Difference between revisions of "Retribution"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 2019-11-01) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/mistype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=11393 | |
− | + | | shipimg=Retribution.jpg | |
− | + | | shipname=Retribution | |
− | + | | class=Assault Frigate | |
− | + | | grouping=Assault Frigates | |
− | + | | hulltype=Punisher Class | |
− | + | | faction=Amarr Empire | |
− | + | | variations={{Ship|Vengeance}},{{Ship|Punisher}} | |
− | + | | tech=2 | |
− | + | | powergrid=62 MW | |
− | + | | cpu=140 tf | |
− | + | | capacitor=568.8 GJ | |
− | + | | highs=5 | |
− | + | | turrets=4 | |
− | + | | launchers=0 | |
− | + | | mediums=2 | |
− | + | | lows=5 | |
− | + | | mass=1,053,900 kg | |
− | + | | volume=28,600 m³ | |
− | + | | cargohold=135 m³ | |
− | + | | extrahold= | |
− | + | | extraholdtype= | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | | info=The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability.<br><br>Developer: Carthum Conglomerate<br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense. | |
− | + | | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>10% reduction in Small Energy Turret activation cost<br>5% bonus to Small Energy Turret rate of fire<br><b>Assault Frigates bonuses (per skill level):</b><br>10% bonus to Small Energy Turret optimal range<br>5% bonus to Small Energy Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>• Can fit Assault Damage Controls<br> | |
− | + | | structurehp=1,019 HP | |
− | + | | shieldhp=316 HP | |
− | + | | shieldem=0 | |
− | + | | shieldexp=88 | |
− | + | | shieldkin=70 | |
− | + | | shieldtherm=20 | |
− | + | | armorhp=1,219 HP | |
− | + | | armorem=50 | |
− | + | | armorexp=80 | |
− | + | | armorkin=63 | |
− | + | | armortherm=35 | |
− | + | | maxvelocity=275 m/sec | |
− | + | | inertia=4.128 | |
− | + | | warpspeed=5.5 AU/s | |
− | + | | warptime=6.7 s | |
− | + | | targetrange=40.00 km | |
− | + | | sigradius=35 m | |
− | + | | maxlockedtargets=5 | |
− | + | | sensortype=RADAR | |
− | + | | sensorvalue=12 points | |
− | + | | scanres=650 mm | |
− | + | | reqskills=*{{RequiredSkill|Amarr Frigate|V}} | |
− | + | ** {{RequiredSkill|Spaceship Command|I}} | |
− | + | * {{RequiredSkill|Assault Frigates|I}} | |
− | + | ** {{RequiredSkill|Spaceship Command|III}} | |
− | + | ** {{RequiredSkill|Power Grid Management|V}} | |
− | + | ** {{RequiredSkill|Mechanics|V}} | |
− | |||
− | **Spaceship Command I | ||
− | *Assault Frigates I | ||
− | **Spaceship Command III | ||
− | |||
− | **Power Grid Management V | ||
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+ | | totaltraintime=23d 21h 53m 20s | ||
+ | | forumlinks= | ||
+ | | wikireferences= | ||
+ | | externallinks= | ||
+ | | highlights1= | ||
+ | | highlights2= | ||
+ | | highlights3= | ||
+ | | highlights4= | ||
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− | ==Summary== | + | == Summary == |
− | |||
− | + | The '''Retribution''' is the Amarr laser assault frigate, sibling to the missile-hurling [[Vengeance]]. Two laser DPS bonuses and a range bonus mean that it hits very hard for a frigate-sized hull. It lacks the Vengeance's armor resistance bonus, but it can still mount a significant tank, aided by the Assault Damage Control module if an extraordinary resistance burst is necessary. With many low slots, it can be fitted to maximize damage or armor tank, or even for speed and agility. On the other hand its limited mid slots—one of the 2 available will typically be occupied by a propulsion module—restrict the amount of tackle or utility modules it can carry. It also has a relatively limited cargo hold. | |
− | + | The Retribution finds use in PvE as a small, tough ship which punches above its weight, for use in sites or types of space where larger ships might be more vulnerable or simply cannot enter. In PvP it is an excellent choice for armor-tanked gangs of small ships, especially when supported by remote armor repair [[logistics]] ships such as the [[Deacon]], and it can also be flown solo. | |
− | |||
− | == | + | == Skills == |
− | + | Like any Tech 2 ship, the Retribution benefits from strong [[support skills]] and [[fitting skills]]. Armor tanking skills and energy turret skills are particularly relevant, and the ship really deserves Tech 2 turrets. | |
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− | ==Tactics== | + | == Tactics == |
− | |||
− | + | In PvE combat, the Retribution normally fits a local active armor tank. An afterburner helps the ship tank damage; a dual-propulsion fit with both an afterburner and a MWD imposes a penalty on the capacitor but can finish sites rapidly by switching between tanking and MWD movement around wrecks, gates &c. | |
− | |||
