Difference between revisions of "Vehement"
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
− | * leave/ | + | * leave/mistype any tags required. please follow the same |
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| shipid=42124 | | shipid=42124 | ||
− | | shipimg=Vehement. | + | | shipimg=Vehement.jpg |
| shipname=Vehement | | shipname=Vehement | ||
| caption=Vehement | | caption=Vehement | ||
| class=Dreadnought | | class=Dreadnought | ||
− | | grouping=Pirate Faction | + | | grouping=Pirate Faction Dreadnoughts |
| hulltype=Moros Class | | hulltype=Moros Class | ||
− | | variations={{Ship|Moros}} | + | | variations= {{Ship|Moros}}, {{Ship|Hubris}}, {{Ship|Moros Navy Issue}} |
| faction=Serpentis | | faction=Serpentis | ||
− | + | | tech=F | |
− | | tech=F | + | |
− | |||
| powergrid=725,000 MW | | powergrid=725,000 MW | ||
| cpu=825 tf | | cpu=825 tf | ||
| capacitor=57,800 GJ | | capacitor=57,800 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets=3 | | turrets=3 | ||
| mediums=6 | | mediums=6 | ||
| lows=7 | | lows=7 | ||
+ | |||
| mass=1,250,000,000 kg | | mass=1,250,000,000 kg | ||
− | | volume=17,550,000 | + | | volume=17,550,000 {{m3}} |
− | | cargohold=2,250 | + | |
− | + | | cargohold=2,250 {{m3}} | |
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold=8,000 {{m3}} |
| extrahold2type=Ship Maintenance Bay | | extrahold2type=Ship Maintenance Bay | ||
− | | | + | | extrahold2=1,000,000 {{m3}} |
| extrahold3type=Fleet Hangar | | extrahold3type=Fleet Hangar | ||
− | | info=Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the | + | | extrahold3=10,000 {{m3}} |
− | | bonuses=<b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Hybrid Turret rate of fire<br> | + | |
+ | | quote=Control the conditions and the results of a reaction become inevitable. | ||
+ | | quote_attribution=Igil Sarpati | ||
+ | | info=Reacting to the rise of capsuleer capital fleets, the Serpentis Corporation requested that the Angel Cartel’s naval architects design a dreadnought class capital ship. This was done using the Moros hull as the basis for a formidable mobile weapons platform. After receiving the Compact, capital ship engineers from the Cartel’s Guardian Angels division maximized the damage potential of the design. For good measure, the Guardian Angels combined this with advanced Serpentis stasis webification technology. | ||
+ | | bonuses= <b>Gallente Dreadnought bonuses (per skill level):</b><br> | ||
+ | 5% bonus to Capital Hybrid Turret rate of fire<br> | ||
+ | '''Minmatar Dreadnought bonuses (per skill level):'''<br> | ||
+ | 10% bonus to Stasis Webifier effectiveness<br> | ||
+ | '''Role Bonus:'''<br> | ||
+ | • Can fit a Siege Modules<br> | ||
+ | 37.5% bonus to Capital Hybrid Turret damage<br> | ||
+ | 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=182,000 HP | | structurehp=182,000 HP | ||
+ | |||
+ | | armorhp=156,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=35 | ||
+ | | armorexp=10 | ||
+ | |||
| shieldhp=130,000 HP | | shieldhp=130,000 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
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| maxvelocity=80 m/sec | | maxvelocity=80 m/sec | ||
| inertia=0.038 | | inertia=0.038 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
| warptime=65.85 s | | warptime=65.85 s | ||
− | | targetrange=105 | + | |
+ | | targetrange=105 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=12,000 m | | sigradius=12,000 m | ||
− | | | + | | scanres=80 mm |
| sensortype=Magnetometric | | sensortype=Magnetometric | ||
| sensorvalue=60 points | | sensorvalue=60 points | ||
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+ | | reqskills= * {{RequiredSkill|Capital Ships|I}} | ||
+ | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | *** {{RequiredSkill|Spaceship Command|V}} | ||
+ | * {{RequiredSkill|Minmatar Dreadnought|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|III}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Minmatar Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Minmatar Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Minmatar Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Minmatar Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Minmatar Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | * {{RequiredSkill|Gallente Dreadnought|I}} | ||
+ | ** {{RequiredSkill|Capital Ships|III}} | ||
+ | *** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
+ | **** {{RequiredSkill|Spaceship Command|V}} | ||
+ | ** {{RequiredSkill|Gallente Battleship|III}} | ||
+ | *** {{RequiredSkill|Spaceship Command|IV}} | ||
+ | *** {{RequiredSkill|Gallente Battlecruiser|III}} | ||
+ | **** {{RequiredSkill|Spaceship Command|III}} | ||
+ | **** {{RequiredSkill|Gallente Cruiser|III}} | ||
+ | ***** {{RequiredSkill|Spaceship Command|II}} | ||
+ | ***** {{RequiredSkill|Gallente Destroyer|III}} | ||
+ | ****** {{RequiredSkill|Gallente Frigate|III}} | ||
+ | ******* {{RequiredSkill|Spaceship Command|I}} | ||
+ | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ||
+ | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} | ||
+ | **** {{RequiredSkill|Weapon Upgrades|V}} | ||
+ | ***** {{RequiredSkill|Gunnery|II}} | ||
+ | * {{RequiredSkill|Jump Drive Operation|I}} | ||
+ | ** {{RequiredSkill|Science|V}} | ||
+ | ** {{RequiredSkill|Navigation|V}} | ||
+ | ** {{RequiredSkill|Warp Drive Operation|V}} | ||
+ | *** {{RequiredSkill|Navigation|I}} | ||
| totaltraintime=111d 12h 15m 40s | | totaltraintime=111d 12h 15m 40s | ||
+ | |||
| externallinks= | | externallinks= | ||
| highlights1=High Amount of Medium Slots | | highlights1=High Amount of Medium Slots | ||
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− | ==Summary== | + | == Summary == |
− | The Vehement is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly. | + | The '''Vehement''' is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly. |
− | ==Skills== | + | == Skills == |
− | ''Further information about additional or recommended skills to pilot Vehement for a specific or | + | ''Further information about additional or recommended skills to pilot Vehement for a specific or its common role(s) can be written here.'' |
− | == | + | == Tactics == |
− | + | ''No sub-article about Vehement roles or piloting tactics. You can write them here.'' | |
− | == | + | == Notes == |
− | + | Blueprint copies for the Vehement are available from the Serpentis loyalty point stores. | |
− | = | + | {{ShipsMatrix|expgroup= pirates}} |
− | |||
− | + | [[Category:Ship Database]] | |
− | [[Category:Pirate Faction Ships]][[Category:Dreadnoughts]] | + | [[Category:Pirate Faction Ships]] |
+ | [[Category:Pirate Faction Dreadnoughts]] |
Latest revision as of 06:03, 18 November 2024
RELATED UNI-WIKI REFERENCES
|
Control the conditions and the results of a reaction become inevitable.
SHIP BONUSES
Gallente Dreadnought bonuses (per skill level):
Ship Attributes
|
Summary
The Vehement is a Serpentis dreadnought. It requires both Gallente and Minmatar dreadnought skills to fly.
Skills
Further information about additional or recommended skills to pilot Vehement for a specific or its common role(s) can be written here.
Tactics
No sub-article about Vehement roles or piloting tactics. You can write them here.
Notes
Blueprint copies for the Vehement are available from the Serpentis loyalty point stores.