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| <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> |
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| | <!----------------------------------------------------------- |
| <!-----------------------------------------------------------
| | * SHIP ATTRIBUTES SECTION (last update : 15/10/2019) |
| * SHIP ATTRIBUTES SECTION (last update : 30.03.2013)
| | ------------------------------------------------------------- |
| -------------------------------------------------------------
| | * on editing the attributes, please make sure that you don't |
| * on editing the attributes, please make sure that you don't
| | * leave/mistype any tags required. please follow the same |
| * leave/misstype any tags required. please follow the same
| | * format below and edit only the values (after the = sign). |
| * format below and edit only the values (after the = sign).
| | -------------------------------------------------------------> |
| ------------------------------------------------------------->
| | | shipid=626 |
|
| | | shipimg=Vexor.jpg |
| |shipid=626
| | | shipname=Vexor |
| |shipimg=Vexor.jpg
| | | class=Cruiser |
| |shipname=Vexor
| | | grouping=Standard Cruisers |
| |caption=Vexor
| | | hulltype=Vexor Class |
| |class=Cruiser
| | | faction=Gallente Federation |
| |grouping=Standard Cruisers
| | | variations={{Ship|Guardian-Vexor}},{{Ship|Ishtar}},{{Ship|Vexor Navy Issue}} |
| |hulltype=Vexor Class
| | | tech= |
| |faction=Gallente Federation
| | | powergrid=700 MW |
| |race=Gallente
| | | cpu=300 tf |
| |roles=unspecified
| | | capacitor=1,450 GJ |
| |variations={{Ship|Ishtar}}, {{Ship|Vexor Navy Issue}}, {{Ship|Guardian-Vexor}}
| | | highs=4 |
|
| | | turrets=4 |
| |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| | | launchers=0 |
|
| | | mediums=4 |
| |powergrid=800 MW
| | | lows=5 |
| |cpu=300 tf
| | | mass=11,100,000 kg |
| |capacitor=1,450 GJ
| | | volume=115,000 m³ |
| |highs=4
| | | cargohold=480 m³ |
| |turrets=4
| | | extrahold= |
| |launchers=0
| | | extraholdtype= |
| |mediums=4
| | | dronebay=125 m³ |
| |lows=5
| | | bandwidth=75 Mbit/sec |
|
| | | quote=Drones don't replace pilots, they make them unstoppable. |
| |mass=11,310,000 kg
| | | quote_attribution=Roni Darieux |
| |volume=115,000 m³
| | | info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. |
| |cargohold=480 m³
| | | bonuses=<b>Gallente Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to Drone hitpoints, damage and mining yield<br> |
|
| | | structurehp=2,000 HP |
| |dronebay=125 m³
| | | shieldhp=1,100 HP |
| |bandwidth=75 Mbit/sec
| | | shieldem=0 |
|
| | | shieldexp=50 |
| |info=The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks.
| | | shieldkin=40 |
|
| | | shieldtherm=20 |
| |bonuses=<b>Traits:</b><br><b>Gallente Cruiser skill bonus per level:</b><br>5% bonus to Medium Hybrid Turret damage<br>10% bonus to drone hitpoints, damage and mining yield
| | | armorhp=2,000 HP |
|
| | | armorem=50 |
| |structurehp=2,000 HP
| | | armorexp=10 |
| |shieldhp=1,100 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| | | armorkin=35 |
| |armorhp=2,000 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
| | | armortherm=35 |
|
| | | maxvelocity=195 m/sec |
| |maxvelocity=205 m/s
| | | inertia=0.56 |
| |inertia=0.53
| | | warpspeed=4 AU/s |
| |warpspeed=3 AU/s
| | | warptime=8.62 s |
| |warptime=8.58 s
| | | targetrange=52.50 km |
|
| | | sigradius=145 m |
| |targetrange=52.5 km
| | | maxlockedtargets=6 |
| |sigradius=145 m
| | | sensortype=Magnetometric |
| |maxlockedtargets=6
| | | sensorvalue=16 points |
| |sensortype=Magnetometric
| | | scanres=280 mm |
| |sensorvalue=16 points
| | | reqskills=*{{RequiredSkill|Gallente Cruiser|I}} |
| |scanres=280 mm
| | ** {{RequiredSkill|Spaceship Command|II}} |
|
| | ** {{RequiredSkill|Gallente Destroyer|III}} |
| |reqskills=*Gallente Cruiser I<small>41m</small>
| | *** {{RequiredSkill|Gallente Frigate|III}} |
| **Spaceship Command II<small>47m</small> | | **** {{RequiredSkill|Spaceship Command|I}} |
