Difference between revisions of "Eagle"

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  | faction=Caldari State
 
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  | variations={{Ship|Onyx}}, {{Ship|Gila}}, {{Ship|Moa}}
 
  | variations={{Ship|Onyx}}, {{Ship|Gila}}, {{Ship|Moa}}
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  | powergrid=950 MW
 
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  | bandwidth=25 Mbit/sec
 
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| quote= Civility ends where optimal range begins.
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| quote_attribution= CEO Mens Reppola
 
  | info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
 
  | info=Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. <br><br>Developer: Ishukone <br>Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.
 
  | bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 
  | bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
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== Summary ==
 
== Summary ==
The big brother of the [[Harpy]] and more advanced cousin to the [[Ferox]], the '''Eagle''''s optimal range bonuses stack multiplicatively for up to a massive 125% increase in optimal range. With the innate long range of railguns, this gives the Eagle a range that even sniper ''battleships'' can be proud of. Furthermore, its hardened shields make it both extremely resistant to hostile railgun fire, and the most durable shield-tanked Heavy Assault Cruiser on the market. Unfortunately, with the somewhat limited damage and tracking of railguns, the Eagle is rather specialized and for many years did not perform well in roles other than sniping. However, with repeated nerfs to the Ferox, the Eagle has risen in popularity as a ship for large nullsec fleets.
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The big brother of the [[Harpy]] and more advanced cousin to the [[Ferox]], the Eagle's optimal range bonus and tracking speed bonus allow it to hit target both near and far with either railguns or blasters. With the innate long range of railguns, the Eagle can attain range that even sniper ''battleships'' can be proud of, while sporting much higher tracking. Furthermore, its shield resist bonus and innate high resists to kinetic and thermal damage it both extremely resistant to hostile railgun fire and the most durable shield-tanked Heavy Assault Cruiser on the market. The Ferox used to be more popular than the Eagle due to its significantly lower cost, but with the Ferox's repeated nerfs, the Eagle is now more popular with all but the poorest alliances. In comparison to its direct competitor the [[Ferox]], the Ferox is cheaper, requires less skill training, is slightly longer ranged, and deals 20% more damage; however the Eagle is faster, harder to hit, has better tracking, can use the powerful Assault Damage Control, and is correspondingly more durable (especially against railguns). Prior to the 2022 HAC rebalance, the Eagle mostly lived in the shadow of its faster, high alpha competitor the [[Muninn]]. But after the rebalance, the Eagle reigns supreme as the preeminent cruiser gunboat for bloc warfare.
 
 
In comparison to its direct competitors, the [[Ferox]] and [[Muninn]],
 
 
 
* The Ferox is cheaper, requires less skill training, and deals more damage; however the Eagle is faster, harder to hit, longer-ranged, and more durable (especially against railguns)
 
* The Muninn is faster and harder-hitting; however once again the Eagle is longer-ranged and more durable (especially against railguns)
 
 
 
The comparison with the Muninn means that while the Muninn is more effective in smaller numbers, the Eagle becomes more efficient in very large fleets where evasion and escape are less of issues, low damage-per-shot can be compensated for by greater numbers, and the Eagle's durability, range, and high fire rate can shine through.
 
  
 
== Skills ==
 
== Skills ==

Latest revision as of 18:51, 14 November 2024

This page should be updated due to game changes.
Reason: #Summary needs an overhaul. Bonuses were changed and the targeting range was reduced with the Version 20.10 "Uprising" update.


EVE University Database
 
Ship Database
Eagle
CornerT2h.png
Eagle
Caldari State
Caldari State
Heavy Assault Cruisers
Moa Class
RELATED UNI-WIKI REFERENCES
Civility ends where optimal range begins.
– CEO Mens Reppola


Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.

Developer: Ishukone
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
5% bonus to Medium Hybrid Turret tracking speed
5% bonus to Medium Hybrid Turret damage
Caldari Cruiser bonuses (per skill level):
7.5% bonus to Medium Hybrid Turret Optimal range
4% bonus to all shield resistances
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Onyx
Onyx.jpg
CornerT2s.png
Onyx
Heavy Interdiction Cruisers Moa Class
Icon hi slot.png6 (5/0) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png900 MW Icon cpu.png560 tf
Icon velocity.png200 m/sec
Icon capacity.png450 m³
, Gila
Gila.jpg
CornerTFs.png
Gila
Pirate Faction Cruisers Moa Class
Icon hi slot.png5 (4/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png670 MW Icon cpu.png380 tf
Icon velocity.png195 m/sec
Icon capacity.png440 m³
, Moa
Moa.jpg
Moa
Standard Cruisers Moa Class
Icon hi slot.png5 (0/5) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png850 MW Icon cpu.png380 tf
Icon velocity.png190 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
950 MW
CPU
cpu output
440 tf
Capacitor
capacitor
1,350 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
6
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
160 m/sec
Inertia Modifier
inertia modifier (agility)
0.576
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.36 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
25 points
Sig. Radius
signature radius
140 m
Scan Res.
scan resolution
252 mm
Structure
Structure Hitpoints
structure hitpoints
1,550 HP
Mass
ship mass
11,720,000 kg
Volume
ship volume
101,000 m³
Cargo Capacity
cargo capacity
550 m³
Armor
Armor Hitpoints
armor hitpoints
1,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The big brother of the Harpy and more advanced cousin to the Ferox, the Eagle's optimal range bonus and tracking speed bonus allow it to hit target both near and far with either railguns or blasters. With the innate long range of railguns, the Eagle can attain range that even sniper battleships can be proud of, while sporting much higher tracking. Furthermore, its shield resist bonus and innate high resists to kinetic and thermal damage it both extremely resistant to hostile railgun fire and the most durable shield-tanked Heavy Assault Cruiser on the market. The Ferox used to be more popular than the Eagle due to its significantly lower cost, but with the Ferox's repeated nerfs, the Eagle is now more popular with all but the poorest alliances. In comparison to its direct competitor the Ferox, the Ferox is cheaper, requires less skill training, is slightly longer ranged, and deals 20% more damage; however the Eagle is faster, harder to hit, has better tracking, can use the powerful Assault Damage Control, and is correspondingly more durable (especially against railguns). Prior to the 2022 HAC rebalance, the Eagle mostly lived in the shadow of its faster, high alpha competitor the Muninn. But after the rebalance, the Eagle reigns supreme as the preeminent cruiser gunboat for bloc warfare.

Skills

Further information about additional or recommended skills to pilot Eagle for a specific or its common role(s) can be written here.

Tactics

No sub-article about Eagle roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Eagle here.

Patch History