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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 5/30/2014) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=17703 | |||
| shipimg=Imperial Navy Slicer.jpg | |||
| shipname=Imperial Navy Slicer | |||
| class=Frigate | |||
| grouping=Faction Frigates | |||
| hulltype=Imperial Navy Slicer Class | |||
| faction=Amarr Empire | |||
| variations=<i>none</i> | |||
| tech=F | |||
| powergrid=50 MW | |||
| cpu=125 tf | |||
| capacitor=500 GJ | |||
| highs=3 | |||
| turrets=2 | |||
| launchers=0 | |||
| mediums=2 | |||
| lows=5 | |||
| mass=1,003,000 kg | |||
| volume=16,500 m³ | |||
| cargohold=130 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay= | |||
| bandwidth= | |||
| quote=None are beyond the reach of divine judgement. | |||
| quote_attribution=Captain Marshal Sirdan xer Qosh | |||
| info=The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease. | |||
| bonuses= | |||
'''Amarr Frigate bonuses (per skill level):'''<br> | |||
10% bonus to Small Energy Turret optimal range<br> | |||
25% bonus to Small Energy Turret damage | |||
| structurehp=600 HP | |||
| shieldhp=550 HP | |||
| shieldem=0 | |||
| shieldexp=50 | |||
| shieldkin=40 | |||
| shieldtherm=20 | |||
| armorhp=725 HP | |||
| armorem=50 | |||
| armorexp=20 | |||
| armorkin=25 | |||
| armortherm=35 | |||
| maxvelocity=350 m/sec | |||
| inertia=3.3 | |||
| warpspeed=5 AU/s | |||
| warptime=4.59 s | |||
| targetrange=40.00 km | |||
| sigradius=38 m | |||
| maxlockedtargets=5 | |||
| sensortype=RADAR | |||
| sensorvalue=11 points | |||
| scanres=675 mm | |||
| reqskills=*{{RequiredSkill|Amarr Frigate|II}} | |||
** {{RequiredSkill|Spaceship Command|I}} | |||
**Spaceship Command I | |||
| totaltraintime=1h 42m 40s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1= | |||
| highlights2= | |||
| highlights3= | |||
| highlights4= | |||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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==Summary== | == Summary == | ||
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile. | The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile. | ||
==Skills== | == Skills == | ||
* | * {{Sk|Amarr Frigate}} to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill. | ||
*With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[ | * With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 [[Turrets|Small Energy Turret]] with supporting [[Gunnery Guide|Gunnery]] skills to maximize the benefit. | ||
Prerequisite Skills: | |||
*{{ | * {{Sk|Propulsion Jamming}} Level II is necessary for Tech 2 points, and level 4 allows T2 webs. | ||
*{{ | * {{Sk|High Speed Maneuvering}} Level III for T2 MWDs. Level 4 is recommended. | ||
*{{ | * {{Sk|Hull Upgrades}} Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP. | ||
Helpful Skills: | Helpful Skills: | ||
*{{ | * {{Sk|Hull Upgrades}}, {{Sk|CPU Management}} and {{Sk|Power Grid Management}} should be at level V (they are important for any ship you fly). | ||
*{{ | * {{Sk|Navigation}} 5% bonus to sub-warp speed per level. Level V is recommended. | ||
*{{ | * {{Sk|Acceleration Control}} 5% bonus to afterburner and MWD speed per level. Level IV is recommended. | ||
*{{ | * {{Sk|Evasive Maneuvering}} 4% to ship agility per level. Level V is recommended. | ||
*{{ | * {{Sk|Signature Analysis}} 5% scan resolution per level; getting this to level V will greatly boost your target locking speed. | ||
==Tactics== | == Tactics == | ||
''No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.'' | ''No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.'' | ||
==Notes== | == Notes == | ||
''You can write additional notes for Imperial Navy Slicer here.'' | ''You can write additional notes for Imperial Navy Slicer here.'' | ||
{{ShipsMatrix}} | {{ShipsMatrix|expgroup=frigates}} | ||
[[Category:Ship Database]] | |||
[[Category:Faction Frigates]] | |||
Latest revision as of 21:23, 16 November 2024
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RELATED UNI-WIKI REFERENCES
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None are beyond the reach of divine judgement.
SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Imperial Navy Slicer is a ship with a distinctive role - that of a fast frigate sized kiter/sniper. Its impressive optimal range bonus allows it to snipe at long range with beam lasers, or to kite very effectively with pulse lasers loaded with scorch. It only has 2 turret slots, but its ship bonus can give them the damage of more than 4, while only needing the fitting and cap for two. Finally, the ship has a fast base speed and low mass, making it very quick and agile.
Skills
- Amarr Frigate to at least IV to take advantage of the Slicer's 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage that comes with every extra level in the skill.
- With the massive bonus to small energy turret damage and only 2 slots it is highly recommended to have T2 Small Energy Turret with supporting Gunnery skills to maximize the benefit.
Prerequisite Skills:
- Propulsion Jamming Level II is necessary for Tech 2 points, and level 4 allows T2 webs.
- High Speed Maneuvering Level III for T2 MWDs. Level 4 is recommended.
- Hull Upgrades Level 2 is required for T2 Nanofiber Internal Structures and Overdrive Injectors and also increases your armor HP.
Helpful Skills:
- Hull Upgrades, CPU Management and Power Grid Management should be at level V (they are important for any ship you fly).
- Navigation 5% bonus to sub-warp speed per level. Level V is recommended.
- Acceleration Control 5% bonus to afterburner and MWD speed per level. Level IV is recommended.
- Evasive Maneuvering 4% to ship agility per level. Level V is recommended.
- Signature Analysis 5% scan resolution per level; getting this to level V will greatly boost your target locking speed.
Tactics
No sub-article about Imperial Navy Slicer roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Imperial Navy Slicer here.




