| **Gallente Destroyer III<small>8h 53m</small> | |
| ***Gallente Frigate III<small>8h 53m</small> | |
| ****Spaceship Command I<small>8m</small> | |
| |totaltraintime=19h 22m
| |
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| |
| |forumlinks=
| |
| |wikireferences=
| |
| |externallinks=[http://wiki.eveonline.com/en/wiki/Vexor Vexor on Eve Online Wiki]<br>
| |
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| |
| |highlights1=
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| |highlights2=
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| |highlights3=
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| |highlights4=
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| |
|
| | | totaltraintime=19h 15m 30s |
| | | forumlinks= |
| | | wikireferences= |
| | | externallinks= |
| | | highlights1= |
| | | highlights2= |
| | | highlights3= |
| | | highlights4= |
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| ==Summary== | | == Summary == |
| The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked. | | The Vexor is a dedicated drone boat. It has 75mb of drone bandwidth, allowing it to field a mixed flight of medium and heavy drones at a time, and has the drone bay to carry a few replacements or an additional flight of light drones. This gives the Vexor great flexibility for long roams, where it can carry a full flight of medium and light damage drones, as well as a flight of light repair or EWAR drones to deploy as the situation dictates. While the Vexor has a bonus to hybrid guns, this can be ignored if desired due to a large amount of the Vexor's DPS coming from drones anyway, and Vexors with autocannons, nosferatu and/or neutralisers are common. With 4 mids and 5 lows Vexors are most often armor tanked. |
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| The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor. | | The Vexor is also a great ship to use for salvaging missions as they are completed. By using a Salvager, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor. |
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| Among t1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority. | | Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular, you should not get a Vexor unless you have ''at least'' Drones 4 and should make getting Drones 5 a high priority. |
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| ==Skills== | | == Skills == |
| ''Further information about additional or recommended skills to pilot Vexor for a specific or it's common role(s) can be written here.'' | | * {{sk|Drones| V}}: You shouldn't get into the Vexor until you have this. You'll be killing your DPS and it is a lossmail waiting to happen. |
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| ==Fitting==
| | * {{sk|Drone Interfacing| III}}: '''(IV ideally)''' 10% increase in drone damage per level? What are you waiting for? Get this yesterday. |
| <!-- {{:Gallente Basic Ship and Skill Guide|Vexor}} -->
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| {{ShipFitting| | | * {{sk|Drone Navigation | III}}: to fit the Drone Navigation Computer (+25% drone speed) and provide an increase of 5% per level. Reduce the travel time of drones to your target. |
| ship=Vexor|
| |
| shipTypeID=626|
| |
| fitName=Mission T2|
| |
| fitID=Mission-T2|
| |
| high1name=Dual 150mm Railgun II|
| |
| high1typeID=3106|
| |
| high2name=Dual 150mm Railgun II|
| |
| high2typeID=3106|
| |
| high3name=Dual 150mm Railgun II|
| |
| high3typeID=3106|
| |
| high4name=Dual 150mm Railgun II|
| |
| high4typeID=3106|
| |
| mid1name=Experimental 10MN Afterburner I|
| |
| mid1typeID=6005|
| |
| mid2name=Cap Recharger II|
| |
| mid2typeID=2032|
| |
| mid3name=Cap Recharger II|
| |
| mid3typeID=2032|
| |
| mid4name=Cap Recharger II|
| |
| mid4typeID=2032|
| |
| low1name=Medium Armor Repairer II|
| |
| low1typeID=3530|
| |
| low2name=Armor Kinetic Hardener II|
| |
| low2typeID=11644|
| |
| low3name=Armor Thermic Hardener II|
| |
| low3typeID=11648|
