Difference between revisions of "Retribution"

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(Recategorising)
(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 5/29/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2019-11-01)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
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  | shipimg=Retribution.jpg
 
  | shipimg=Retribution.jpg
 
  | shipname=Retribution
 
  | shipname=Retribution
| caption=Retribution
 
 
  | class=Assault Frigate
 
  | class=Assault Frigate
 
  | grouping=Assault Frigates
 
  | grouping=Assault Frigates
 
  | hulltype=Punisher Class
 
  | hulltype=Punisher Class
  | faction=Amarr Empire
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  | faction=Amarr Empire  
| race=Amarr
 
| roles=unspecified
 
 
  | variations={{Ship|Vengeance}},{{Ship|Punisher}}
 
  | variations={{Ship|Vengeance}},{{Ship|Punisher}}
  | tech=2
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  | tech=2  
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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  | powergrid=62 MW
  | powergrid=56 MW
 
 
  | cpu=140 tf
 
  | cpu=140 tf
  | capacitor=437.5 GJ
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  | capacitor=568.8 GJ
 
  | highs=5
 
  | highs=5
 
  | turrets=4
 
  | turrets=4
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  | mediums=2
 
  | mediums=2
 
  | lows=5
 
  | lows=5
  | mass=1,171,000 kg
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  | mass=1,053,900 kg
  | volume=28,600 m&#179;
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  | volume=28,600
  | cargohold=135 m&#179;
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  | cargohold=135
 
  | extrahold=
 
  | extrahold=
 
  | extraholdtype=
 
  | extraholdtype=
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action.  What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.<br><br>Developer:  Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense.
+
| quote=Face the enemy as a solid wall. For faith is your armor.
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>7.5% bonus to Small Energy Turret tracking speed<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Energy Turret optimal range<br>5% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>
+
| quote_attribution=The Scriptures, Amarr Askura 10:3
 +
  | info=The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action.  What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.
 +
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret rate of fire<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Energy Turret optimal range<br>5% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>•&nbsp;Can fit Assault Damage Controls<br>
 
  | structurehp=1,019 HP
 
  | structurehp=1,019 HP
 
  | shieldhp=316 HP
 
  | shieldhp=316 HP
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  | armorkin=63
 
  | armorkin=63
 
  | armortherm=35
 
  | armortherm=35
  | maxvelocity=278 m/sec
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  | maxvelocity=275 m/sec
 
  | inertia=4.128
 
  | inertia=4.128
 
  | warpspeed=5.5 AU/s
 
  | warpspeed=5.5 AU/s
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  | scanres=650 mm
 
  | scanres=650 mm
 
  | reqskills=*{{RequiredSkill|Amarr Frigate|V}}
 
  | reqskills=*{{RequiredSkill|Amarr Frigate|V}}
**{{RequiredSkill|Spaceship Command|I}}
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** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Assault Frigates|I}}
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* {{RequiredSkill|Assault Frigates|I}}
**{{RequiredSkill|Spaceship Command|III}}
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** {{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Power Grid Management|V}}
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** {{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Mechanics|V}}
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** {{RequiredSkill|Mechanics|V}}
  
 
  | totaltraintime=23d 21h 53m 20s
 
  | totaltraintime=23d 21h 53m 20s
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==Summary==
+
== Summary ==
This damage dealing Assault Frigate is a DPS monster within the frigate class. It is a popular PvE frigate. Furthermore, its tracking bonuses allow for the Conflagration crystal to be used effectively.  With optimal fitting and navigation skills this assault frigate has the ability to be top damage on KMs next to cruisers.  Its low sig radius and its multiple low slots allow it to be fitted for multiple roles: high gank no tank; bait ship; heavy tackle; or self repping solo PvP frigate. Its main drawback is its lack of mid slots, limiting its ability to tackle enemies.
 
  
If you intend to use this ship for prolonged PVE activities such as combat site running, be aware that the Retribution has a very limited cargo bay. Plus the fact that the advanced combat crystals (T2 crystals) have an expectant life of around 1000 shots before shattering, some of that precious cargo space is shared by spared sets of combat crystals, further limiting its ability to perform deep space operations.
+
The '''Retribution''' is the Amarr laser assault frigate, sibling to the missile-hurling [[Vengeance]]. Two laser DPS bonuses and a range bonus mean that it hits very hard for a frigate-sized hull. It lacks the Vengeance's armor resistance bonus, but it can still mount a significant tank, aided by the Assault Damage Control module if an extraordinary resistance burst is necessary. With many low slots, it can be fitted to maximize damage or armor tank, or even for speed and agility. On the other hand its limited mid slots—one of the 2 available will typically be occupied by a propulsion module—restrict the amount of tackle or utility modules it can carry. It also has a relatively limited cargo hold.
  
