Difference between revisions of "Cerberus"

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{{Cleanup|The validity of the [[#Summary]] and [[#Skills]] sections needs to be verified because of the Version 20.10 "Uprising" update.}}
 
 
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2022-10-08)
+
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
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  | hulltype=Caracal Class
 
  | hulltype=Caracal Class
 
  | faction=Caldari State
 
  | faction=Caldari State
  | variations={{Ship|Caracal Navy Issue}}, {{Ship|Caracal}}
+
  | variations= {{Ship|Caracal}}, {{Ship|Caracal Navy Issue}}
  | tech=2  
+
  | tech=2
 +
 
 
  | powergrid= 820 MW
 
  | powergrid= 820 MW
 
  | cpu= 535 tf
 
  | cpu= 535 tf
 
  | capacitor=1,200 GJ
 
  | capacitor=1,200 GJ
 +
 
  | highs=6
 
  | highs=6
 
  | turrets=0
 
  | turrets=0
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  | mediums=5
 
  | mediums=5
 
  | lows=4
 
  | lows=4
 +
 
  | mass=12,720,000 kg
 
  | mass=12,720,000 kg
 
  | volume=92,000 m³
 
  | volume=92,000 m³
 +
 
  | cargohold=650 m³
 
  | cargohold=650 m³
 +
 
  | dronebay=15 m³
 
  | dronebay=15 m³
 
  | bandwidth=15 Mbit/sec
 
  | bandwidth=15 Mbit/sec
 +
 +
| quote= The principles of rocket science are simple, the results are not.
 +
| quote_attribution= Dr. Holene Vailakkel
 
  | info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
 
  | info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
  
Developer: Lai Dai <br>Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
+
Developer: Lai Dai
 +
 
 +
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
 
  | bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 
  | bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 
7.5% bonus to Shield Booster amount<br>
 
7.5% bonus to Shield Booster amount<br>
Line 42: Line 50:
 
'''Role Bonus:'''<br>
 
'''Role Bonus:'''<br>
 
•&nbsp;Can fit Assault Damage Controls
 
•&nbsp;Can fit Assault Damage Controls
 +
 
  | structurehp=1,400 HP
 
  | structurehp=1,400 HP
 +
 +
| armorhp=1,200 HP
 +
| armorem=50
 +
| armortherm=86.25
 +
| armorkin=62.5
 +
| armorexp=10
 +
 
  | shieldhp=2,000 HP
 
  | shieldhp=2,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=80
 +
| shieldkin=70
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=70
+
 
| shieldtherm=80
 
| armorhp=1,200 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=62.5
 
| armortherm=86.25
 
 
  | maxvelocity=220 m/sec
 
  | maxvelocity=220 m/sec
 
  | inertia=0.463
 
  | inertia=0.463
 
  | warpspeed=4.5 AU/s
 
  | warpspeed=4.5 AU/s
 
  | warptime=8.16 s
 
  | warptime=8.16 s
 +
 
  | targetrange= 60 km
 
  | targetrange= 60 km
 +
| maxlockedtargets=6
 
  | sigradius=135 m
 
  | sigradius=135 m
  | maxlockedtargets=6
+
  | scanres=282 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=24 points
 
  | sensorvalue=24 points
| scanres=282 mm
+
 
  | reqskills=*{{RequiredSkill|Caldari Cruiser|V}}
+
  | reqskills= * {{RequiredSkill|Caldari Cruiser|V}}
 
** {{RequiredSkill|Spaceship Command|II}}
 
** {{RequiredSkill|Spaceship Command|II}}
 
** {{RequiredSkill|Caldari Destroyer|III}}
 
** {{RequiredSkill|Caldari Destroyer|III}}
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** {{RequiredSkill|Capacitor Management|IV}}
 
** {{RequiredSkill|Capacitor Management|IV}}
 
*** {{RequiredSkill|Power Grid Management|III}}
 
*** {{RequiredSkill|Power Grid Management|III}}
 +
| totaltraintime=63d 9h 37m 40s
  
| totaltraintime=63d 9h 37m 40s
 
 
  | externallinks=
 
  | externallinks=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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== Summary ==
 
== Summary ==
The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage. Heavy missile fits are also possible, but they do not benefit from the range bonus.
+
The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage by 20%. Heavy missile fits are also possible, but they do not benefit from the range bonus.
 
Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.
 
Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.
  
Line 105: Line 119:
  
 
== Tactics ==
 
== Tactics ==
''No sub-article about Cerberus roles or piloting tactics. You can write them here.''
+
Prior to the 2022 HAC rebalancing, the Cerberus was an extremely popular vessel in nulsec [[bloc warfare]] as an extremely long ranged (due to its dual range bonuses) and reasonably tanky missile boat. But with the 2022 Uprising Patch, the Cerberus's role has been changed fundamentally by the replacing of one of the range bonuses for a shield boosting bonus and the changing of its remaining range bonus to only apply to HAMs. The Cerberus quickly fell out of favor for bloc warfare in favor of the revamped [[Muninn]] and now sees use as a PvE ship or as a small gang PvP ship.
  
 
== Notes ==
 
== Notes ==
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''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 
 
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 
}}
 
}}
  
{{ShipsMatrix|expgroup=cruisers}}
+
{{ShipsMatrix|expgroup= cruisers}}
  
 
[[Category:Ship Database]]
 
[[Category:Ship Database]]
 
[[Category:Heavy Assault Cruisers]]
 
[[Category:Heavy Assault Cruisers]]

Latest revision as of 19:25, 15 November 2024

EVE University Database
 
Ship Database
Cerberus
CornerT2h.png
Cerberus
Caldari State
Caldari State
Heavy Assault Cruisers
Caracal Class
RELATED UNI-WIKI REFERENCES
The principles of rocket science are simple, the results are not.
– Dr. Holene Vailakkel


No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.

Developer: Lai Dai

Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
7.5% bonus to Shield Booster amount
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire
Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
20% bonus to Heavy Assault Missile max velocity
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Caracal
Caracal.jpg
Caracal
Standard Cruisers Caracal Class
Icon hi slot.png5 (5/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png630 MW Icon cpu.png430 tf
Icon velocity.png230 m/sec
Icon capacity.png450 m³
, Caracal Navy Issue
Caracal Navy Issue.jpg
CornerTFs.png
Caracal Navy Issue
Faction Cruisers Caracal Class
Icon hi slot.png6 (6/0) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png900 MW Icon cpu.png465 tf
Icon velocity.png210 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
820 MW
CPU
cpu output
535 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
220 m/sec
Inertia Modifier
inertia modifier (agility)
0.463
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.16 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
24 points
Sig. Radius
signature radius
135 m
Scan Res.
scan resolution
282 mm
Structure
Structure Hitpoints
structure hitpoints
1,400 HP
Mass
ship mass
12,720,000 kg
Volume
ship volume
92,000 m³
Cargo Capacity
cargo capacity
650 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
86.25
KIN
kinetic resistance
62.5
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
80
KIN
kinetic resistance
70
EXP
explosive resistance
50


Summary

The Cerberus is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage by 20%. Heavy missile fits are also possible, but they do not benefit from the range bonus. Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.

The Cerberus can also be put to good use in PvE content, and can easily handle level 4 missions.

Skills

Tactics

Prior to the 2022 HAC rebalancing, the Cerberus was an extremely popular vessel in nulsec bloc warfare as an extremely long ranged (due to its dual range bonuses) and reasonably tanky missile boat. But with the 2022 Uprising Patch, the Cerberus's role has been changed fundamentally by the replacing of one of the range bonuses for a shield boosting bonus and the changing of its remaining range bonus to only apply to HAMs. The Cerberus quickly fell out of favor for bloc warfare in favor of the revamped Muninn and now sees use as a PvE ship or as a small gang PvP ship.

Notes

You can write additional notes for Cerberus here.

Patch History