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Eagle: Difference between revisions

From EVE University Wiki
Update for Version 20.10 2022-11-08.1 "Uprising". Add {{Update}}.
Warp speed reduced. (Edited using AutoWikiBrowser)
 
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{{Update|[#Summary]] needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.}}
{{Update|[[#Summary]] needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.}}


<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2022-11-09)
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
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| shipid=12011
| shipid=12011
| shipimg=Eagle.jpg
| shipimg=Eagle.jpg
| shipname=Eagle
| shipname=Eagle
| caption=Eagle
| class=Heavy Assault Cruiser
| class=Heavy Assault Cruiser
| grouping=Heavy Assault Cruisers
| grouping=Heavy Assault Cruisers
| hulltype=Moa Class
| hulltype=Moa Class
| faction=Caldari State
| faction=Caldari State
| variations={{Ship|Onyx}}, {{Ship|Gila}}, {{Ship|Moa}}
| race=Caldari
| tech=2  
| variations={{Ship|Onyx}}, {{Ship|Gila}}, {{Ship|Moa}}
 
| tech=2
| powergrid=950 MW
| ecmprio=2
| cpu=440 tf
| powergrid=950 MW
| capacitor=1,350 GJ
| cpu=440 tf
 
| capacitor=1,350 GJ
| highs=5
| highs=5
| turrets=5
| turrets=5
| launchers=1
| launchers=1
| mediums=6
| mediums=6
| lows=4
| lows=4
 
| mass=11,720,000 kg
| mass=11,720,000 kg
| volume=101,000 m&#179;
| volume=101,000
| cargohold=550 m&#179;
 
| dronebay=25 m&#179;
| cargohold=550
| bandwidth=25 Mbit/sec
 
| info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
| dronebay=25
| bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
| bandwidth=25 Mbit/sec
 
| quote= Civility ends where optimal range begins.
| quote_attribution= CEO Mens Reppola
| info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
 
 
Developer: Ishukone
 
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
| bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
5% bonus to Medium Hybrid Turret tracking speed<br>
5% bonus to Medium Hybrid Turret tracking speed<br>
5% bonus to Medium Hybrid Turret damage<br>
5% bonus to Medium Hybrid Turret damage<br>
<b>Caldari Cruiser bonuses (per skill level):</b><br>
'''Caldari Cruiser bonuses (per skill level):'''<br>
7.5% bonus to Medium Hybrid Turret Optimal range<br>
7.5% bonus to Medium Hybrid Turret Optimal range<br>
4% bonus to all shield resistances<br>
4% bonus to all shield resistances<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
&bull;&nbsp;Can fit Assault Damage Controls<br>
50% reduction in Microwarpdrive signature radius penalty<br>
| structurehp=1,550 HP
&nbsp;Can fit Assault Damage Controls
| shieldhp=2,500 HP
 
| shieldem=0
| structurehp=1,550 HP
| shieldexp=50
| shieldkin=70
| shieldtherm=80
| armorhp=1,250 HP
| armorem=50
| armorexp=10
| armorkin=62.5
| armortherm=86.25
| maxvelocity= 160 m/sec
| inertia=0.576
| warpspeed=4.5 AU/s
| warptime=9.36 s
| targetrange= 65 km
| sigradius=140 m
| maxlockedtargets=8
| sensortype=Gravimetric
| sensorvalue=25 points
| scanres=252 mm
| reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Caldari Destroyer|III}}
***{{RequiredSkill|Caldari Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Assault Cruisers|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
**{{RequiredSkill|Weapon Upgrades|V}}
***{{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Capacitor Management|IV}}
***{{RequiredSkill|Power Grid Management|III}}


| totaltraintime=63d 9h 37m 40s
| armorhp=1,250 HP
| externallinks=
| armorem=50
| armortherm=86.25
| armorkin=62.5
| armorexp=10
 
| shieldhp=2,500 HP
| shieldem=0
| shieldtherm=80
| shieldkin=70
| shieldexp=50
 
| maxvelocity= 160 m/sec
| inertia=0.576
| warpspeed=4.0 AU/s
| warptime=9.36 s
 
| targetrange= 65 km
| maxlockedtargets=8
| sigradius=140 m
| scanres=252 mm
| sensortype=Gravimetric
| sensorvalue=25 points
 
| reqskills= * {{RequiredSkill|Caldari Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Caldari Destroyer|III}}
*** {{RequiredSkill|Caldari Frigate|III}}
**** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Heavy Assault Cruisers|I}}
** {{RequiredSkill|Energy Grid Upgrades|V}}
*** {{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Science|I}}
** {{RequiredSkill|Weapon Upgrades|V}}
*** {{RequiredSkill|Gunnery|II}}
** {{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Capacitor Management|IV}}
*** {{RequiredSkill|Power Grid Management|III}}
| totaltraintime=63d 9h 37m 40s
 