==Skills==
+
The Retribution finds use in PvE as a small, tough ship which punches above its weight, for use in sites or types of space where larger ships might be more vulnerable or simply cannot enter. In PvP it is an excellent choice for armor-tanked gangs of small ships, especially when supported by remote armor repair [[logistics]] ships such as the [[Deacon]], and it can also be flown solo.
''Further information about additional or recommended skills to pilot Retribution for a specific or its common role(s) can be written here.''
 
  
==Fitting==
+
== Skills ==
For more info on fittings, please click [[Retribution/Fittings|here]]
 
  
==Tactics==
+
Like any Tech 2 ship, the Retribution benefits from strong [[support skills]] and [[fitting skills]]. Armor tanking skills and energy turret skills are particularly relevant, and the ship really deserves Tech 2 turrets.
The Retribution while only having two mid slots allows for it to be used in a multitude of fittings and roles. Not only is it effective for PvE, it can be highly effective for PvP.  Fitting skills are a must for this ship.  You can fit a single armor repper in its lows, a heat sink, and some armor tank.  With Small Energy Light Pulse Lasers II in the highs, Meta 4 Nosferatu.  It can maintain significant DPS while allowing it to self rep at the same time.  This ship is great for fleets as a heavy tackle.  Also, highly recommend not loading Imperial Navy Multifrequency in the ships turrets.  Instead use the Conflagration crystals because of the ship's tracking bonus.  Finally, fitting this ship up is difficult so highly recommend using EFT before buying modules.
 
  
==Notes==
+
== Tactics ==
This can be quite a difficult ship to fly and fit, however when done well it is deadly. Its large mass make keeping targets in optimum range difficult, however within this bracket the dps is deadly, having a Microwarpdrive is a neccessity. The addition of an extra Mid slot allows the retribution to also fit a stasis web which is very useful when fitting fast frigates, however without good fitting skills it is hard to fit effectivly with both a Microwarpdrive and Stasis Webifier.
 
  
{{ShipsMatrix}}
+
In PvE combat, the Retribution normally fits a local active armor tank. An afterburner helps the ship tank damage; a dual-propulsion fit with both an afterburner and a MWD imposes a penalty on the capacitor but can finish sites rapidly by switching between tanking and MWD movement around wrecks, gates &c.
[[Category:Ship Database]][[Category:Assault Frigates]]
+
 
 +
For gang PvP with logistics support, the Retribution needs a moderate armor buffer and strong resistances. Unable to fit all three of propulsion, point/scram, and web, it must rely on fleetmates for help with controlling the enemy, but it will deliver strong DPS. If operating without logistics support, a Retribution can fit local armor repair (usually ancillary) or pure buffer and resists. If flying solo against other small ships, it is also possible to fit nanofiber internal structures in some of the low slots for a surprisingly fast kiting ship. Again, only two mid slots means that the Retribution can never fit full control modules, but when kiting the ship's range bonus for lasers synergizes well with Tech 2 Scorch crystals, which can boost small lasers' optimal range out beyond 15 km with good skills.
 +
 
 +
== Patch History ==
 +
{{expansion past|
 +
'''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update''
 +
 
 +
''The maximum velocity attribute has been decreased by 10% for all Assault Frigates''
 +
 
 +
* Max Velocity reduced from 300 m/s to 275 m/s (-25 m/s, 8.3% reduction)
 +
 
 +
'''July 2018 Release - 2018-07-10'''
 +
 
 +
* Max Velocity reduced from 328 m/s to 300 m/s (-28 m/s)
 +
 
 +
'''February Balance Update - 29.01.18'''
 +
 
 +
''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.''
 +
 
 +
* All Assault Frigates:
 +
* +18% max velocity
 +
* -10% mass
 +
* +30% capacitor Capacity
 +
 
