Difference between revisions of "Fiend"

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(Added quote introduced in the Revenant expansion (2024-11-12).)
 
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  | shipimg=Fiend.jpg
 
  | shipimg=Fiend.jpg
 
  | shipname=Fiend
 
  | shipname=Fiend
| caption=Fiend
 
 
  | class=Heavy Interdiction Cruiser
 
  | class=Heavy Interdiction Cruiser
 
  | grouping=Special Edition Heavy Interdiction Cruisers
 
  | grouping=Special Edition Heavy Interdiction Cruisers
 
  | hulltype=Fiend Class
 
  | hulltype=Fiend Class
 
  | faction=Sansha's Nation
 
  | faction=Sansha's Nation
| race=Amarr
 
 
  | tech=F
 
  | tech=F
 +
 
  | powergrid=900 MW
 
  | powergrid=900 MW
 
  | cpu=450 tf
 
  | cpu=450 tf
 
  | capacitor=1,800 GJ
 
  | capacitor=1,800 GJ
 +
 
  | highs=5
 
  | highs=5
 
  | turrets=3
 
  | turrets=3
  | launchers=0
+
  | launchers=  
 
  | mediums=7
 
  | mediums=7
 
  | lows=5
 
  | lows=5
 +
 
  | mass=9,000,000 kg
 
  | mass=9,000,000 kg
 
  | volume=101,000 m³
 
  | volume=101,000 m³
 +
 
  | cargohold=450m³
 
  | cargohold=450m³
  | dronebay=0 m³
+
 
  | bandwidth=0 Mbit/sec
+
  | dronebay=  
 +
  | bandwidth=  
 +
 
 +
| quote=We are inescapable truth, the cluster's ultimate fate.
 +
| quote_attribution=Vizan Ankonin
 
  | info=The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.
 
  | info=The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.
  | bonuses=<b>Heavy Interdicion Cruisers bonuses (per skill level):</b><br>5% bonus to Warp Disruption Field Generator scramble range<br><b>Caldari Cruiser bonuses (per skill level):</b><br>20% bonus to Afterburner velocity bonus<br><b>Amarr Cruiser bonuses (per skill level):</b><br>7.5% bonus to Medium Energy Turret tracking speed<br><b>Role Bonus:</b><br>250% bonus to Medium Energy Turret damage<br>20% bonus to all shield resistances<br>•&nbsp; Can fit Warp Disruption Field Generator<br>•&nbsp; Unaffected by Warp Disruption Field Generator mass & speed effects
+
  | bonuses= <b>Heavy Interdicion Cruisers bonuses (per skill level):</b><br>
 +
5% bonus to Warp Disruption Field Generator scramble range<br>
 +
<b>Caldari Cruiser bonuses (per skill level):</b><br>
 +
20% bonus to Afterburner velocity bonus<br>
 +
<b>Amarr Cruiser bonuses (per skill level):</b><br>
 +
7.5% bonus to Medium Energy Turret tracking speed<br>
 +
<b>Role Bonus:</b><br>
 +
250% bonus to Medium Energy Turret damage<br>
 +
20% bonus to all shield resistances<br>
 +
•&nbsp; Can fit Warp Disruption Field Generator<br>
 +
•&nbsp; Unaffected by Warp Disruption Field Generator mass & speed effects
 +
 
 
  | structurehp=1,800 HP
 
  | structurehp=1,800 HP
 +
 +
| armorhp=1,800 HP
 +
| armorem=50
 +
| armortherm=86.2
 +
| armorkin=62.5
 +
| armorexp=10
 +
 
  | shieldhp=2,600 HP
 
  | shieldhp=2,600 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=80
 +
| shieldkin=70
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=70
+
 
| shieldtherm=80
 
| armorhp=1,800 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=62.5
 
| armortherm=86.2
 
 
  | maxvelocity=240 m/sec
 
  | maxvelocity=240 m/sec
 
  | inertia=0.6
 
  | inertia=0.6
 
  | warpspeed=4.5 AU/s
 
  | warpspeed=4.5 AU/s
 
  | warptime=7.5 s
 
  | warptime=7.5 s
 +
 
  | targetrange=80 km
 
  | targetrange=80 km
 +
| maxlockedtargets=7
 
  | sigradius=130 m
 
  | sigradius=130 m
  | maxlockedtargets=7
+
  | scanres=250 mm
 
  | sensortype=RADAR
 
  | sensortype=RADAR
 
  | sensorvalue=24 points
 
  | sensorvalue=24 points
| scanres=250 mm
+
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|II}}
+
  | reqskills= * {{RequiredSkill|Caldari Cruiser|V}}
 
