Difference between revisions of "Maulus"

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* SHIP ATTRIBUTES SECTION (last update : 2014-06-01)
* SHIP ATTRIBUTES SECTION (last update : 03.28.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=609
+
| shipimg=Maulus.jpg
|shipid=609
+
| shipname=Maulus
|shipimg=Maulus.jpg
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| class=Frigate
|shipname=Maulus
+
| grouping=Standard Frigates
|caption=Maulus
+
| hulltype=Maulus Class
|class=Frigate
+
| faction=Gallente Federation  
|grouping=Standard Frigates
+
| variations={{Ship|Maulus Navy Issue}}, {{Ship|Keres}}
|hulltype=Maulus Class
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| tech=  
|faction=Gallente Federation
 
|race=Gallente
 
|roles=Electronic Warfare
 
|variations={{Ship|Keres}}
 
 
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
|powergrid=28 MW
 
|cpu=230 tf
 
|capacitor=275 GJ
 
|highs=2
 
|turrets=2
 
|launchers=0
 
|mediums=4
 
|lows=3
 
 
|mass=1,063,000 kg
 
|volume=23,000 m&#179;
 
|cargohold=275 m&#179;
 
 
|dronebay=30 m&#179;
 
|bandwidth=20 Mbit/sec
 
 
|info=The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
 
 
|bonuses=<b>Traits:</b><br><b>Gallente Frigate skill bonus per level:</b><br>7.5% bonus to Remote Sensor Dampener effectiveness<br>10% reduction to Remote Sensor Dampeners' capacitor need
 
 
|structurehp=400 HP
 
|shieldhp=300 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
 
|armorhp=350 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
 
 
|maxvelocity=375 m/s
 
|inertia=3.25
 
|warpspeed=6 AU/s
 
|warptime=6.01 s
 
 
|targetrange=64.5 km
 
|sigradius=40 m
 
|maxlockedtargets=6
 
|sensortype=Magnetometric
 
|sensorvalue=16 points
 
|scanres=520 mm
 
 
|reqskills=*Gallente Frigate I<small>16m</small>
 
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 0h 24m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Maulus Maulus on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| powergrid=28 MW
 +
| cpu=230 tf
 +
| capacitor=275 GJ
 +
 +
| highs=2
 +
| turrets=2
 +
| launchers=0
 +
| mediums=4
 +
| lows=3
 +
 +
| mass=1,063,000 kg
 +
| volume=23,000 m³
 +
 +
| cargohold=275 m³
 +
| extraholdtype=
 +
| extrahold=
 +
 +
| dronebay=30 m³
 +
| bandwidth=20 Mbit/sec
 +
 +
| quote=Control what your opponent sees and you control the battlefield.
 +
| quote_attribution=Duvolle Laboratories white paper
 +
| info=The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
 +
| bonuses= <b>Gallente Frigate bonuses (per skill level):</b><br>
 +
7.5% bonus to Remote Sensor Dampener effectiveness<br>
 +
10% reduction in Remote Sensor Dampener activation cost
 +
 +
| structurehp=400 HP
 +
 +
| armorhp=350 HP
 +
| armorem=50
 +
| armortherm=35
 +
| armorkin=35
 +
| armorexp=10
 +
 +
| shieldhp=300 HP
 +
| shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 +
| shieldexp=50
 +
 +
| maxvelocity=375 m/sec
 +
| inertia=3.25
 +
| warpspeed=5 AU/s
 +
| warptime=4.79 s
 +
 +
| targetrange=64.50 km
 +
| sigradius=40 m
 +
| maxlockedtargets=6
 +
| sensortype=Magnetometric
 +
| sensorvalue=16 points
 +
| scanres=520 mm
 +
 +
| reqskills= * {{RequiredSkill|Gallente Frigate|I}}
 +
** {{RequiredSkill|Spaceship Command|I}}
 +
| totaltraintime=25m 0s
 +
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
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| highlights2=
 +
| highlights3=
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| highlights4=
 