 +
* Retribution:
 +
* New Assault Frigate bonus per skill level:
 +
* 5% bonus to Small Energy Turret rate of fire (was 7.5% bonus to Small Energy Turret tracking speed)
 +
* Power grid increased to 62 (was 56)
 +
 
 +
}}
 +
 
 +
== Notes ==
 +
 
 +
{{ShipsMatrix|expgroup=frigates}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Assault Frigates]]

Latest revision as of 18:01, 17 November 2024

EVE University Database
 
Ship Database
Retribution
CornerT2h.png
Retribution
Amarr Empire
Amarr Empire
Assault Frigates
Punisher Class
RELATED UNI-WIKI REFERENCES
Face the enemy as a solid wall. For faith is your armor.
– The Scriptures, Amarr Askura 10:3


The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.

SHIP BONUSES

Amarr Frigate bonuses (per skill level):
10% reduction in Small Energy Turret activation cost
5% bonus to Small Energy Turret rate of fire
Assault Frigates bonuses (per skill level):
10% bonus to Small Energy Turret optimal range
5% bonus to Small Energy Turret damage
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vengeance
Vengeance.jpg
CornerT2s.png
Vengeance
Assault Frigates Punisher Class
Icon hi slot.png5 (4/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png43 MW Icon cpu.png170 tf
Icon velocity.png295 m/sec
Icon capacity.png210 m³
,Punisher
Punisher.jpg
Punisher
Standard Frigates Punisher Class
Icon hi slot.png4 (0/4) Icon mid slot.png2 Icon low slot.png5
Icon powergrid.png67 MW Icon cpu.png140 tf
Icon velocity.png355 m/sec
Icon capacity.png135 m³

Ship Attributes

Fittings
Powergrid
powergrid
62 MW
CPU
cpu output
140 tf
Capacitor
capacitor
568.8 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
2
Low
low slots
5
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
275 m/sec
Inertia Modifier
inertia modifier (agility)
4.128
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.7 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
5
RADAR Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
650 mm
Structure
Structure Hitpoints
structure hitpoints
1,019 HP
Mass
ship mass
1,053,900 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
135 m³
Armor
Armor Hitpoints
armor hitpoints
1,219 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
63
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
316 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
88


Summary

The Retribution is the Amarr laser assault frigate, sibling to the missile-hurling Vengeance. Two laser DPS bonuses and a range bonus mean that it hits very hard for a frigate-sized hull. It lacks the Vengeance's armor resistance bonus, but it can still mount a significant tank, aided by the Assault Damage Control module if an extraordinary resistance burst is necessary. With many low slots, it can be fitted to maximize damage or armor tank, or even for speed and agility. On the other hand its limited mid slots—one of the 2 available will typically be occupied by a propulsion module—restrict the amount of tackle or utility modules it can carry. It also has a relatively limited cargo hold.

The Retribution finds use in PvE as a small, tough ship which punches above its weight, for use in sites or types of space where larger ships might be more vulnerable or simply cannot enter. In PvP it is an excellent choice for armor-tanked gangs of small ships, especially when supported by remote armor repair logistics ships such as the Deacon, and it can also be flown solo.

Skills

Like any Tech 2 ship, the Retribution benefits from strong support skills and fitting skills. Armor tanking skills and energy turret skills are particularly relevant, and the ship really deserves Tech 2 turrets.

Tactics

In PvE combat, the Retribution normally fits a local active armor tank. An afterburner helps the ship tank damage; a dual-propulsion fit with both an afterburner and a MWD imposes a penalty on the capacitor but can finish sites rapidly by switching between tanking and MWD movement around wrecks, gates &c.

For gang PvP with logistics support, the Retribution needs a moderate armor buffer and strong resistances. Unable to fit all three of propulsion, point/scram, and web, it must rely on fleetmates for help with controlling the enemy, but it will deliver strong DPS. If operating without logistics support, a Retribution can fit local armor repair (usually ancillary) or pure buffer and resists. If flying solo against other small ships, it is also possible to fit nanofiber internal structures in some of the low slots for a surprisingly fast kiting ship. Again, only two mid slots means that the Retribution can never fit full control modules, but when kiting the ship's range bonus for lasers synergizes well with Tech 2 Scorch crystals, which can boost small lasers' optimal range out beyond 15 km with good skills.

Patch History

Notes