=3 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| powergrid=1,075 MW
| powergrid=1,075 MW
| cpu=310 tf
| cpu=310 tf
| capacitor=2,250 GJ
| capacitor=2,250 GJ
 
| highs=6
| highs=6
| turrets=3
| turrets=3
| launchers=0
| launchers=0
| mediums=2
| mediums=2
| lows=5
| lows=5
| mass=11,980,000 kg
 
| volume=115,000 m³
| mass=11,980,000 kg
| cargohold=465 m³
| volume=115,000 m³
| extrahold=
 
  | extraholdtype=
| cargohold=465 m³
| dronebay=25 m³
|| extraholdtype=
| bandwidth=25 Mbit/sec
  extrahold=
| info=The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.<br><br>Developer: Carthum Conglomerate<br><br>While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments.  Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.<br><br>
 
| bonuses=<b>Amarr Cruiser bonuses (per skill level):</b><br>150% bonus to Remote Capacitor Transmitter range<br>20% bonus to Logistic Drone transfer amount<br>60% bonus to Remote Armor Repairer optimal range and falloff<br><b>Logistics Cruiser bonuses (per skill level):</b><br>15% reduction in Remote Capacitor Transmitter activation cost<br>15% reduction in Remote Armor Repairer activation cost<br><b>Role Bonus:</b><br>65% reduction in Remote Armor Repairer powergrid requirement<br>50% reduction in Remote Capacitor Transmitter powergrid requirement<br>
| dronebay=25 m³
| structurehp=2,004 HP
| bandwidth=25 Mbit/sec
| shieldhp=1,055 HP
 
| shieldem=0
| quote=The power to harness the Good and punish the Evil.
| shieldexp=87.5
| quote_attribution=The Scriptures, Book I 1:14
| shieldkin=70
| info=The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
| shieldtherm=20
 
| armorhp=2,109 HP
While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments.  Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
| armorem=50
| bonuses= <b>Amarr Cruiser bonuses (per skill level):</b><br>
| armorexp=80
150% bonus to Remote Capacitor Transmitter range<br>
| armorkin=62.5
20% bonus to Logistic Drone transfer amount<br>
| armortherm=35
60% bonus to Remote Armor Repairer optimal range and falloff<br>
| maxvelocity=209 m/sec
<b>Logistics Cruiser bonuses (per skill level):</b><br>
| inertia=0.61
15% reduction in Remote Capacitor Transmitter activation cost<br>
| warpspeed=4.5 AU/s
15% reduction in Remote Armor Repairer activation cost<br>
| warptime=10.13 s
7.5% bonus to Armor Plate hitpoints<br>
| targetrange=65.00 km
<b>Role Bonus:</b><br>
| sigradius=70 m
65% reduction in Remote Armor Repairer powergrid requirement<br>
| maxlockedtargets=10
50% reduction in Remote Capacitor Transmitter powergrid requirement
| sensortype=RADAR
 
| sensorvalue=19 points
| structurehp=2,004 HP
| scanres=385 mm
 
| reqskills=*{{RequiredSkill|Amarr Cruiser|V}}
| armorhp=2,109 HP
| armorem=50
| armortherm=35
| armorkin=62.5
| armorexp=80
 
| shieldhp=1,055 HP
| shieldem=0
| shieldtherm=20
| shieldkin=70
| shieldexp=87.5
 
| maxvelocity=209 m/sec
| inertia=0.61
| warpspeed=4.0 AU/s
| warptime=10.13 s
 
| targetrange=65 km
| maxlockedtargets=10
| sigradius=70 m
| scanres=385 mm
| sensortype=RADAR
| sensorvalue=19 points
 
| reqskills= * {{RequiredSkill|Amarr Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Amarr Destroyer|III}}
** {{RequiredSkill|Amarr Destroyer|III}}
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** {{RequiredSkill|Long Range Targeting|V}}
** {{RequiredSkill|Long Range Targeting|V}}
*** {{RequiredSkill|CPU Management|II}}
*** {{RequiredSkill|CPU Management|II}}
| totaltraintime=48d 9h 37m 10s


| totaltraintime=48d 9h 37m 10s
| wikireferences=
| forumlinks=
| externallinks=
| wikireferences=
| highlights1=
| externallinks=
| highlights2=
| highlights1=
| highlights3=
| highlights2=
| highlights4=
| highlights3=
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Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s.
Logistics Cruisers V also allows you to be cap stable with only one incoming energy transfer while still maintaining two outgoing and the full bank of reps, which allows one of the other logis to provide cap to the rest of the fleet if needed, normally the cap hungry laser ships such as [[Abaddon]]s and [[Nightmare]]s.


Other skills that should be considered required would be the ability to fit a T2 armour tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship.
Other skills that should be considered required would be the ability to fit a T2 armor tank with compensation skills at 3 or 4, {{sk|Capacitor Systems Operation|IV}} and {{sk|Capacitor Management|IV}}, as well as {{sk|Remote Armor Repair Systems|IV}}. The ability to field drones, either logistics, damage, or ECM, is also recommended, the type depending on individual fleet requirements. Good navigation skills and {{sk|Advanced Target Management|III}} are highly recommended, but not required to fly the ship.


== Tactics ==
== Tactics ==
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''You can write additional notes for Guardian here.''
''You can write additional notes for Guardian here.''


== Patch History ==
== Patch history ==
{{Expansion past|
{{Expansion past|
'''Version 25.01 - 2025-05-27''' - ''Legion'' ([https://www.eveonline.com/news/view/legion-expansion-notes Expansion Notes])
* New Bonus - 7.5% bonus to Armor Hitpoints gained from Armor Plates per level of Logistics.
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s
'''October 2019 Release - 2019-10-15.1'''
'''October 2019 Release - 2019-10-15.1'''


''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
}}
}}