** {{RequiredSkill|Caldari Destroyer|III}}
 
** {{RequiredSkill|Caldari Destroyer|III}}
 
*** {{RequiredSkill|Caldari Frigate|III}}
 
*** {{RequiredSkill|Caldari Frigate|III}}
 
**** {{RequiredSkill|Spaceship Command|I}}
 
**** {{RequiredSkill|Spaceship Command|I}}
 
** {{RequiredSkill|Spaceship Command|II}}
 
** {{RequiredSkill|Spaceship Command|II}}
 
+
* {{RequiredSkill|Heavy Interdiction Cruisers|I}}
* {{RequiredSkill|Amarr Cruiser|II}}
+
** {{RequiredSkill|Graviton Physics|IV}}
 +
*** {{RequiredSkill|Science|V}}
 +
*** {{RequiredSkill|Power Grid Management|V}}
 +
** {{RequiredSkill|Propulsion Jamming|V}}
 +
*** {{RequiredSkill|CPU Management|III}}
 +
*** {{RequiredSkill|Navigation|III}}
 +
** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Amarr Cruiser|V}}
 
** {{RequiredSkill|Amarr Destroyer|III}}
 
** {{RequiredSkill|Amarr Destroyer|III}}
 
*** {{RequiredSkill|Amarr Frigate|III}}
 
*** {{RequiredSkill|Amarr Frigate|III}}
 
**** {{RequiredSkill|Spaceship Command|I}}
 
**** {{RequiredSkill|Spaceship Command|I}}
 
** {{RequiredSkill|Spaceship Command|II}}
 
** {{RequiredSkill|Spaceship Command|II}}
 +
| totaltraintime=1d 19h 24m 48s
  
| totaltraintime=1d 19h 24m 48s
 
 
  | externallinks=
 
  | externallinks=
 +
 +
| rigs_count= 2
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
Line 77: Line 108:
  
 
== Skills ==
 
== Skills ==
''Further information about additional or recommended skills to pilot Fiend for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Fiend for a specific or its common role(s) can be written here.''
  
 
== Tactics ==
 
== Tactics ==
Line 90: Line 121:
  
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
 
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
  
 
'''March 2016 Release v1.0 - Build: 1030955 - Released 2016-03-08''' ''(non-balance)''
 
'''March 2016 Release v1.0 - Build: 1030955 - Released 2016-03-08''' ''(non-balance)''
 
 
* Updated the kill marks and logos on the Alliance Tournament XIII Sansha Cruiser ''Fiend'' and Sansha Frigate ''[[Imp]]'' prize ships.
 
* Updated the kill marks and logos on the Alliance Tournament XIII Sansha Cruiser ''Fiend'' and Sansha Frigate ''[[Imp]]'' prize ships.
  
 
'''Galatea v1.5 - Released 2015-09-02'''
 
'''Galatea v1.5 - Released 2015-09-02'''
 
 
* Several incorrect attributes on Fiend and Imp (Alliance Tournament prize ships) have been updated with the correct values.
 
* Several incorrect attributes on Fiend and Imp (Alliance Tournament prize ships) have been updated with the correct values.
  
 
'''Galatea v1.2 - Released 2015-08-27'''
 
'''Galatea v1.2 - Released 2015-08-27'''
 
 
* The traits tab has been added to the Fiend and Imp (AT XIII prize ships) and a few incorrect stats on those ships have been fixed.
 
* The traits tab has been added to the Fiend and Imp (AT XIII prize ships) and a few incorrect stats on those ships have been fixed.
  
