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Punisher: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 5/29/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=597
| shipimg=Punisher.jpg
|shipid=597
| shipname=Punisher
|shipimg=Punisher.jpg
| class=Frigate
|shipname=Punisher
| grouping=Standard Frigates
|caption=Punisher
| hulltype=Punisher Class
|class=Frigate
| faction=Amarr Empire  
|grouping=Standard Frigates
| variations={{Ship|Vengeance}},{{Ship|Retribution}}
|hulltype=Punisher Class
| tech=  
|faction=Amarr Empire
| powergrid=67 MW
|race=Amarr
| cpu=140 tf
|roles=unspecified
| capacitor=400 GJ
|variations={{Ship|Vengeance}}, {{Ship|Retribution}}
| highs=4
| turrets=4
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=0
| mediums=2
|powergrid=45 MW
| lows=5
|cpu=115 tf
| mass=1,190,000 kg
|capacitor=425 GJ
| volume=28,600
|highs=4
| cargohold=135
|turrets=3
| extrahold=
|launchers=0
| extraholdtype=
|mediums=2
| dronebay=
|lows=4
| bandwidth=
| quote=Harness the Good and punish the Evil.
|mass=1,047,000 kg
| quote_attribution=The Scriptures, Book I 1:14
|volume=28,600 m&#179;
| info=The Punisher is considered by many to be one of the best Amarr frigates in existence. As evidenced by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels. With its damage output, however, it is also perfectly capable of punching its way right through unwary opponents.
|cargohold=135 m&#179;
| bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>
10% reduction in Small Energy Turret activation cost<br>
|dronebay=0 m&#179;
4% bonus to all armor resistances
|bandwidth=0 Mbit/sec
| structurehp=450 HP
| shieldhp=350 HP
|info=The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations.
| shieldem=0
| shieldexp=50
|bonuses=<b>Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per skill level.</b>
| shieldkin=40
| shieldtherm=20
|structurehp=391 HP
| armorhp=500 HP
|shieldhp=391 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorem=50
|armorhp=469 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
| armorexp=20
| armorkin=25
|maxvelocity=287 m/s
| armortherm=35
|inertia=4.21
| maxvelocity=355 m/sec
|warpspeed=6 AU/s
| inertia=2.9
|warptime=6.11 s
| warpspeed=5 AU/s
| warptime=4.78 s
|targetrange=25 km
| targetrange=25.00 km
|sigradius=38 m
| sigradius=37 m
|maxlockedtargets=5
| maxlockedtargets=4
|sensortype=RADAR
| sensortype=RADAR
|sensorvalue=9 points
| sensorvalue=10 points
|scanres=610 mm
| scanres=640 mm
| reqskills=*{{RequiredSkill|Amarr Frigate|I}}
|reqskills=*Amarr Frigate III<small>8h 53m</small>
** {{RequiredSkill|Spaceship Command|I}}
**Spaceship Command I<small>8m</small>
|totaltraintime=0d 9h 1m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Punisher Punisher on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=25m 0s
| forumlinks=
| wikireferences=[[Frigates]]<br>
| externallinks=[https://drive.google.com/file/d/1SV_sWWIinoheBaGZgL2nUVJGYwnsNJqJ/view T Sky's T1 Frigate Balance Report]
| highlights1=
| highlights2=
| highlights3=
| highlights4=
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==Summary==
== Summary ==
With its many low slots for armor tank and a bonus to armor resistances, the punisher is known as the toughest t1 frigate around, but one that won't win any speed races. It is hampered in the tackling role by only having 2 mid slots, meaning it can only fit a single tackle module alongside the obligatory propulsion module, and it is slow for a tackler, but if a tank fitted punisher gets in to scram range of you then it takes a lot of effort to get rid of it again.
The Punisher is an Amarr [[Frigates#Damage Dealer|Combat Frigate]]. The Punisher has the most base hit points, turret hardpoints and powergrid of any Tech I frigate. The ship’s bonuses to armor resistances and laser capacitor cost reinforce these advantages, making it possible to fit the Punisher for extraordinary tank and damage output. Unfortunately, the Punisher is also unique among combat frigates in having only two mid slots, which means the ship can only fit a single tackle module alongside a propulsion module. The Punisher is also very slow (especially when fitted for armor tank). As a result, the Punisher is not a strong solo PvP ship; opponents can easily keep the Punisher pilot at a distance and escape tackle. Novice Amarr solo pilots are probably better served flying the [[Tormentor]]. On the other hand, the Punisher is popular in small-ship gangs and frigate fleets where it can play the role of general damage dealer or bait, and where fleetmates can provide tackle. The Punisher is also a durable PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. As a result, the Punisher is a great first frigate for new Unistas who want to learn about fitting, weapons, and defensive systems.


