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Probe: Difference between revisions

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Added quote introduced in the Revenant expansion (2024-11-12).
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/2/2014)
* SHIP ATTRIBUTES SECTION (last update : 01.04.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/mistype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=586
| shipimg=Probe.jpg
|shipid=586
| shipname=Probe
|shipimg=Probe.jpg
| class=Frigate
|shipname=Probe
| grouping=Standard Frigates
|caption=Probe
| hulltype=Probe Class
|class=Frigate
| faction=Minmatar Republic  
|grouping=Standard Frigates
| variations= {{Ship|Cheetah}}, {{Ship|Probe Fleet Issue}}
|hulltype=Probe Class
| tech=  
|faction=Minmatar Republic
| powergrid=25 MW
|race=Minmatar
| cpu=240 tf
|roles=Exploration
| capacitor=235 GJ
|variations={{Ship|Cheetah}}
| highs=3
| turrets=2
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| launchers=2
| mediums=4
|powergrid=25 MW
| lows=3
|cpu=240 tf
| mass=1,123,000 kg
|capacitor=235 GJ
| volume=19,500
|highs=3
| cargohold=400
|turrets=2
| extrahold=
|launchers=2
| extraholdtype=
|mediums=4
| dronebay=35
|lows=3
| bandwidth=15 Mbit/sec
| quote=Purpose comes not from what you know, but what you will discover next.
|mass=1,123,000 kg
| quote_attribution=From the Wisdoms of Elder Thuk
|volume=19,500 m&#179;
| info=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner.  Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.
|cargohold=400 m&#179;
| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>7.5% bonus to Core and Combat Scanner Probe strength<br>5% reduction in Salvager duration<br><b>Role Bonus:</b><br>5+ bonus to Relic and Data Analyzer virus strength<br>
| structurehp=225 HP
|dronebay=35 m&#179;
| shieldhp=300 HP
|bandwidth=15 Mbit/sec
| shieldem=0
| shieldexp=50
|info=The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner.  Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.
| shieldkin=40
| shieldtherm=20
|bonuses=<b>Traits:</b><br><b>Minmatar Frigate skill bonus per level:</b><br>7.5% increase to scan strength of probes<br>5% bonus to Salvager cycle time<br><br><b>Role Bonus:</b><br>+5 Virus Strength to Relic and Data Analyzers
| armorhp=300 HP
| armorem=60
|structurehp=225 HP
| armorexp=10
|shieldhp=300 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
| armorkin=25
|armorhp=300 HP |armorem=60 |armorexp=10 |armorkin=25 |armortherm=35
| armortherm=35
| maxvelocity=360 m/sec
|maxvelocity=360 m/s
| inertia=3.58
|inertia=3.58
| warpspeed=5 AU/s
|warpspeed=5 AU/s
| warptime=5.57 s
|warptime=5.57 s
| targetrange=32.50 km
| sigradius=38 m
|targetrange=32.5 km
| maxlockedtargets=4
|sigradius=38 m
| sensortype=LADAR
|maxlockedtargets=4
| sensorvalue=9 points
|sensortype=LADAR
| scanres=465 mm
|sensorvalue=9 points
| reqskills=*{{RequiredSkill|Minmatar Frigate|I}}
|scanres=465 mm
** {{RequiredSkill|Spaceship Command|I}}
|reqskills=*Minmatar Frigate I<small>16m</small>
**Spaceship Command I<small>8m</small>
|totaltraintime=0d 0h 24m
|forumlinks=
|wikireferences=
|externallinks=[http://wiki.eveonline.com/en/wiki/Probe Probe on Eve Online Wiki]<br>
|highlights1=
|highlights2=
|highlights3=
|highlights4=


| totaltraintime=25m 0s
| forumlinks=
| wikireferences=
| externallinks=
| highlights1=
| highlights2=
| highlights3=
| highlights4=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
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==Summary==
== Summary ==
The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the [[Cheetah]]. It's bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.
The Probe is the Minmatar [[Frigates#Exploration|Exploration Frigate]]. Like all Tech I exploration frigates, the Probe receives skill-dependent bonuses to scanner probe strength. The Probe excels at locating cosmic signatures in all security levels of space. The Probe also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Probe pilot crack exploration sites. With these two bonuses, the Probe is a strong starter frigate for Minmatar pilots interested in [[Exploration]]. And while Probe pilots eventually skill into Tech II Covert Ops exploration ships (like the [[Cheetah]]), there isn’t much exploration content that the Probe can’t complete.


== Skills  ==
The Probe has four mid slots available for exploration and propulsion modules. Like any exploration frigate, the Probe’s mids are usually fit with a microwarpdrive and a data and relic analyzer, which leaves one slot free for an additional assistance module—typically a Scan Rangefinding Array. (You might be tempted to put a shield extender here for defense, but a tackled explorer is a dead explorer, and shield extenders make you easier to tackle by increasing signature radius.) Low slots are best fit with inertial stabilizers and/or a warp stabilizer for faster escapes. Keep in mind that warp stabilizers reduce lock range and speed; having more than one makes locking exploration sites uncomfortably slow.
''No skill notes available.''