| |
| low4name=Damage Control II|
| |
| low4typeID=2048|
| |
| low5name=Drone Damage Amplifier II|
| |
| low5typeID=4405|
| |
| drone1name=Hammerhead II x5|
| |
| drone1typeID=2185|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Antimatter Charge M x1|
| |
| charge1typeID=230|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Capacitor Control Circuit I|
| |
| rig1typeID=31372|
| |
| rig2name=Medium Capacitor Control Circuit I|
| |
| rig2typeID=31372|
| |
| rig3name=Medium Auxiliary Nano Pump I|
| |
| rig3typeID=31047|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=ODY 1.0|
| |
| shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
| |
| skills=|
| |
| notes=As fitted, with all skills at V and before boosts, this Vexor has 14 K EHP, flies at 630 m/s (810 m/s overheated) and align in 8.1 s with AB on. The ship is cap stable.</li><li>Damage varies between 450 dps at 9 + 7.5 km with Caldari Navy Antimatter and 360 dps at 29 + 7.5 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.}}
| |
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| {{ShipFitting| | | * {{sk|Drone Sharpshooting | III}}: '''(get IV ASAP)''' Increases optimal range of drones, they start shooting at your target sooner. |
| ship=Vexor|
| |
| shipTypeID=626|
| |
| fitName=Mission Lvl 2|
| |
| fitID=Mission-Lvl-2|
| |
| high1name=Dual 150mm Railgun II|
| |
| high1typeID=3106|
| |
| high2name=Dual 150mm Railgun II|
| |
| high2typeID=3106|
| |
| high3name=Dual 150mm Railgun II|
| |
| high3typeID=3106|
| |
| high4name=Dual 150mm Railgun II|
| |
| high4typeID=3106|
| |
| mid1name=Experimental 10MN Afterburner I|
| |
| mid1typeID=6005|
| |
| mid2name=Tracking Computer II|
| |
| mid2typeID=1978|
| |
| mid3name=Fleeting Propulsion Inhibitor I|
| |
| mid3typeID=4027|
| |
| mid4name=Drone Navigation Computer II|
| |
| mid4typeID=24417|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=1600mm Reinforced Steel Plates II|
| |
| low2typeID=20353|
| |
| low3name=Energized Adaptive Nano Membrane II|
| |
| low3typeID=11269|
| |
| low4name=Small Armor Repairer II|
| |
| low4typeID=1183|
| |
| low5name=Drone Damage Amplifier II|
| |
| low5typeID=4405|
| |
| drone1name=Hammerhead II x5|
| |
| drone1typeID=2185|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=Vespa EC-600 x5|
| |
| drone3typeID=23705|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Optimal Range Script x1|
| |
| charge1typeID=28999|
| |
| charge2name=Caldari Navy Antimatter Charge M x100|
| |
| charge2typeID=23025|
| |
| charge3name=Caldari Navy Iron Charge M x100|
| |
| charge3typeID=23039|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Anti-Explosive Pump I|
| |
| rig1typeID=31011|
| |
| rig2name=Medium Hybrid Collision Accelerator I|
| |
| rig2typeID=31540|
| |
| rig3name=Medium Drone Scope Chip I|
| |
| rig3typeID=32071|
| |
| difficulty=1|
| |
| warsop=A|
| |
| warsopReason=|
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| version=ODY 1.0|
| |
| shipDNA=626:3106;4:1978;1:4027;1:6005;1:24417;1:1183;1:2048;1:4405;1:11269;1:20353;1:31011;1:31540;1:32071;1:2185;5:2456;5:23705;5:23025;100:23039;100:28999;1::|
| |
| skills=|
| |
| notes=Fitted for PvE, mainly for Lvl 2 missions. Could do Lvl 3 missions with good skills</li><li>If you can't fit the Tech II guns, use the Meta 4</li><li>As fitted, with all skills at V and before boosts, this Vexor has 30 K EHP, flies at 540 m/s (700 m/s overheated) and align in 9.5 s with AB on. The Capacitor will last 5 min 30 s.</li><li>Damage varies between 460 dps at 10 + 9.8 km with Caldari Navy Antimatter and 360 dps at 33 + 9.8 km with Caldari Navy Iron. Drones contribute about 70 - 80% of the overall damage, so good drone skills are a must.</li><li>The web, in combination with a tracking speed script, is used to kill small ships or drone that get too close}}
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| {{ShipFitting| | | * {{sk|Light Drone Operation| V}} and {{sk|Medium Drone Operation| V}}: Both give 5% increase to their drone type. Get them ASAP; they give you access to T2 Light and Medium Drones, respectively. |
