Difference between revisions of "Phobos"

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m (→‎Patch History: AWB, replaced: {{ShipsMatrix}} → {{ShipsMatrix|expgroup=cruisers}})
(Added quote introduced in the Revenant expansion (2024-11-12). Removed manufacturer portion of info blurb that was taken out in the same expansion.)
 
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  | shipimg=Phobos.jpg
 
  | shipimg=Phobos.jpg
 
  | shipname=Phobos
 
  | shipname=Phobos
| caption=Phobos
 
 
  | class=Heavy Interdiction Cruiser
 
  | class=Heavy Interdiction Cruiser
 
  | grouping=Heavy Interdiction Cruisers
 
  | grouping=Heavy Interdiction Cruisers
 
  | hulltype=Thorax Class
 
  | hulltype=Thorax Class
 
  | faction=Gallente Federation
 
  | faction=Gallente Federation
| race=Gallente
 
 
  | variations={{Ship|Deimos}},{{Ship|Vigilant}},{{Ship|Thorax}}
 
  | variations={{Ship|Deimos}},{{Ship|Vigilant}},{{Ship|Thorax}}
  | tech=2
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  | tech=2  
| ecmprio=2
 
 
  | powergrid=1,165 MW
 
  | powergrid=1,165 MW
 
  | cpu=375 tf
 
  | cpu=375 tf
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  | lows=6
 
  | lows=6
 
  | mass=14,000,000 kg
 
  | mass=14,000,000 kg
  | volume=112,000 m³
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  | volume=112,000
  | cargohold=400 m³
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  | cargohold=400
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
  | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.<br>
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| quote=There is no escaping justice.
  | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret rate of fire<br>10% bonus to Medium Hybrid Turret tracking speed<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all armor resistances<br>
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| quote_attribution=Miloise Roden
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  | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.
 +
  | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret rate of fire<br>10% bonus to Medium Hybrid Turret tracking speed<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Hybrid Turret optimal range<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all armor resistances<br>
 
  | structurehp=2,500 HP
 
  | structurehp=2,500 HP
 
  | shieldhp=1,300 HP
 
  | shieldhp=1,300 HP
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  | scanres=250 mm
 
  | scanres=250 mm
 
  | reqskills=*{{RequiredSkill|Gallente Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Gallente Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Gallente Destroyer|III}}
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** {{RequiredSkill|Gallente Destroyer|III}}
***{{RequiredSkill|Gallente Frigate|III}}
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*** {{RequiredSkill|Gallente Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
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**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Interdiction Cruisers|I}}
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* {{RequiredSkill|Heavy Interdiction Cruisers|I}}
**{{RequiredSkill|Propulsion Jamming|V}}
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** {{RequiredSkill|Propulsion Jamming|V}}
***{{RequiredSkill|CPU Management|III}}
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*** {{RequiredSkill|CPU Management|III}}
***{{RequiredSkill|Navigation|II}}
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*** {{RequiredSkill|Navigation|II}}
**{{RequiredSkill|Graviton Physics|IV}}
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** {{RequiredSkill|Graviton Physics|IV}}
***{{RequiredSkill|Science|V}}
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*** {{RequiredSkill|Science|V}}
***{{RequiredSkill|Power Grid Management|V}}
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*** {{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Spaceship Command|V}}
  
 
  | totaltraintime=71d 9h 59m 40s
 
  | totaltraintime=71d 9h 59m 40s
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==Summary==
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== Summary ==
 
The '''Phobos''' is the Gallente Heavy Interdictor. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Phobos is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
 
The '''Phobos''' is the Gallente Heavy Interdictor. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Phobos is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
  
 
The Phobos has one less low slot and one more mid compared to the Amarr [[Devoter]], meaning it can field less tank. This makes the Devoter the preferred tackler for capitals (though the Phobos can also perform this role adequately), however the Phobos is often used in low sec gate camps to tackle ships that are equipped with warp core stabilisers due to its extra mid allowing it to carry an extra sensor booster.
 