==Fitting==
The exploration Probe is also commonly fitted with a Compact or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Probe cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.
{{:Cynosural Field User's Guide/Cyno Probe}}{{:User:Zar_dada/Basic_WH/Probe}}{{ShipFitting|
ship=Probe|
shipTypeID=586|
fitName=Minmatar Scout|
fitID=Minmatar-Scout|
high1name=Prototype Cloaking Device I|
high1typeID=11370|
high2name=Expanded Probe Launcher I|
high2typeID=18639|
high3name=open|
mid1name=Limited 1MN Microwarpdrive I|
mid1typeID=5973|
mid2name=Eutectic Capacitor Charge Array|
mid2typeID=4435|
mid3name=Eutectic Capacitor Charge Array|
mid3typeID=4435|
mid4name=Eutectic Capacitor Charge Array|
mid4typeID=4435|
low1name=Local Hull Conversion Nanofiber Structure I|
low1typeID=5561|
low2name=Local Hull Conversion Nanofiber Structure I|
low2typeID=5561|
low3name=Beta Reactor Control: Capacitor Power Relay I|
low3typeID=8173|
drone1name=Hornet EC-300 x5|
drone1typeID=23707|
drone2name=Hornet EC-300 x2|
drone2typeID=23707|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=Small Gravity Capacitor Upgrade I|
rig1typeID=31213|
rig2name=Small Gravity Capacitor Upgrade I|
rig2typeID=31213|
rig3name=open|
difficulty=0|
warsop=A|
warsopReason=|
version=RUBI 1.0|
shipDNA=586:11370;1:18639;1:4435;3:5973;1:5561;2:8173;1:31213;2:23707;7::|
skills=CPU Management 5|
notes=T2 the nanofibers if money and skills allow.</li><li>Should be able to permarun the MWD. Swap the relay for a nofiber if so.</li><li>Can fit combat and core scanner probes.</li><li>The hornets *might* save you if you're tackled at a gate, if you deploy them in time and get a jam off.}}


==Tactics==
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Probe a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Probe that can carry over 1200 m3 of cargo. Or, by exchanging some of these for warp stabs, the Probe can be made into a low-sec courier that can evade insta-pointing gate camps.
''No sub-article about Probe roles or piloting tactics. You can write them here.''


==Notes==
The Probe can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
 
== Skills ==
While it is possible to explore with very minimal skills, having at least {{sk|Astrometrics|III}}, {{sk|Astrometric Rangefinding|II}}, {{sk|Archaeology|II}}, and {{sk|Hacking|II}} will make exploring much more enjoyable. {{sk|Power Grid Management|III}} and {{sk|Jury Rigging|I}} will help with getting a basic functional fit. The author does not recommend a serious attempt at exploration without these minimum skills. Also, keep in mind that training the racial frigate skill will significantly improve your probe scanning strength.
 
== Tactics ==
New exploration Probe pilots should read the UniWiki guides to [[Exploration]] and [[Bookmarks]], as well as attend [[Bookmarks (CORE class)]] and [[Exploration (CORE class)]], to learn tips and tricks from veteran explorers.
 
== Notes ==
''You can add notes here.''
 
== Patch History ==
{{expansion past|
'''YC118.8 v.1.0 – Build: 1077233 – 13.09.16'''
*Probe Ship Model Redesign
'''March 2016 v.1.0 – Build: 1030955 – 08.03.16'''
*Removed black artifacts from the sails of the Minmatar Frigates Slasher, Stiletto and Probe.
'''Februrary 2016 v.1.0 – Build: 1012752 – 09.02.16'''
*Duct tape to the rescule! The middle right booster on the Minmatar Frigates Probe and Cheetah is now aligned correctly.
*Modified the textures used on the sail area of the Probe frigate.
'''Odyssey v.1.0 - Build: 584903 - 04.16.13'''
*The Magnate, Heron, Imicus and Probe now give a bonus to virus strength for both Data Analyzers and Relic Analyzers. This replaces their previous bonus to access chance.
'''Retribution v.1.0 – Build: 476047 – 04.12.12'''
*Minmatar Frigate bonuses: +7.5% sensor probe strength and +5% to codebreaker, analyzer and salvager cycle time
*Slot layout: 3 H, 4 M, 3 L, 2 turrets, 2 launchers
*Fittings: 25 PWG, 240 CPU
*Defense (shields / armor / hull): 300 / 300 / 225
*Capacitor (amount / recharge rate / cap per second): 235 / 130 s / 1.8
*Mobility (max velocity / agility / mass / align time): 360 / 3.58 / 1123000 / 3.76 s
*Drones (bandwidth / bay): 15 / 35
*Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km / 465 / 4
*Sensor strength: 9 Ladar
*Signature radius: 38
}}


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