| ship=Vexor|
| |
| shipTypeID=626|
| |
| fitName=PvP Shield T2|
| |
| fitID=PvP-Shield-T2|
| |
| high1name=Heavy Electron Blaster II|
| |
| high1typeID=3130|
| |
| high2name=Heavy Electron Blaster II|
| |
| high2typeID=3130|
| |
| high3name=Heavy Electron Blaster II|
| |
| high3typeID=3130|
| |
| high4name=Heavy Electron Blaster II|
| |
| high4typeID=3130|
| |
| mid1name=Experimental 10MN Microwarpdrive I|
| |
| mid1typeID=5975|
| |
| mid2name=Large F-S9 Regolith Shield Induction|
| |
| mid2typeID=8529|
| |
| mid3name=Fleeting Propulsion Inhibitor I|
| |
| mid3typeID=4027|
| |
| mid4name=Faint Epsilon Warp Scrambler I|
| |
| mid4typeID=5443|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Magnetic Field Stabilizer II|
| |
| low2typeID=10190|
| |
| low3name=Magnetic Field Stabilizer II|
| |
| low3typeID=10190|
| |
| low4name=Drone Damage Amplifier II|
| |
| low4typeID=4405|
| |
| low5name=Drone Damage Amplifier II|
| |
| low5typeID=4405|
| |
| drone1name=Warrior II x5|
| |
| drone1typeID=2488|
| |
| drone2name=Hobgoblin II x2|
| |
| drone2typeID=2456|
| |
| drone3name=Hammerhead II x2|
| |
| drone3typeID=2185|
| |
| drone4name=Ogre II x1|
| |
| drone4typeID=2446|
| |
| drone5name=Hornet EC-300 x5|
| |
| drone5typeID=23707|
| |
| charge1name=Caldari Navy Antimatter Charge M x1|
| |
| charge1typeID=23025|
| |
| charge2name=Null M x1|
| |
| charge2typeID=12785|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Anti-EM Screen Reinforcer I|
| |
| rig1typeID=31718|
| |
| rig2name=Medium Anti-Thermal Screen Reinforcer I|
| |
| rig2typeID=31754|
| |
| rig3name=Medium Anti-Kinetic Screen Reinforcer I|
| |
| rig3typeID=31742|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
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| version=RET 1.0|
| |
| shipDNA=626:3130;4:4027;1:5443;1:5975;1:8529;1:2048;1:4405;2:10190;2:31718;1:31742;1:31754;1:2185;2:2446;1:2456;2:2488;5:23707;5:12785;1:23025;1::|
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| skills=|
| |
| notes=With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.}}
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| {{ShipFitting| | | * {{sk|Drone Avionics| III}}: Another very important skill. At V, your drones will have an engagement sphere of 45km. At III, you can fit the Drone Link Augmentor in a high slot, increasing drone control range +20km per module fit. This lets you engage kiters/snipers. Get it to V if you are a serious droneboater. For even more range (and access to E-War drones!), continue into {{sk|Advanced Drone Avionics}}. |
| ship=Vexor|
| |
| shipTypeID=626|
| |
| fitName=PvP Armor T2|
| |
| fitID=PvP-Armor-T2|
| |
| high1name=Heavy Ion Blaster II|
| |
| high1typeID=3138|
| |
| high2name=Heavy Ion Blaster II|
| |
| high2typeID=3138|
| |
| high3name=Heavy Ion Blaster II|
| |
| high3typeID=3138|
| |
| high4name=Heavy Ion Blaster II|
| |
| high4typeID=3138|
| |
| mid1name=Experimental 10MN Microwarpdrive I|
| |
| mid1typeID=5975|
| |
| mid2name=Faint Epsilon Warp Scrambler I|
| |
| mid2typeID=5443|
| |
| mid3name=Fleeting Propulsion Inhibitor I|
| |
| mid3typeID=4027|
| |
| mid4name=Fleeting Propulsion Inhibitor I|
| |
| mid4typeID=4027|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=800mm Reinforced Rolled Tungsten Plates I|
| |
| low2typeID=11317|
| |
| low3name=Energized Adaptive Nano Membrane II|
| |
| low3typeID=11269|
| |
| low4name=Energized Adaptive Nano Membrane II|
| |
| low4typeID=11269|
| |
| low5name=Drone Damage Amplifier II|
| |
| low5typeID=4405|
| |
| drone1name=Hornet EC-300 x5|
| |
| drone1typeID=23707|
| |
| drone2name=Warrior II x5|
| |
| drone2typeID=2488|
| |
| drone3name=Hobgoblin II x2|
| |
| drone3typeID=2456|
| |
| drone4name=Hammerhead II x2|
| |
| drone4typeID=2185|
| |
| drone5name=Ogre II x1|
| |
| drone5typeID=2446|
| |
| charge1name=Caldari Navy Antimatter Charge M x1|
| |
| charge1typeID=23025|
| |
| charge2name=open|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Anti-Explosive Pump I|