The punisher has a bonus to energy weapon capacitor, but not to damage, so it's not uncommon to see punishers fit with autocannons to do similar damage, but leave more capacitor free to power armor repairers.
The Punisher is typically fit with small beam lasers, so that it can hit opponents at any range. By swapping crystal ammo on the fly, Punisher pilots can tune their optimal beam laser range between 8 and 25 km. A Punisher’s low slots are often filled with active or passive armor defense modules, and rig slots with armor rigs. The Punisher’s bonus to armor resistances pairs extremely well with frigate logistics, and a gang of Punishers and [[Inquisitor]]s can be tough to break.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Punisher for a specific or it's common role(s) can be written here.''
* {{sk|Amarr Frigate}} for the armor resist bonus and {{sk|Hull Upgrades}} to fit a strong armor tank synergize very well. Higher resists make your logi's repairs on you stronger in fleets.
* [[Skills:Armor|Armor Compensation]] skills for each damage type to make armor resistance modules even more effective.
* {{sk|Capacitor Management}}, {{sk|Controlled Bursts}}, {{sk|Fuel Conservation}}, and {{sk|Amarr Frigate}} will all help with capacitor, as the Punisher is a very cap-hungry ship.


==Fitting==
== Tactics ==
{{Fittings
PvE-fitted Punishers follow the same basic pattern as other PvE frigates: fit a minimal active tank, an afterburner, and the biggest bonused guns you can. The Punisher’s tank and damage output make it a great beginner's PvE ship, except for one problem: the ship consumes cap like there is no tomorrow, especially when using an armor repairer. Novice Punisher pilots can address this by focusing their skill training on capacitor skills, and especially {{sk|Capacitor Management}}, {{sk|Controlled Bursts}}, {{sk|Fuel Conservation}}, and {{sk|Amarr Frigate}}.
|name=Punisher, PvE Mission Basic


|low=
PvP Punishers can play a variety of different roles in fleets and gangs--as traditional damage-dealers, as bait, as anti-support or anti-drone techs, just to name a few. Check with your FC on how your PvP Punisher fits into your fleet’s strategy. One thing to note is that the Punisher lacks a damage bonus for any particular weapons system, so counterintuitively it is not uncommon to see autocannons or blasters fitted onto Punishers in a fleet.
Damage Control I<br>
Small Armor Repairer I<br>
Capacitor Power Relay I<br>
Heat Sink I<br>
|mid=
1MN Afterburner I<br>
Cap Recharger I<br>
|high=
Dual Light Pulse Laser I<br>
Dual Light Pulse Laser I<br>
Dual Light Pulse Laser I<br>
Small Nosferatu I<br>


|charges=
In solo PvP, you will almost always lack range control given you only have 2 mid-slots (no room for a web) so your initial positioning is everything.
Multifrequency S<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>


|recommended1=
== Notes ==
Acceleration Control I<br>
''You can add notes here.''
Afterburner II<br>
Amarr Frigate III<br>
Controlled Bursts II<br>
Energy Emission Systems I<br>
Energy Grid Upgrades II<br>
Energy Management II<br>


|recommended2=
{{ShipsMatrix}}
Energy Systems Operation II<br>
Evasive Maneuvering I<br>
Gunnery III<br>
Hull Upgrades II<br>
Mechanic II<br>
Motion Prediction II<br>
Rapid Firing II<br>
 
|recommended3=
Repair Systems II<br>
Sharpshooter II<br>
Small Energy Turret III<br>
Targeting II<br>
Weapon Upgrades I<br>
 
|notes=
}}


{{Fittings
[[Category:Ship Database]]
|name=Punisher, PvP Tackler Basic
[[Category:Standard Frigates]]
 
|low=
Damage Control I<br>
400mm Reinforced Steel Plates I<br>
Micro Auxiliary Power Core I<br>
Adaptive Nano Plating I<br>
|mid=
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
|high=
Gatling Pulse Laser I<br>
Gatling Pulse Laser I<br>
Gatling Pulse Laser I<br>
[empty high slot]<br>
 
|charges=
Standard S<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
 
|recommended1=
Acceleration Control III<br>
Afterburner III<br>
Amarr Frigate III<br>
Controlled Bursts III<br>
Energy Management III<br>
Energy Systems Operation III<br>
Evasive Maneuvering III<br>
 
|recommended2=
Gunnery III<br>
High Speed Maneuvering III<br>
Hull Upgrades III<br>
Mechanic III<br>
Motion Prediction III<br>
Propulsion Jamming III<br>
Rapid Firing III<br>
 
|recommended3=
Sharpshooter III<br>
Signature Analysis III<br>
Small Energy Turret III<br>
Targeting III<br>
Warp Drive Operation III<br>
Weapon Upgrades I<br>
 
|notes=* The MWD can be switched to an AB for better speed tanking, however this will make catching up to any ship with a MWD difficult unless it is already tackled by fleetmates.
}}
 
==Tactics==
''No sub-article about Punisher roles or piloting tactics. You can write them here.''
 
==Notes==
This vessel qualifies for the University [[Ship Replacement Program]].
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]