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:'''Amarr Cruiser Bonuses:'''
 
:'''Amarr Cruiser Bonuses:'''
:*7.5% bonus to Medium Energy Turret tracking speed per level
+
:* 7.5% bonus to Medium Energy Turret tracking speed per level
 
:'''Caldari Cruiser Bonuses:'''
 
:'''Caldari Cruiser Bonuses:'''
:*20% bonus to Afterburner velocity bonus per level
+
:* 20% bonus to Afterburner velocity bonus per level
:*Heavy Interdiction Cruiser Bonuses:
+
:* Heavy Interdiction Cruiser Bonuses:
:*5% bonus to Warp Disruption Field Generator scramble range per level
+
:* 5% bonus to Warp Disruption Field Generator scramble range per level
 
:'''Role Bonus:'''
 
:'''Role Bonus:'''
:*250% bonus to Medium Energy Turret damage
+
:* 250% bonus to Medium Energy Turret damage
:*Can fit Warp Disruption Field Generator
+
:* Can fit Warp Disruption Field Generator
:*20% bonus to all shield resistances
+
:* 20% bonus to all shield resistances
:*Unaffected by Warp Disruption Field Generator mass & speed effects:*:*Slot layout: 5 H, 7 M, 5 L, 3 turrets
+
:* Unaffected by Warp Disruption Field Generator mass & speed effects:*:*Slot layout: 5 H, 7 M, 5 L, 3 turrets
:*2 Rig Slots, 400 Calibration
+
:* 2 Rig Slots, 400 Calibration
:*Fittings: 900 PWG, 450 CPU
+
:* Fittings: 900 PWG, 450 CPU
:*Defense (shields / armor / hull) : 2600 / 1800 / 1800
+
:* Defense (shields / armor / hull) : 2600 / 1800 / 1800
:*Base shield resistances (EM/Therm/Kin/Exp): 0 / 80 / 70 / 50
+
:* Base shield resistances (EM/Therm/Kin/Exp): 0 / 80 / 70 / 50
:*Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.2 / 62.5 / 10
+
:* Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.2 / 62.5 / 10
:*Capacitor (amount / recharge rate / average cap per second): 1800 / 450s / 4
+
:* Capacitor (amount / recharge rate / average cap per second): 1800 / 450s / 4
:*Mobility (max velocity / agility / mass / warp speed / align time): 240 / 0.6 / 9,000,000 / 3.3 / 7.49s
+
:* Mobility (max velocity / agility / mass / warp speed / align time): 240 / 0.6 / 9,000,000 / 3.3 / 7.49s
:*Drones (bandwidth / bay): 0 / 0
+
:* Drones (bandwidth / bay): 0 / 0
:*Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 250 / 7
+
:* Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 250 / 7
:*Sensor strength: 24 Radar
+
:* Sensor strength: 24 Radar
:*Signature radius: 130
+
:* Signature radius: 130
:*Cargo capacity: 450
+
:* Cargo capacity: 450
 
}}
 
}}
  
 +
{{ShipsMatrix|expgroup= special edition}}
  
{{ShipsMatrix}}
+
[[Category:Ship Database]][[Category:Special Edition Ships]][[Category:Special Edition Heavy Interdiction Cruisers]]
 
 
[[Category:Ship Database]]
 
[[Category:Special Edition Ships]]
 
[[Category:Special Edition Heavy Interdiction Cruisers]]
 

Latest revision as of 19:42, 16 November 2024

EVE University Database
 
Ship Database
Fiend
CornerTFh.png
Fiend
RELATED UNI-WIKI REFERENCES
We are inescapable truth, the cluster's ultimate fate.
– Vizan Ankonin


The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use.

SHIP BONUSES

Heavy Interdicion Cruisers bonuses (per skill level):
5% bonus to Warp Disruption Field Generator scramble range
Caldari Cruiser bonuses (per skill level):
20% bonus to Afterburner velocity bonus
Amarr Cruiser bonuses (per skill level):
7.5% bonus to Medium Energy Turret tracking speed
Role Bonus:
250% bonus to Medium Energy Turret damage
20% bonus to all shield resistances
•  Can fit Warp Disruption Field Generator
•  Unaffected by Warp Disruption Field Generator mass & speed effects

Required Skills
Training Time what's this?
1d 19h 24m 48s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
900 MW
CPU
cpu output
450 tf
Capacitor
capacitor
1,800 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
7
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/sec
Inertia Modifier
inertia modifier (agility)
0.6
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
7.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
80 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
24 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
250 mm
Structure
Structure Hitpoints
structure hitpoints
1,800 HP
Mass
ship mass
9,000,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
450m³
Armor
Armor Hitpoints
armor hitpoints
1,800 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.2
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,600 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Fiend was a prize for the top four teams of Alliance Tournament XIII, alongside the Imp.

Skills

Further information about additional or recommended skills to pilot Fiend for a specific or its common role(s) can be written here.

Tactics

No sub-article about Fiend roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Fiend here.

Patch History