Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Punisher: Difference between revisions

From EVE University Wiki
m 1 revision: Standard Frigates
Added quote introduced in the Revenant expansion (2024-11-12).
 
(74 intermediate revisions by 41 users not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 5/29/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
------------------------------------------------------------->
| shipid=597
| shipimg=Punisher.jpg
|shipid=597
| shipname=Punisher
|shipimg=Punisher.jpg
| class=Frigate
|shipname=Punisher
| grouping=Standard Frigates
|caption=Punisher
| hulltype=Punisher Class
|class=Frigate
| faction=Amarr Empire  
|grouping=Standard Frigates
| variations={{Ship|Vengeance}},{{Ship|Retribution}}
|hulltype=Punisher Class
| tech=  
|faction=Amarr Empire
| powergrid=67 MW
|race=Amarr
| cpu=140 tf
|roles=unspecified
| capacitor=400 GJ
|variations={{Ship|Vengeance}}, {{Ship|Retribution}}
| highs=4
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=0
| mediums=2
|powergrid=45 MW
| lows=5
|cpu=115 tf
| mass=1,190,000 kg
|capacitor=425 GJ
| volume=28,600
|highs=4
| cargohold=135
|turrets=3
| extrahold=
|launchers=0
| extraholdtype=
|mediums=2
| dronebay=
|lows=4
| bandwidth=
| quote=Harness the Good and punish the Evil.
|mass=1,047,000 kg
| quote_attribution=The Scriptures, Book I 1:14
|volume=28,600 m&#179;
| info=The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
|cargohold=135 m&#179;
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>
10% reduction in Small Energy Turret activation cost<br>
|dronebay=0 m&#179;
4% bonus to all armor resistances
|bandwidth=0 Mbit/sec
| structurehp=450 HP
| shieldhp=350 HP
|info=The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.
| shieldem=0
| shieldexp=50
|bonuses=<b>Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per skill level.</b>
| shieldkin=40
| shieldtherm=20
|structurehp=391 HP
| armorhp=500 HP
|shieldhp=391 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorem=50
|armorhp=469 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
| armorexp=20
| armorkin=25
|maxvelocity=287 m/s
| armortherm=35
|inertia=4.21
| maxvelocity=355 m/sec
|warpspeed=6 AU/s
| inertia=2.9
|warptime=6.11 s
| warpspeed=5 AU/s
| warptime=4.78 s
|targetrange=25 km
| targetrange=25.00 km
|sigradius=38 m
| sigradius=37 m
|maxlockedtargets=5
| maxlockedtargets=4
|sensortype=RADAR
| sensortype=RADAR
|sensorvalue=9 points
| sensorvalue=10 points
|scanres=610 mm
| scanres=640 mm
| reqskills=*{{RequiredSkill|Amarr Frigate|I}}
|reqskills=*Amarr Frigate III<small>8h 53m</small>
** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command I<small>8m</small>
|totaltraintime=0d 9h 1m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Punisher Punisher on Eve Online Wiki]<br>[http://www.google.com/search?sclient=psy-ab&hl=en&site=&source=hp&q=%22Punisher%22+site%3Aeve.battleclinic.com Battleclinic Punisher Fittings]
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=25m 0s
| forumlinks=
| wikireferences=[[Frigates]]<br>
| externallinks=[https://drive.google.com/file/d/1SV_sWWIinoheBaGZgL2nUVJGYwnsNJqJ/view T Sky's T1 Frigate Balance Report]
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


Line 78: Line 75:
------------------------------------------------------------------------------------------->
------------------------------------------------------------------------------------------->


==Summary==
== Summary ==
''You can write a summary for Punisher here.''
The Punisher is an Amarr [[Frigates#Damage Dealer|Combat Frigate]]. The Punisher has the most base hit points, turret hardpoints and powergrid of any Tech I frigate. The ship’s bonuses to armor resistances and laser capacitor cost reinforce these advantages, making it possible to fit the Punisher for extraordinary tank and damage output. Unfortunately, the Punisher is also unique among combat frigates in having only two mid slots, which means the ship can only fit a single tackle module alongside a propulsion module. The Punisher is also very slow (especially when fitted for armor tank). As a result, the Punisher is not a strong solo PvP ship; opponents can easily keep the Punisher pilot at a distance and escape tackle. Novice Amarr solo pilots are probably better served flying the [[Tormentor]]. On the other hand, the Punisher is popular in small-ship gangs and frigate fleets where it can play the role of general damage dealer or bait, and where fleetmates can provide tackle. The Punisher is also a durable PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. As a result, the Punisher is a great first frigate for new Unistas who want to learn about fitting, weapons, and defensive systems.


==Skills==
The Punisher is typically fit with small beam lasers, so that it can hit opponents at any range. By swapping crystal ammo on the fly, Punisher pilots can tune their optimal beam laser range between 8 and 25 km. A Punisher’s low slots are often filled with active or passive armor defense modules, and rig slots with armor rigs. The Punisher’s bonus to armor resistances pairs extremely well with frigate logistics, and a gang of Punishers and [[Inquisitor]]s can be tough to break.
''Further information about additional or recommended skills to pilot Punisher for a specific or it's common role(s) can be written here.''


==Fitting==
== Skills ==
''No tagged fittings for Punisher.''
* {{sk|Amarr Frigate}} for the armor resist bonus and {{sk|Hull Upgrades}} to fit a strong armor tank synergize very well. Higher resists make your logi's repairs on you stronger in fleets.
* [[Skills:Armor|Armor Compensation]] skills for each damage type to make armor resistance modules even more effective.
* {{sk|Capacitor Management}}, {{sk|Controlled Bursts}}, {{sk|Fuel Conservation}}, and {{sk|Amarr Frigate}} will all help with capacitor, as the Punisher is a very cap-hungry ship.


==Tactics==
== Tactics ==
''No sub-article about Punisher roles or piloting tactics. You can write them here.''
PvE-fitted Punishers follow the same basic pattern as other PvE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially {{sk|Capacitor Management}}, {{sk|Controlled Bursts}}, {{sk|Fuel Conservation}}, and {{sk|Amarr Frigate}}.


==Notes==
PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy. One thing to note is that the Punisher lacks a damage bonus for any particular weapons system, so counterintuitively it is not uncommon to see autocannons or blasters fitted onto Punishers in a fleet.
''You can write additional notes for Punisher here.''
 
In solo PvP, you will almost always lack range control given you only have 2 mid-slots (no room for a web) so your initial positioning is everything.
 
== Notes ==
''You can add notes here.''


{{ShipsMatrix}}
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
 
[[Category:Ship Database]]
[[Category:Standard Frigates]]