Difference between revisions of "Cerberus"
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− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/1/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11993 | |
− | + | | shipimg=Cerberus.jpg | |
− | + | | shipname=Cerberus | |
− | + | | caption=Cerberus | |
− | + | | class=Heavy Assault Cruiser | |
− | + | | grouping=Heavy Assault Cruisers | |
− | + | | hulltype=Caracal Class | |
− | + | | faction=Caldari State | |
− | + | | race=Caldari | |
− | + | | roles=unspecified | |
− | + | | variations={{Ship|Caracal Navy Issue}},{{Ship|Caracal}} | |
− | + | | tech=2 | |
− | + | | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |
− | + | | powergrid=800 MW | |
− | + | | cpu=520 tf | |
− | + | | capacitor=1,200 GJ | |
− | + | | highs=6 | |
− | + | | turrets=0 | |
− | + | | launchers=6 | |
− | + | | mediums=5 | |
− | + | | lows=4 | |
− | + | | mass=12,720,000 kg | |
− | + | | volume=92,000 m³ | |
− | + | | cargohold=650 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=15 m³ | |
− | + | | bandwidth=15 Mbit/sec | |
− | + | | info=<b>Development</b><br>No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. <br><br>Developer: Lai Dai <br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. | |
− | + | | bonuses=<b>Caldari Cruiser bonuses (per skill level):</b><br>5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage<br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max velocity<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Light Missile, Heavy Missile and Heavy Assault Missile max flight time<br>5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br> | |
− | + | | structurehp=1,400 HP | |
− | + | | shieldhp=2,000 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=70 | |
− | + | | shieldtherm=80 | |
− | + | | armorhp=1,200 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=10 | |
− | + | | armorkin=62.5 | |
− | + | | armortherm=86.25 | |
− | + | | maxvelocity=220 m/sec | |
− | + | | inertia=0.463 | |
− | + | | warpspeed=3.3 AU/s | |
− | + | | warptime=8.16 s | |
− | + | | targetrange=95.00 km | |
− | + | | sigradius=135 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=Gravimetric | |
− | + | | sensorvalue=24 points | |
− | + | | scanres=282 mm | |
− | + | | reqskills=*{{RequiredSkill|Caldari Cruiser|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|II}} | |
− | + | **{{RequiredSkill|Caldari Destroyer|III}} | |
− | + | ***{{RequiredSkill|Caldari Frigate|III}} | |
− | **Spaceship Command II | + | ****{{RequiredSkill|Spaceship Command|I}} |
− | **Caldari Destroyer III | + | *{{RequiredSkill|Heavy Assault Cruisers|I}} |
− | ***Caldari Frigate III | + | **{{RequiredSkill|Energy Grid Upgrades|V}} |
− | *Heavy Assault Cruisers I | + | ***{{RequiredSkill|Power Grid Management|II}} |
− | **Energy Grid Upgrades V | + | ***{{RequiredSkill|Science|I}} |
− | ***Power Grid Management II | + | **{{RequiredSkill|Weapon Upgrades|V}} |
− | ***Science I | + | ***{{RequiredSkill|Gunnery|II}} |
− | **Weapon Upgrades V | + | **{{RequiredSkill|Spaceship Command|V}} |
− | ***Gunnery II | + | **{{RequiredSkill|Capacitor Management|IV}} |
− | **Spaceship Command V | + | ***{{RequiredSkill|Power Grid Management|III}} |
− | **Capacitor Management IV | ||
− | ***Power Grid Management | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=63d 9h 37m 40s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks=[http://wiki.eveonline.com/en/wiki/Cerberus Cerberus on Eve Online Wiki] | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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Revision as of 23:29, 1 June 2014
RELATED UNI-WIKI REFERENCES
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Development SHIP BONUSES
Caldari Cruiser bonuses (per skill level):
Ship Attributes
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Summary
The Cerberus is a missile ship with extended range. It is normally equipped with heavy missiles and can sling them at a very impressive range. Heavy assault missile fits are also viable for solo and small gang pvp work, with the hull bonus making the range on HAMs more reasonable.
The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.
Skills
- Heavy Assault Cruisers to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
- Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
- Missile Launcher Operation, Rapid Launch, Warhead Upgrades, skills which increase DPS and are thus vital to all missile-based damage dealing ships, should all be trained to at least IV.
- Along with the requisite Power Grid Management and CPU Management skills required for adequately fitting most ships. Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
- Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
- Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
- Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. While Tactical Shield Manipulation should be trained to IV to allow the use of the T2 Shield Hardening modules as well as the T2 Adaptive Invulnerability Field.
- Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
- EM Shield Compensation, Thermic Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation should be trained to level IV if using the Shield Resistance Amplifiers.
- Finally, Hull Upgrades should be trained to level IV to allow use of the T2 Damage Control module.
Fitting
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Warhead Calefaction Catalyst I
Medium Bay Loading Accelerator I
Hobgoblin II x3
Scourge Rage Heavy Assault Missile x1
- A medium range fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 41.3 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 2 min 28 s.
- Damage is 796 dps at less than 38 km.
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Large Shield Extender II
10MN Microwarpdrive II
EM Ward Field II
Sensor Booster II
Phased Weapon Navigation Array Generation Extron
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Hydraulic Bay Thrusters I
Medium Warhead Rigor Catalyst I
Hobgoblin II x3
Targeting Range Script x1
Scourge Fury Heavy Missile x1
- A long range range fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 26.9 K EHP, flies at 1730 m/s (2457 m/s with MWD overheated) and align in 7.7 s (5.5 s with MWD off). The capacitor last for 6 min 55 s.
- Damage is 560 dps at less than 122 km.
Tactics
No sub-article about Cerberus roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Cerberus here.