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==Summary==
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== Summary ==
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. There are 4 mid and 3 low slots plus a larger than normal drone bay. It can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
+
The Maulus is the Gallente [[Frigates#Electronic Warfare|Electronic Warfare Frigate]], specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful [[EWAR]] ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training {{sk|Gallente Frigate|I}} and {{sk|Sensor Linking|I}}. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced EWAR ships, like the [[Celestis]] and [[Keres]].
 +
 
 +
The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
 +
 
 +
The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.
 +
 
 +
== Skills ==
 +
{{Sk|Acceleration Control|II}}<br>
 +
{{Sk|Afterburner|III}}<br>
 +
{{Sk|Capacitor Emission Systems|I}}<br>
 +
{{Sk|Capacitor Management|III}}<br>
 +
{{Sk|Capacitor Systems Operation|III}}<br>
 +
{{Sk|Light Drone Operation|III}}<br>
 +
{{Sk|Medium Drone Operation|III}}<br>
 +
{{Sk|CPU Management|IV}}<br>
 +
{{Sk|Controlled Bursts|III}}<br>
 +
{{Sk|Drones|III}}<br>
 +
{{Sk|Drone Avionics|III}}<br>
 +
{{Sk|Electronics Upgrades|I}}<br>
 +
{{Sk|Electronic Warfare|III}}<br>
 +
{{Sk|Evasive Maneuvering|II}}<br>
 +
{{Sk|Frequency Modulation|III}}<br>
 +
{{Sk|Fuel Conservation|III}}<br>
 +
{{Sk|Gallente Frigate|IV}}<br>
 +
{{Sk|Gunnery|III}}<br>
 +
{{Sk|Hull Upgrades|III}}<br>
 +
{{Sk|Long Distance Jamming|III}}<br>
 +
{{Sk|Long Range Targeting|III}}<br>
 +
{{Sk|Mechanics|III}}<br>
 +
{{Sk|Motion Prediction|III}}<br>
 +
{{Sk|Navigation|III}}<br>
 +
{{Sk|Rapid Firing|III}}<br>
 +
{{Sk|Sensor Linking|III}}<br>
 +
{{Sk|Sharpshooter|III}}<br>
 +
{{Sk|Signature Analysis|III}}<br>
 +
{{Sk|Small Hybrid Turret|III}}<br>
 +
{{Sk|Target Management|III}}<br>
 +
{{Sk|Warp Drive Operation|III}}<br>
 +
 
 +
== Tactics ==
 +
New Maulus pilots should read the [[Electronic warfare#EWAR Tactics|tactics section of the EWAR article]], and attend an [[EWAR (CORE class)]]; these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:
  
 +
* '''Warp into an engagement after your fleetmates.''' If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.
  
==Skills==
+
* '''Know your operating range, and keep that distance from your opponents.''' Dampeners have the greatest impact inside their optimal range, but they still work well within falloff. Even at a range of (optimal + ½ falloff), a dampener is 85% effective, and so that is a good operating range limit for the Maulus.
Acceleration Control II<br>
 
Afterburner III<br>
 
Combat Drone Operation III<br>
 
Controlled Bursts III<br>
 
Drones III<br>
 
Electronics IV<br>
 
Electronics Upgrades I<br>
 
Electronic Warfare III<br>
 
Energy Emission Systems I<br>
 
Energy Management III<br>
 
Energy Systems Operation III<br>
 
Evasive Maneuvering II<br>
 
Frequency Modulation III<br>
 
Fuel Conservation III<br>
 
Gallente Frigate IV<br>
 
Gunnery III<br>
 
Hull Upgrades III<br>
 
Long Distance Jamming III<br>
 
Long Range Targeting III<br>
 
Mechanic III<br>
 
Motion Prediction III<br>
 
Navigation III<br>
 
Rapid Firing III<br>
 
Scout Drone Operation III<br>
 
Sensor Linking III<br>
 
Sharpshooter III<br>
 
Signature Analysis III<br>
 
Small Hybrid Turret III<br>
 
Targeting III<br>
 
Warp Drive Operation III<br>
 
  
==Fitting==
+
* '''Be choosy about your damps targets.''' Damps work best against opponents that work from range. Opposing EWAR, logistics, missile boats, and snipers are all priority damps targets. Scan resolution dampening can also work well against large targets with slow lock speeds. On the other hand, short-range brawlers, and small ships that can warp out and back won’t be affected as much by damps.
<!-- {{:Gallente Basic Ship and Skill Guide|Maulus}} -->
 