− | {{ShipsMatrix}} | + | For gang PvP with logistics support, the Retribution needs a moderate armor buffer and strong resistances. Unable to fit all three of propulsion, point/scram, and web, it must rely on fleetmates for help with controlling the enemy, but it will deliver strong DPS. If operating without logistics support, a Retribution can fit local armor repair (usually ancillary) or pure buffer and resists. If flying solo against other small ships, it is also possible to fit nanofiber internal structures in some of the low slots for a surprisingly fast kiting ship. Again, only two mid slots means that the Retribution can never fit full control modules, but when kiting the ship's range bonus for lasers synergizes well with Tech 2 Scorch crystals, which can boost small lasers' optimal range out beyond 15 km with good skills. |
− | + | ||
+ | == Patch History == | ||
+ | {{expansion past| | ||
+ | '''October 2019 Release - 2019-10-30.1''' - ''"Howling Interceptors" Update'' | ||
+ | |||
+ | ''The maximum velocity attribute has been decreased by 10% for all Assault Frigates'' | ||
+ | |||
+ | * Max Velocity reduced from 300 m/s to 275 m/s (-25 m/s, 8.3% reduction) | ||
+ | |||
+ | '''July 2018 Release - 2018-07-10''' | ||
+ | |||
+ | * Max Velocity reduced from 328 m/s to 300 m/s (-28 m/s) | ||
+ | |||
+ | '''February Balance Update - 29.01.18''' | ||
+ | |||
+ | ''We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.'' | ||
+ | |||
+ | * All Assault Frigates: | ||
+ | * +18% max velocity | ||
+ | * -10% mass | ||
+ | * +30% capacitor Capacity | ||
+ | |||
+ | * Retribution: | ||
+ | * New Assault Frigate bonus per skill level: | ||
+ | * 5% bonus to Small Energy Turret rate of fire (was 7.5% bonus to Small Energy Turret tracking speed) | ||
+ | * Power grid increased to 62 (was 56) | ||
+ | |||
+ | }} | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | {{ShipsMatrix|expgroup=frigates}} | ||
+ | |||
+ | [[Category:Ship Database]] | ||
+ | [[Category:Assault Frigates]] |
Latest revision as of 18:30, 4 April 2023
RELATED UNI-WIKI REFERENCES
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The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Retribution is the Amarr laser assault frigate, sibling to the missile-hurling Vengeance. Two laser DPS bonuses and a range bonus mean that it hits very hard for a frigate-sized hull. It lacks the Vengeance's armor resistance bonus, but it can still mount a significant tank, aided by the Assault Damage Control module if an extraordinary resistance burst is necessary. With many low slots, it can be fitted to maximize damage or armor tank, or even for speed and agility. On the other hand its limited mid slots—one of the 2 available will typically be occupied by a propulsion module—restrict the amount of tackle or utility modules it can carry. It also has a relatively limited cargo hold.
The Retribution finds use in PvE as a small, tough ship which punches above its weight, for use in sites or types of space where larger ships might be more vulnerable or simply cannot enter. In PvP it is an excellent choice for armor-tanked gangs of small ships, especially when supported by remote armor repair logistics ships such as the Deacon, and it can also be flown solo.
Skills
Like any Tech 2 ship, the Retribution benefits from strong support skills and fitting skills. Armor tanking skills and energy turret skills are particularly relevant, and the ship really deserves Tech 2 turrets.
Tactics
In PvE combat, the Retribution normally fits a local active armor tank. An afterburner helps the ship tank damage; a dual-propulsion fit with both an afterburner and a MWD imposes a penalty on the capacitor but can finish sites rapidly by switching between tanking and MWD movement around wrecks, gates &c.
For gang PvP with logistics support, the Retribution needs a moderate armor buffer and strong resistances. Unable to fit all three of propulsion, point/scram, and web, it must rely on fleetmates for help with controlling the enemy, but it will deliver strong DPS. If operating without logistics support, a Retribution can fit local armor repair (usually ancillary) or pure buffer and resists. If flying solo against other small ships, it is also possible to fit nanofiber internal structures in some of the low slots for a surprisingly fast kiting ship. Again, only two mid slots means that the Retribution can never fit full control modules, but when kiting the ship's range bonus for lasers synergizes well with Tech 2 Scorch crystals, which can boost small lasers' optimal range out beyond 15 km with good skills.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-30.1 - "Howling Interceptors" Update The maximum velocity attribute has been decreased by 10% for all Assault Frigates
July 2018 Release - 2018-07-10
February Balance Update - 29.01.18 We are giving Assault Frigates a substantial balance pass. Every AF is getting a speed boost in the form of increased max velocity and lowered mass. Every AF is also getting base capacitor numbers increased by approximately 30%. Also, we have more significant changes for the Ishkur, Retribution, and Jaguar.
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