Difference between revisions of "Broadsword"

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  | shipimg=Broadsword.jpg
 
  | shipimg=Broadsword.jpg
 
  | shipname=Broadsword
 
  | shipname=Broadsword
| caption=Broadsword
 
 
  | class=Heavy Interdiction Cruiser
 
  | class=Heavy Interdiction Cruiser
 
  | grouping=Heavy Interdiction Cruisers
 
  | grouping=Heavy Interdiction Cruisers
 
  | hulltype=Rupture Class
 
  | hulltype=Rupture Class
 
  | faction=Minmatar Republic
 
  | faction=Minmatar Republic
| race=Minmatar
 
 
  | variations={{Ship|Muninn}},{{Ship|Rupture}}
 
  | variations={{Ship|Muninn}},{{Ship|Rupture}}
  | tech=2
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  | tech=2  
| ecmprio=1
 
 
  | powergrid=1,010 MW
 
  | powergrid=1,010 MW
 
  | cpu=392 tf
 
  | cpu=392 tf
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  | lows=4
 
  | lows=4
 
  | mass=15,000,000 kg
 
  | mass=15,000,000 kg
  | volume=96,000 m³
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  | volume=96,000
  | cargohold=452 m³
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  | cargohold=452
 
  | dronebay=
 
  | dronebay=
 
  | bandwidth=
 
  | bandwidth=
 
  | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.<br><br>
 
  | info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.  <br><br>Developer: Core Complexion Inc.<br><br>Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.<br><br>
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret falloff<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>
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  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>5% bonus to Medium Projectile Turret damage<br><b>Heavy Interdiction Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret falloff<br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Role Bonus:</b><br>&nbsp;Can fit Warp Disruption Field Generator<br>20% bonus to all shield resistances<br>
 
  | structurehp=1,400 HP
 
  | structurehp=1,400 HP
 
  | shieldhp=2,000 HP
 
  | shieldhp=2,000 HP
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  | scanres=255 mm
 
  | scanres=255 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
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** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Minmatar Destroyer|III}}
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** {{RequiredSkill|Minmatar Destroyer|III}}
***{{RequiredSkill|Minmatar Frigate|III}}
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*** {{RequiredSkill|Minmatar Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
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**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Interdiction Cruisers|I}}
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* {{RequiredSkill|Heavy Interdiction Cruisers|I}}
**{{RequiredSkill|Propulsion Jamming|V}}
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** {{RequiredSkill|Propulsion Jamming|V}}
***{{RequiredSkill|CPU Management|III}}
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*** {{RequiredSkill|CPU Management|III}}
***{{RequiredSkill|Navigation|II}}
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*** {{RequiredSkill|Navigation|II}}
**{{RequiredSkill|Graviton Physics|IV}}
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** {{RequiredSkill|Graviton Physics|IV}}
***{{RequiredSkill|Science|V}}
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*** {{RequiredSkill|Science|V}}
***{{RequiredSkill|Power Grid Management|V}}
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*** {{RequiredSkill|Power Grid Management|V}}
**{{RequiredSkill|Spaceship Command|V}}
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** {{RequiredSkill|Spaceship Command|V}}
  
 
  | totaltraintime=71d 9h 59m 40s
 
  | totaltraintime=71d 9h 59m 40s
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==Summary==
+
== Summary ==
 
The '''Broadsword''' is the Minmatar Heavy Interdiction Cruiser. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Broadsword is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
 
The '''Broadsword''' is the Minmatar Heavy Interdiction Cruiser. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Broadsword is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.
  
 
The Broadsword and the Caldari [[Onyx]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.
 
The Broadsword and the Caldari [[Onyx]] have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked [[Devoter]] can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.
  
==Skills==
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== Skills ==
''Further information about additional or recommended skills to pilot Broadsword for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Broadsword for a specific or its common role(s) can be written here.''
  
==Fitting==
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== Tactics ==
For more info on fittings, please go [[Broadsword/Fittings|here]]
 
 
 
==Tactics==
 
 
''No sub-article about Broadsword roles or piloting tactics. You can write them here.''
 
''No sub-article about Broadsword roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Broadsword here.''
 
''You can write additional notes for Broadsword here.''
  
==Patch History==
+
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
 
'''October 2019 Release - 2019-10-15.1'''
 
'''October 2019 Release - 2019-10-15.1'''
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{{ShipsMatrix|expgroup=cruisers}}
 
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Heavy Interdiction Cruisers]]
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[[Category:Ship Database]]
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[[Category:Heavy Interdiction Cruisers]]

Latest revision as of 18:21, 4 April 2023

EVE University Database
 
Ship Database
Broadsword
CornerT2h.png
Broadsword
Minmatar Republic
Minmatar Republic
Heavy Interdiction Cruisers
Rupture Class
RELATED UNI-WIKI REFERENCES

Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault cruisers, the heavy interdiction cruiser is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdiction cruisers are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes.

Developer: Core Complexion Inc.

Core Complexion's ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar.

SHIP BONUSES

Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
5% bonus to Medium Projectile Turret damage
Heavy Interdiction Cruisers bonuses (per skill level):
10% bonus to Medium Projectile Turret falloff
5% bonus to Warp Disruption Field Generator scramble range
Role Bonus:
• Can fit Warp Disruption Field Generator
20% bonus to all shield resistances

Required Skills
Training Time what's this?
71d 9h 59m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Muninn
Muninn.jpg
CornerT2s.png
Muninn
Heavy Assault Cruisers Rupture Class
Icon hi slot.png5 (5/1) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,000 MW Icon cpu.png405 tf
Icon velocity.png235 m/sec
Icon capacity.png515 m³
,Rupture
Rupture.jpg
Rupture
Standard Cruisers Rupture Class
Icon hi slot.png5 (1/4) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png860 MW Icon cpu.png350 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,010 MW
CPU
cpu output
392 tf
Capacitor
capacitor
1,250 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.55
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
11.44 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
14 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
255 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
15,000,000 kg
Volume
ship volume
96,000 m³
Cargo Capacity
cargo capacity
452 m³
Armor
Armor Hitpoints
armor hitpoints
1,600 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Broadsword is the Minmatar Heavy Interdiction Cruiser. It is designed to be heavily shield tanked, and has a large number of mid slots and a hull bonus to help this. The main purpose of the Broadsword is to carry the Warp Disruption Field Generator module, which produces a warp disruption bubble around the ship.

The Broadsword and the Caldari Onyx have the same slot layouts and are almost identical ships, however the shield resist profile on the Onyx is less even than the Broadsword, making it vulnerable to EM damage. As such the Broadsword is slightly preferred, but the Onyx performs almost as well. While the armor tanked Devoter can field a larger tank in terms of raw EHP, a shield tank benefits from passive regeneration, which is important because a HIC using a Warp Disruption Field Generator cannot be remotely repaired and the passive regeneration over the duration of a bubble cycle can amount to tens of thousands of EHP.

Skills

Further information about additional or recommended skills to pilot Broadsword for a specific or its common role(s) can be written here.

Tactics

No sub-article about Broadsword roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Broadsword here.

Patch History