| |
| rig1typeID=31011|
| |
| rig2name=Medium Trimark Armor Pump I|
| |
| rig2typeID=31055|
| |
| rig3name=Medium Trimark Armor Pump I|
| |
| rig3typeID=31055|
| |
| difficulty=2|
| |
| warsop=A|
| |
| warsopReason=|
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| version=RET 1.0|
| |
| shipDNA=626:3138;4:4027;2:5443;1:5975;1:2048;1:4405;1:11269;2:11317;1:31011;1:31055;2:2185;2:2446;1:2456;2:2488;5:23707;5:23025;1::|
| |
| skills=|
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| notes=Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>Armor fit has more EHP than shield, but is slower and does less damage.}}
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| {{ShipFitting| | | * {{sk|Heavy Drone Operation| V}}: 5% increase to damage of Heavy drones. Very important when fighting big ships with T2 Heavy drones at Level V. Note your bandwidth can't support a full flight of 5. |
| ship=Vexor|
| |
| shipTypeID=626|
| |
| fitName=Exploration|
| |
| fitID=Exploration|
| |
| high1name=Core Probe Launcher I|
| |
| high1typeID=17938|
| |
| high2name=Salvager I|
| |
| high2typeID=25861|
| |
| high3name=Small Tractor Beam I|
| |
| high3typeID=24348|
| |
| high4name=Prototype Cloaking Device I|
| |
| high4typeID=11370|
| |
| mid1name=Experimental 10MN Microwarpdrive I|
| |
| mid1typeID=5975|
| |
| mid2name=Codebreaker I|
| |
| mid2typeID=22175|
| |
| mid3name=Analyzer I|
| |
| mid3typeID=22177|
| |
| mid4name=Phased Muon Sensor Disruptor I|
| |
| mid4typeID=5302|
| |
| low1name=Medium Inefficient Armor Repair Unit|
| |
| low1typeID=4571|
| |
| low2name=Energized Armor Layering Membrane II|
| |
| low2typeID=11239|
| |
| low3name=Energized Armor Layering Membrane II|
| |
| low3typeID=11239|
| |
| low4name=800mm Reinforced Steel Plates II|
| |
| low4typeID=20351|
| |
| low5name=Damage Control II|
| |
| low5typeID=2048|
| |
| drone1name=Hammerhead II x5|
| |
| drone1typeID=2185|
| |
| drone2name=Hobgoblin II x5|
| |
| drone2typeID=2456|
| |
| drone3name=Hornet EC-300 x5|
| |
| drone3typeID=23707|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Targeting Range Dampening Script x1|
| |
| charge1typeID=29015|
| |
| charge2name=Core Scanner Probe I x7|
| |
| charge2typeID=30013|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Medium Gravity Capacitor Upgrade I|
| |
| rig1typeID=31215|
| |
| rig2name=Medium Gravity Capacitor Upgrade I|
| |
| rig2typeID=31215|
| |
| rig3name=open|
| |
| difficulty=0|
| |
| warsop=A|
| |
| warsopReason=|
| |
| version=RET 1.0|
| |
| shipDNA=626:11370;1:17938;1:24348;1:25861;1:5302;1:5975;1:22175;1:22177;1:2048;1:4571;1:11239;2:20351;1:31215;2:2185;5:2456;5:23707;5:29015;1:30013;7::|
| |
| skills=|
| |
| notes=Tag pirates with sensor dampener in order to keep attention away from drones. Then, launch the drones.</li><li>Cheap, but able to handle most high and (quiet) low sec exploration, radar, and mag sites.</li><li>Drones handle most pirates in even low sec radar and mag sites.</li><li>100% of damage is from drones, so reasonable drones skills are required.</li><li>Adjust drone loadout for local pirate faction.}}
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| ==Tactics== | | You should not neglect your {{sk|Gunnery}} either. Combining both can make the Vexor have crazy amounts of dps for a ship its size. |
| ''No sub-article about Vexor roles or piloting tactics. You can write them here.'' | | |
| | == Tactics == |
| | '''PvP''' |
| | |
| | If you're coming from the [[Algos]] (and conventional MMO master/minion tactical thinking), you might think your drones must do the fighting for you, while you sit back and direct them like a conductor. The Vexor can make a useful contribution doing this, and in a solo situation against a kiting target you may be forced to do this. |
| | |
