Difference between revisions of "Revelation"
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m (Changed Skill requirements, you only need Weapon Upgrades IV to skill into Advanced Weapon Upgrades) |
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| hulltype=Revelation Class | | hulltype=Revelation Class | ||
| faction=Amarr Empire | | faction=Amarr Empire | ||
− | | variations={{Ship|Revelation Navy Issue}}, {{Ship|Chemosh}} | + | | variations= {{Ship|Bane}}, {{Ship|Revelation Navy Issue}}, {{Ship|Chemosh}} |
| tech= | | tech= | ||
+ | |||
| powergrid=700,000 MW | | powergrid=700,000 MW | ||
| cpu=650 tf | | cpu=650 tf | ||
| capacitor=60,000 GJ | | capacitor=60,000 GJ | ||
+ | |||
| highs=5 | | highs=5 | ||
| turrets=3 | | turrets=3 | ||
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| mediums=4 | | mediums=4 | ||
| lows=8 | | lows=8 | ||
+ | |||
| mass=1,290,000,000 kg | | mass=1,290,000,000 kg | ||
| volume=18,500,000 m³ | | volume=18,500,000 m³ | ||
+ | |||
| cargohold=2,175 m³ | | cargohold=2,175 m³ | ||
+ | | extraholdtype=Fuel | ||
| extrahold=8,000 m³ | | extrahold=8,000 m³ | ||
− | | | + | | extrahold2type=Ship Maintenance Bay |
| extrahold2=1,000,000 m³ | | extrahold2=1,000,000 m³ | ||
− | | | + | | extrahold3type=Fleet Hangar |
| extrahold3=10,000 m³ | | extrahold3=10,000 m³ | ||
− | + | ||
| info=The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.<br><br>Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. | | info=The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence.<br><br>Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. | ||
− | | bonuses=<b>Amarr Dreadnought bonuses (per skill level):</b><br>10% reduction in Capital Energy Turret activation cost<br>5% bonus to Capital Energy Turret damage<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>• Can fit Siege modules<br>• 5x penalty to Entosis Link duration | + | | bonuses= <b>Amarr Dreadnought bonuses (per skill level):</b><br> |
+ | 10% reduction in Capital Energy Turret activation cost<br> | ||
+ | 5% bonus to Capital Energy Turret damage<br> | ||
+ | 4% bonus to all armor resistances<br> | ||
+ | <b>Role Bonus:</b><br>• Can fit Siege modules<br> | ||
+ | • 5x penalty to Entosis Link duration | ||
+ | |||
| structurehp=113,000 HP | | structurehp=113,000 HP | ||
+ | |||
+ | | armorhp=113,000 HP | ||
+ | | armorem=50 | ||
+ | | armortherm=35 | ||
+ | | armorkin=25 | ||
+ | | armorexp=20 | ||
+ | |||
| shieldhp=78,100 HP | | shieldhp=78,100 HP | ||
| shieldem=0 | | shieldem=0 | ||
+ | | shieldtherm=20 | ||
+ | | shieldkin=40 | ||
| shieldexp=50 | | shieldexp=50 | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| maxvelocity=75 m/sec | | maxvelocity=75 m/sec | ||
| inertia=0.044 | | inertia=0.044 | ||
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
| warptime=78.686 s | | warptime=78.686 s | ||
+ | |||
| targetrange=97.50 km | | targetrange=97.50 km | ||
+ | | maxlockedtargets=7 | ||
| sigradius=11,100 m | | sigradius=11,100 m | ||
− | | | + | | scanres=80 mm |
| sensortype=RADAR | | sensortype=RADAR | ||
| sensorvalue=41 points | | sensorvalue=41 points | ||
− | + | ||
− | | reqskills=*{{RequiredSkill|Capital Ships|I}} | + | | reqskills= * {{RequiredSkill|Capital Ships|I}} |
** {{RequiredSkill|Advanced Spaceship Command|V}} | ** {{RequiredSkill|Advanced Spaceship Command|V}} | ||
*** {{RequiredSkill|Spaceship Command|V}} | *** {{RequiredSkill|Spaceship Command|V}} | ||
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** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ** {{RequiredSkill|Tactical Weapon Reconfiguration|I}} | ||
*** {{RequiredSkill|Advanced Weapon Upgrades|V}} | *** {{RequiredSkill|Advanced Weapon Upgrades|V}} | ||
− | **** {{RequiredSkill|Weapon Upgrades| | + | **** {{RequiredSkill|Weapon Upgrades|IV}} |
***** {{RequiredSkill|Gunnery|II}} | ***** {{RequiredSkill|Gunnery|II}} | ||
* {{RequiredSkill|Jump Drive Operation|I}} | * {{RequiredSkill|Jump Drive Operation|I}} | ||
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*** {{RequiredSkill|Navigation|I}} | *** {{RequiredSkill|Navigation|I}} | ||
** {{RequiredSkill|Science|V}} | ** {{RequiredSkill|Science|V}} | ||
+ | | totaltraintime=107d 18h 28m 50s | ||
− | |||
| forumlinks= | | forumlinks= | ||
| wikireferences= | | wikireferences= |
Latest revision as of 19:47, 10 October 2023
RELATED UNI-WIKI REFERENCES
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The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. SHIP BONUSES
Amarr Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
- The Revelation is the Amarr Dreadnought-class capital ship and is designed for dealing damage to structures, larger subcaps and other capitals. The Revelation used to be considered a inferior dreadnought compared to the Gallente Moros and Minmatar Naglfar. This is no longer the case as of the Citadel release (May 2016), as it now has a much larger base capacitor, the guns drain less than Moros at max level and the new 4% bonus armor resistance is very useful. Its main benefit over the other dreadnaughts now comes from consuming no ammunition (if using T1 lasers), being able to instantly switch ranges and having the largest range with "short range" guns (Scorch XL can hit out to 80km).
- Fitted with high tracking guns and a tracking module or two this ship can track Battlecruisers and Battleships with ease, dealing between 1500 and 3200 dps to its targets. It can still hit Cruisers for a fraction of that.
- The addition of a Fleet Hangar and a Ship Maintenence hangar has made Dreadnought-class capital ships very well suited for use as a suitcase capital. A perfect traveling "suitcase" for nomadic groups.
Skills
- Amarr Dreadnought V
- Capital Energy Turret V
- Capital Pulse Laser Specialization IV (if using T2 guns, for that lovely Scorch XL)
- Perfect gunnery support skills
- Perfect tank support skills
- Jump Drive Calibration V
Tactics
No sub-article about Revelation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Revelation here.
Patch History
A long, long time ago... |
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19.01 Release - 2020-2-23 - "Bastions of War" update (Patch Notes)
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