{{ShipFitting|
 
ship=Maulus|
 
shipTypeID=609|
 
fitName=PvP Damp Basic|
 
fitID=PvP-Damp-Basic|
 
high1name=125mm Railgun I|
 
high1typeID=10678|
 
high2name=125mm Railgun I|
 
high2typeID=10678|
 
mid1name=1MN Afterburner I|
 
mid1typeID=439|
 
mid2name=Remote Sensor Dampener I|
 
mid2typeID=1968|
 
mid3name=Remote Sensor Dampener I|
 
mid3typeID=1968|
 
mid4name=open|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Signal Amplifier I|
 
low2typeID=1986|
 
low3name=open|
 
drone1name=Warrior I x6|
 
drone1typeID=2486|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Targeting Range Dampening Script x1|
 
charge1typeID=29015|
 
charge2name=Scan Resolution Dampening Script x1|
 
charge2typeID=29013|
 
charge3name=Lead Charge S x1|
 
charge3typeID=218|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=PRE-RET 1.0|
 
shipDNA=609:10678;2:439;1:1968;2:1986;1:2046;1:2486;6:218;1:29013;1:29015;1::|
 
skills=Acceleration Control II</li><li>Afterburner III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>Drones III</li><li>Electronics IV</li><li>Electronics Upgrades I</li><li>Electronic Warfare III</li><li>Energy Emission Systems I</li><li>Energy Management III</li><li>Energy Systems Operation III</li><li>Evasive Maneuvering II</li><li>Frequency Modulation III</li><li>Fuel Conservation III</li><li>Gallente Frigate IV</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Long Distance Jamming III</li><li>Long Range Targeting III</li><li>Mechanic III</li><li>Motion Prediction III</li><li>Navigation III</li><li>Rapid Firing III</li><li>Scout Drone Operation III</li><li>Sensor Linking III</li><li>Sharpshooter III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Targeting III</li><li>Warp Drive Operation III|
 
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}}    {{ShipFitting|
 
ship=Maulus|
 
shipTypeID=609|
 
fitName=PvP Damp Fleet|
 
fitID=PvP-Damp-Fleet|
 
high1name=75mm Prototype Gauss Gun|
 
high1typeID=7247|
 
high2name=75mm Prototype Gauss Gun|
 
high2typeID=7247|
 
mid1name=Experimental 1MN Afterburner I|
 
mid1typeID=6003|
 
mid2name=Phased Muon Sensor Disruptor I|
 
mid2typeID=5302|
 
mid3name=Phased Muon Sensor Disruptor I|
 
mid3typeID=5302|
 
mid4name=F-90 Positional Sensor Subroutines|
 
mid4typeID=6160|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=200mm Reinforced Rolled Tungsten Plates I|
 
low2typeID=11349|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
drone1name=Warrior II x6|
 
drone1typeID=2488|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Targeting Range Dampening Script x1|
 
charge1typeID=29015|
 
charge2name=Scan Resolution Dampening Script x1|
 
charge2typeID=29013|
 
charge3name=Scan Resolution Script x1|
 
charge3typeID=29011|
 
charge4name=Iron Charge S x1|
 
charge4typeID=215|
 
charge5name=open|
 
rig1name=Small Ionic Field Projector I|
 
rig1typeID=31274|
 
rig2name=Small Inverted Signal Field Projector I|
 
rig2typeID=31262|
 
rig3name=Small Particle Dispersion Projector I|
 
rig3typeID=31298|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=609:7247;2:5302;2:6003;1:6160;1:2048;1:11269;1:11349;1:31262;1:31274;1:31298;1:2488;6:215;1:29011;1:29013;1:29015;1::|
 
skills=|
 
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}}
 
  
==Tactics==
+
* '''Remember to launch your drones.''' Once you’ve positioned your ship and evaluated your damps targets, get your combat drones in on the action.
* Since you chose to fly a Maulus, you probably will be doing damp(EWAR) in a PvP fleet. Your role is to damp the enemy and hopefully help your fellow unistas getting close to the enemy without getting blown up.  
 