The Phobos has one less low slot and one more mid compared to the Amarr [[Devoter]], meaning it can field less tank. This makes the Devoter the preferred tackler for capitals (though the Phobos can also perform this role adequately), however the Phobos is often used in low sec gate camps to tackle ships that are equipped with warp core stabilisers due to its extra mid allowing it to carry an extra sensor booster.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Phobos for a specific or it's common role(s) can be written here.''
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''Further information about additional or recommended skills to pilot Phobos for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
For more info on fittings, please go [[Phobos/Fittings|here]]
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''No sub-article about Phobos roles or piloting tactics. You can write them here.''
  
==Tactics==
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== Notes ==
''No sub-article about Phobos roles or piloting tactics. You can write them here.''
 
  
==Notes==
+
In ancient Greek mythology Phobos was the son of [[Ares]] and Aphrodite, and twin brother of [[Deimos]]. He represented or personified fear (thus the modern English word "phobia"), especially fear in battle. The two moons of the planet Mars are named after Phobos and Deimos; [https://en.wikipedia.org/wiki/Phobos_(moon) Phobos] is the larger of the two.
''You can write additional notes for Phobos here.''
 
  
==Patch History==
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== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 
'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
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{{ShipsMatrix|expgroup=cruisers}}
 
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Heavy Interdiction Cruisers]]
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[[Category:Ship Database]]
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[[Category:Heavy Interdiction Cruisers]]

Latest revision as of 23:56, 16 November 2024

EVE University Database
 
Ship Database
Phobos
CornerT2h.png
Phobos
Gallente Federation
Gallente Federation
Heavy Interdiction Cruisers
Thorax Class
RELATED UNI-WIKI REFERENCES
There is no escaping justice.
– Miloise Roden


Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret rate of fire
10% bonus to Medium Hybrid Turret tracking speed
Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Medium Hybrid Turret optimal range
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
• Can fit Warp Disruption Field Generator
20% bonus to all armor resistances

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Deimos
Deimos.jpg
CornerT2s.png
Deimos
Heavy Assault Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,100 MW Icon cpu.png380 tf
Icon velocity.png230 m/sec
Icon capacity.png415 m³
,Vigilant
Vigilant.jpg
CornerTFs.png
Vigilant
Pirate Faction Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,050 MW Icon cpu.png360 tf
Icon velocity.png242 m/sec
Icon capacity.png450 m³
,Thorax
Thorax.jpg
Thorax
Standard Cruisers Thorax Class
Icon hi slot.png5 (0/5) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png820 MW Icon cpu.png330 tf
Icon velocity.png240 m/sec
Icon capacity.png465 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,165 MW
CPU
cpu output
375 tf
Capacitor
capacitor
1,375 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
6
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
205 m/sec
Inertia Modifier
inertia modifier (agility)
0.58
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.26 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
70.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
17 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
250 mm
Structure
Structure Hitpoints
structure hitpoints
2,500 HP
Mass
ship mass
14,000,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
2,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Phobos is the Gallente Heavy Interdictor. It is designed to be heavily armor tanked, and has a large number of low slots and a hull bonus to help this. The main purpose of the Phobos is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Phobos has one less low slot and one more mid compared to the Amarr Devoter, meaning it can field less tank. This makes the Devoter the preferred tackler for capitals (though the Phobos can also perform this role adequately), however the Phobos is often used in low sec gate camps to tackle ships that are equipped with warp core stabilisers due to its extra mid allowing it to carry an extra sensor booster.

Skills

Further information about additional or recommended skills to pilot Phobos for a specific or its common role(s) can be written here.

Tactics

No sub-article about Phobos roles or piloting tactics. You can write them here.

Notes

In ancient Greek mythology Phobos was the son of Ares and Aphrodite, and twin brother of Deimos. He represented or personified fear (thus the modern English word "phobia"), especially fear in battle. The two moons of the planet Mars are named after Phobos and Deimos; Phobos is the larger of the two.

Patch History