| | That said, the Vexor has a remarkably high potential damage output for a T1 cruiser, and to get that potential out of the Vexor you need to do the exact opposite. Closing in on the enemy, a fit with bonused blasters backed by good [[Support skills|support]] and [[Fitting skills|fitting]] skills can act as a sixth drone, melting opponents. Even with Meta 4 guns, mid-range drone skills and T1 drones, you could be pumping out over 450DPS in a buffer shield-tanked Vexor. Move into T2 drones and you start breaking 500+DPS. |
| | |
| | A fit with projectile turrets and an energy neutralizer can add significant turret DPS by closing range, and, with few other demands on its capacitor, can [[Capacitor warfare|drain]] small- and medium-sized ships' energy. A single medium neut can cause serious problems to many frigates, potentially shutting down their tank and/or tackle and/or DPS. |
| | |
| | The PvP Vexor can mount a buffer shield tank, a buffer armor tank, or an active armor tank. The shield buffer Vexor is high on DPS, as damage-amplifying modules can be fitted in the abundant low slots, but light on EHP; expect to do a lot of damage, but not to stay on field very long once you are primaried. The armor buffer on a Vexor can achieve very impressive EHP for a T1 cruiser, second only to the Maller, and still deliver over 500DPS with good skills. An active armor tank with a cap booster and two armor repairers is possible, and can prove its worth in 1v1 or ''very''-small-gang situations, but requires more pilot management and will struggle with the incoming DPS from anything larger than a very limited group of small enemies. |
| | |
| | All-in-all the Vexor is a classic "droneboat", and has a droneboat's strengths and weaknesses: powerful capacitor-independent DPS, tactical flexibility from multiple drone flights, and a variety of viable fittings, balanced by drone travel time, drone vulnerability, and the problem of preserving drone connections in fights which involve long strung-out ranges or frequent tactical warps. |
| | |
| | '''PvE''' |
| | |
| | In PvE, fitting two-three blasters and a drone link augmentor would do the job. The selectable damage types of drones gives the Vexor great flexibility in PvE. |
| | |
| | == Notes == |
| | ''You can add notes here.'' |
| | |
| | == Patch History == |
| | {{expansion past |
| | |'''October 2019 Release - 2019-10-15.1''' |
| | |
| | ''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' |
| | |
| | * Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s) |
| | |
| | '''Lifeblood v. 1.0 - Build 1203953 - 24.10.17''' |
| | |
| | * Powergrid reduced from 800 MW to 700 MW (-100 MW) |
| | |
| | '''Retribution v. 1.0 - Build 476047 - 23.10.12''' |
| | |
| | ''The Vexor is being updated to better take advantage of its existing bonuses to hybrid weapon damage and drone damage/hitpoints via an extra midslot and improved speed. Combined with the relatively low mass of the Vexor hull this makes a ship that can deal incredible damage very effectively.'' |
| | |
| | * Cruiser skill bonuses (per level): |
| | * 5% bonus to Medium Hybrid Turret damage |
| | * 10% bonus to drone hitpoints, damage and mining yield |
| | * Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets |
| | * Fittings: 800 PWG (+125), 300 CPU (+30) |
| | * Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) |
| | * Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) |
| | * Mobility (max velocity / agility / mass / align time): 205(+36) / 0.53(-0.04) / 11310000 (+1000000) / 5.6s (+0.1) |
| | * Drones (bandwidth / bay): 75 / 125 (+25) |
| | * Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) |
| | * Sensor strength: 16 Magnetometric (+2) |
| | * Signature radius: 145 (-5) |
| | * Cargo capacity: 480 |
| | }} |
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| ==Notes==
| |
| This vessel qualifies for the University [[Ship Replacement]], [[PYOS]], [[BYOM]], and [[Mining Loaner Fleet]] programs.
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| {{ShipsMatrix}} | | {{ShipsMatrix}} |
| [[Category:Database]][[Category:Ship Database]][[Category:Standard Cruisers]]
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| | [[Category:Ship Database]] |
| | [[Category:Standard Cruisers]] |