* In a fleet don't try to fly solo, but try to remain close too your bigger buddies and damp out of the enemy. Your optimal range with a script is 30 km and falloff is 60 km, so keep your distance from the enemy! Set your keep at range at 30 km for optimal range and sit back and watch the damping commence.
 
* The key is to use your Scripts properly;
 
The F-90 Positional Sensor is normally ran with Scan Resolution Scripts to get the lock in first for the anti EWAR role, this changes to Range Scripts if camping a gate to ensure a lock any snipers that may try to harass.
 
  
Use one Range Script and one Scan Strength Script in the Damps to improve shutting down a single important target, (this avoids any stacking penalties)
+
* '''If you get into trouble, warp away.''' Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.
  
If flying in a well organised EWAR squad it can be worth switching to double Scan Strength Scripts and damping the targets that the ECM call Jammed, this extended re-lock time coupled with the 20 seconds they will spend jammed from the ECM will keep more targets out of the fight for longer but does involve more work and better co-ordination within the EWAR squad.
+
:”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.
  
Double Range Dampening Scripts are more situational, they are good to defend against Snipers and Kiting fleets but will more often than not force a disengage rather than help secure any kills.
+
More information on EWAR tactics, and specifically on remote sensor dampening, are available in the [[Electronic Warfare|EWAR article]].
  
==Notes==
+
== Notes ==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
+
''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:WikiContest]]
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[[Category:Ship Database]]
 +
[[Category:Standard Frigates]]

Latest revision as of 22:56, 16 November 2024

EVE University Database
 
Ship Database
Maulus
Maulus
Gallente Federation
Gallente Federation
Standard Frigates
Maulus Class
RELATED UNI-WIKI REFERENCES
Control what your opponent sees and you control the battlefield.
– Duvolle Laboratories white paper


The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Remote Sensor Dampener effectiveness
10% reduction in Remote Sensor Dampener activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Maulus Navy Issue
Maulus Navy Issue.jpg
CornerTFs.png
Maulus Navy Issue
Faction Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png35 MW Icon cpu.png150 tf
Icon velocity.png315 m/sec
Icon capacity.png275 m³
, Keres
Keres.jpg
CornerT2s.png
Keres
Electronic Attack Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png33 MW Icon cpu.png205 tf
Icon velocity.png350 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
28 MW
CPU
cpu output
230 tf
Capacitor
capacitor
275 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,063,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
275 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maulus is the Gallente Electronic Warfare Frigate, specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training Gallente Frigate I and Sensor Linking I. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced EWAR ships, like the Celestis and Keres.

The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.

The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.

Skills

Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Light Drone Operation III
Medium Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Drone Avionics III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III

Tactics

New Maulus pilots should read the tactics section of the EWAR article, and attend an EWAR (CORE class); these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:

  • Warp into an engagement after your fleetmates. If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.
  • Know your operating range, and keep that distance from your opponents. Dampeners have the greatest impact inside their optimal range, but they still work well within falloff. Even at a range of (optimal + ½ falloff), a dampener is 85% effective, and so that is a good operating range limit for the Maulus.
  • Be choosy about your damps targets. Damps work best against opponents that work from range. Opposing EWAR, logistics, missile boats, and snipers are all priority damps targets. Scan resolution dampening can also work well against large targets with slow lock speeds. On the other hand, short-range brawlers, and small ships that can warp out and back won’t be affected as much by damps.
  • Remember to launch your drones. Once you’ve positioned your ship and evaluated your damps targets, get your combat drones in on the action.
  • If you get into trouble, warp away. Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.
”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.

More information on EWAR tactics, and specifically on remote sensor dampening, are available in the EWAR article.

Notes

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