| externallinks=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
The big brother of the [[Harpy]] and more advanced cousin to the [[Ferox]], the '''Eagle''''s optimal range bonuses stack multiplicatively for up to a massive 125% increase in optimal range. With the innate long range of railguns, this gives the Eagle a range that even sniper ''battleships'' can be proud of. Furthermore, its hardened shields make it both extremely resistant to hostile railgun fire, and the most durable shield-tanked Heavy Assault Cruiser on the market. Unfortunately, with the somewhat limited damage and tracking of railguns, the Eagle is rather specialized and for many years did not perform well in roles other than sniping. However, with repeated nerfs to the Ferox, the Eagle has risen in popularity as a ship for large nullsec fleets.
The big brother of the [[Harpy]] and more advanced cousin to the [[Ferox]], the Eagle's optimal range bonus and tracking speed bonus allow it to hit target both near and far with either railguns or blasters. With the innate long range of railguns, the Eagle can attain range that even sniper ''battleships'' can be proud of, while sporting much higher tracking. Furthermore, its shield resist bonus and innate high resists to kinetic and thermal damage it both extremely resistant to hostile railgun fire and the most durable shield-tanked Heavy Assault Cruiser on the market. The Ferox used to be more popular than the Eagle due to its significantly lower cost, but with the Ferox's repeated nerfs, the Eagle is now more popular with all but the poorest alliances. In comparison to its direct competitor the [[Ferox]], the Ferox is cheaper, requires less skill training, is slightly longer ranged, and deals 20% more damage; however the Eagle is faster, harder to hit, has better tracking, can use the powerful Assault Damage Control, and is correspondingly more durable (especially against railguns). Prior to the 2022 HAC rebalance, the Eagle mostly lived in the shadow of its faster, high alpha competitor the [[Muninn]]. But after the rebalance, the Eagle reigns supreme as the preeminent cruiser gunboat for bloc warfare.


In comparison to its direct competitors, the [[Ferox]] and [[Muninn]],
== Skills ==
''Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here.''


* The Ferox is cheaper, requires less skill training, and deals more damage; however the Eagle is faster, harder to hit, longer-ranged, and more durable (especially against railguns)
== Tactics ==
* The Muninn is faster and harder-hitting; however once again the Eagle is longer-ranged and more durable (especially against railguns)
''No sub-article about Eagle roles or piloting tactics. You can write them here.''


The comparison with the Muninn means that while the Muninn is more effective in smaller numbers, the Eagle becomes more efficient in very large fleets where evasion and escape are less of issues, low damage-per-shot can be compensated for by greater numbers, and the Eagle's durability, range, and high fire rate can shine through.
== Notes ==
''You can write additional notes for Eagle here.''


==Skills==
== Patch history ==
''Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here.''
{{expansion past|
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''


==Tactics==
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s
''No sub-article about Eagle roles or piloting tactics. You can write them here.''


==Notes==
'''2024-11-26''' Version 22.02 Release 2024-11-26.1 [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes]
''You can write additional notes for Eagle here.''
* 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back


==Patch History==
'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
{{expansion past
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
* Heavy Assault Cruiser rebalance
* Heavy Assault Cruiser rebalance
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
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''The Eagle has had a place before in the fleet meta and may find one again between the Assault Damage Control and the Ferox nerf, but we still feel some added utility is a good idea.''
''The Eagle has had a place before in the fleet meta and may find one again between the Assault Damage Control and the Ferox nerf, but we still feel some added utility is a good idea.''


*Maximum velocity increased from 190 m/s to 202 m/s (+12 m/s)
* Maximum velocity increased from 190 m/s to 202 m/s (+12 m/s)
*The Eagle now has a 25 m3, 25 Mbit/s drone bay.
* The Eagle now has a 25 m3, 25 Mbit/s drone bay.


'''Rhea v.1.0 - Build: 853270 - 2014-12-09'''
'''Rhea v.1.0 - Build: 853270 - 2014-12-09'''
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'''Odyssey v.1.1 - Build: 61682? - 2013-09-03'''
'''Odyssey v.1.1 - Build: 61682? - 2013-09-03'''


*Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
* Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.


Caldari Cruiser Bonuses:
Caldari Cruiser Bonuses:
*10% bonus to Medium Hybrid Turret optimal range.
* 10% bonus to Medium Hybrid Turret optimal range.
*4% bonus to shield resistances.
* 4% bonus to shield resistances.


Heavy Assault Cruiser Bonuses:
Heavy Assault Cruiser Bonuses:
*10% bonus to Medium Hybrid Turret optimal range.
* 10% bonus to Medium Hybrid Turret optimal range.
*5% bonus to Medium Hybrid Turret damage.
* 5% bonus to Medium Hybrid Turret damage.


*Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers.
* Slot layout: 5H(-1), 6M(+1), 4L; 5 turrets, 2 launchers.
*Fittings: 990 PWG(+115), 440 CPU(+2).
* Fittings: 990 PWG(+115), 440 CPU(+2).
*Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3).
* Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3).
*Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2).
* Capacitor (amount / recharge rate / cap/s) : 1350(-25) / 255s (-80s) / 5.29/s (+1.2).
*Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s.
* Mobility (max velocity / agility / mass / align time): 180(+16) / .576 / 11720000 / 9.36s.
*Drones (bandwidth / bay): 0 / 0.
* Drones (bandwidth / bay): 0 / 0.
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8.
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+20km) / 252 / 8.
*Sensor strength: 25 Gravimetric(+7).
* Sensor strength: 25 Gravimetric(+7).
*Signature radius: 140(-10).  
* Signature radius: 140(-10).  
}}
}}


{{ShipsMatrix|expgroup=cruisers}}
{{ShipsMatrix|expgroup=cruisers}}
[[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
 
[[Category:Ship Database]]
[[Category:Heavy Assault Cruisers]]