Difference between revisions of "Probe"
(→Notes) |
m (Remove ecmprio= attribute) |
||
(48 intermediate revisions by 35 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 6/2/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=586 | |
− | + | | shipimg=Probe.jpg | |
− | + | | shipname=Probe | |
− | + | | class=Frigate | |
− | + | | grouping=Standard Frigates | |
− | + | | hulltype=Probe Class | |
− | + | | faction=Minmatar Republic | |
− | + | | variations= {{Ship|Cheetah}}, {{Ship|Probe Fleet Issue}} | |
− | + | | tech= | |
− | + | | powergrid=25 MW | |
− | + | | cpu=240 tf | |
− | + | | capacitor=235 GJ | |
− | + | | highs=3 | |
− | + | | turrets=2 | |
− | + | | launchers=2 | |
− | + | | mediums=4 | |
− | + | | lows=3 | |
− | + | | mass=1,123,000 kg | |
− | + | | volume=19,500 m³ | |
− | + | | cargohold=400 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay=35 m³ | |
− | + | | bandwidth=15 Mbit/sec | |
− | + | | info=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat. | |
− | + | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br> | |
− | + | | structurehp=225 HP | |
− | + | | shieldhp=300 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=300 HP | |
− | + | | armorem=60 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=360 m/sec | |
− | + | | inertia=3.58 | |
− | + | | warpspeed=5 AU/s | |
− | + | | warptime=5.57 s | |
− | + | | targetrange=32.50 km | |
− | + | | sigradius=38 m | |
− | + | | maxlockedtargets=4 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=9 points | |
− | + | | scanres=465 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Frigate|I}} | |
− | + | ** {{RequiredSkill|Spaceship Command|I}} | |
− | |||
− | |||
− | |||
− | |||
− | **Spaceship Command I | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | | totaltraintime=25m 0s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
Line 78: | Line 71: | ||
-------------------------------------------------------------------------------------------> | -------------------------------------------------------------------------------------------> | ||
− | ==Summary== | + | == Summary == |
− | The Probe is the Minmatar exploration | + | The Probe is the Minmatar [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Probe receives skill-dependent bonuses to scanner probe strength. The Probe excels at locating cosmic signatures in all security levels of space. The Probe also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Probe pilot crack exploration sites. With these two bonuses, the Probe is a strong starter frigate for Minmatar pilots interested in [[Exploration]]. And while Probe pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Cheetah]]), there isn’t much exploration content that the Probe can’t complete. |
− | + | The Probe has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Probe’s mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow. | |
− | + | The exploration Probe is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Probe cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed. | |
− | + | Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Probe a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Probe that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Probe can be made into a low-sec courier that can evade insta-pointing gate camps. | |
− | |||
− | |||
− | |||
− | + | The Probe can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway. | |
− | |||
− | == | + | == Skills == |
− | + | While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength. | |
− | == | + | == Tactics == |
− | + | New exploration Probe pilots should read the UniWiki guides to [[Exploration]] and [[Bookmarks]], as well as attend [[Bookmarks (CORE class)]] and [[Exploration (CORE class)]], to learn tips and tricks from veteran explorers. | |
+ | |||
+ | == Notes == | ||
+ | ''You can add notes here.'' | ||
+ | |||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''YC118.8 v.1.0 – Build: 1077233 – 13.09.16''' | ||
+ | *Probe Ship Model Redesign | ||
+ | '''March 2016 v.1.0 – Build: 1030955 – 08.03.16''' | ||
+ | *Removed black artifacts from the sails of the Minmatar Frigates Slasher, Stiletto and Probe. | ||
+ | '''Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16''' | ||
+ | *Duct tape to the rescule! The middle right booster on the Minmatar Frigates Probe and Cheetah is now aligned correctly. | ||
+ | *Modified the textures used on the sail area of the Probe frigate. | ||
+ | '''Odyssey v.1.0 - Build: 584903 - 04.16.13''' | ||
+ | *The Magnate, Heron, Imicus and Probe now give a bonus to virus strength for both Data Analyzers and Relic Analyzers. This replaces their previous bonus to access chance. | ||
+ | '''Retribution v.1.0 – Build: 476047 – 04.12.12''' | ||
+ | *Minmatar Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time | ||
+ | *Slot layout: 3 H, 4 M, 3 L, 2 turrets, 2 launchers | ||
+ | *Fittings: 25 PWG, 240 CPU | ||
+ | *Defense (shields / armor / hull): 300 / 300 / 225 | ||
+ | *Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.8 | ||
+ | *Mobility (max velocity / agility / mass / align time): 360 / 3.58 / 1123000 / 3.76 s | ||
+ | *Drones (bandwidth / bay): 15 / 35 | ||
+ | *Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4 | ||
+ | *Sensor strength: 9 Ladar | ||
+ | *Signature radius: 38 | ||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | ||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Standard Frigates]] |
Latest revision as of 18:29, 4 April 2023
RELATED UNI-WIKI REFERENCES
|
The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Probe is the Minmatar Exploration Frigate. Like all Tech I exploration frigates, the Probe receives skill-dependent bonuses to scanner probe strength. The Probe excels at locating cosmic signatures in all security levels of space. The Probe also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Probe pilot crack exploration sites. With these two bonuses, the Probe is a strong starter frigate for Minmatar pilots interested in Exploration. And while Probe pilots eventually skill into Tech II Covert Ops exploration ships (like the Cheetah), there isn’t much exploration content that the Probe can’t complete.
The Probe has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Probe’s mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow.
The exploration Probe is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Probe cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Probe a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Probe that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Probe can be made into a low-sec courier that can evade insta-pointing gate camps.
The Probe can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.
Skills
While it is possible to explore with very minimal skills, having at least Astrometrics III, Astrometric Rangefinding II, Archaeology II, and Hacking II will make exploring much more enjoyable. Power Grid Management III and Jury Rigging I will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.
Tactics
New exploration Probe pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarks (CORE class) and Exploration (CORE class), to learn tips and tricks from veteran explorers.
Notes
You can add notes here.
Patch History
A long, long time ago... |
---|
YC118.8 v.1.0 – Build: 1077233 – 13.09.16
March 2016 v.1.0 – Build: 1030955 – 08.03.16
Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16
Odyssey v.1.0 - Build: 584903 - 04.16.13
Retribution v.1.0 – Build: 476047 – 04.12.12
|