Difference between revisions of "Vagabond"

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(Added quote introduced in the Revenant expansion (2024-11-12). Updated description to reflect changes made in Revenant.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
  <!-----------------------------------------------------------
 
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 8/26/2014)
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  * SHIP ATTRIBUTES SECTION (last update : 2019-10-15)
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
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  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
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  | shipimg=Vagabond.jpg
 
  | shipimg=Vagabond.jpg
 
  | shipname=Vagabond
 
  | shipname=Vagabond
| caption=Vagabond
 
 
  | class=Heavy Assault Cruiser
 
  | class=Heavy Assault Cruiser
 
  | grouping=Heavy Assault Cruisers
 
  | grouping=Heavy Assault Cruisers
 
  | hulltype=Stabber Class
 
  | hulltype=Stabber Class
 
  | faction=Minmatar Republic
 
  | faction=Minmatar Republic
| race=Minmatar
+
  | variations={{Ship|Stabber Fleet Issue}}, {{Ship|Stabber}}
  | variations={{Ship|Stabber Fleet Issue}},{{Ship|Stabber}}
+
  | tech=2  
  | tech=2
+
  | powergrid= 925 MW
| ecmprio=2
 
  | powergrid=900 MW
 
 
  | cpu=400 tf
 
  | cpu=400 tf
 
  | capacitor=1,200 GJ
 
  | capacitor=1,200 GJ
Line 28: Line 25:
 
  | lows=5
 
  | lows=5
 
  | mass=11,590,000 kg
 
  | mass=11,590,000 kg
  | volume=80,000 m&#179;
+
  | volume=80,000
  | cargohold=460 m&#179;
+
  | cargohold=460
  | dronebay=25 m&#179;
+
  | dronebay=25
 
  | bandwidth=25 Mbit/sec
 
  | bandwidth=25 Mbit/sec
  | info=The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. <br><br>Developer: Thukker Mix <br>Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.
+
| quote=We cut, we run, you stand, you fall.
  | bonuses=<b>Minmatar Cruiser bonuses (per skill level):</b><br>5% bonus to Medium Projectile Turret rate of fire<br>7.5% bonus to Shield Booster amount<br><b>Heavy Assault Cruisers bonuses (per skill level):</b><br>10% bonus to Medium Projectile Turret falloff<br>5% bonus to Medium Projectile Turret damage<br><b>Role Bonus:</b><br>50% reduction in Microwarpdrive signature radius penalty<br>
+
| quote_attribution=Thukker clanner motto
 +
  | info=The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
 +
 
 +
Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.
 +
  | bonuses= <b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 +
12.5% bonus to Medium Projectile Turret falloff<br>
 +
5% bonus to Medium Projectile Turret damage<br>
 +
'''Minmatar Cruiser bonuses (per skill level):'''<br>
 +
5% bonus to Medium Projectile Turret rate of fire<br>
 +
7.5% bonus to Shield Booster amount<br>
 +
'''Role Bonus:'''<br>
 +
•&nbsp;Can fit Assault Damage Controls
 
  | structurehp=980 HP
 
  | structurehp=980 HP
 
  | shieldhp=1,800 HP
 
  | shieldhp=1,800 HP
Line 47: Line 55:
 
  | maxvelocity=295 m/sec
 
  | maxvelocity=295 m/sec
 
  | inertia=0.504
 
  | inertia=0.504
  | warpspeed=3.3 AU/s
+
  | warpspeed=4.5 AU/s
 
  | warptime=8.1 s
 
  | warptime=8.1 s
  | targetrange=70.00 km
+
  | targetrange= 55 km
 
  | sigradius=115 m
 
  | sigradius=115 m
 
  | maxlockedtargets=6
 
  | maxlockedtargets=6
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  | scanres=330 mm
 
  | scanres=330 mm
 
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
 
  | reqskills=*{{RequiredSkill|Minmatar Cruiser|V}}
**{{RequiredSkill|Spaceship Command|II}}
+
** {{RequiredSkill|Spaceship Command|II}}
**{{RequiredSkill|Minmatar Destroyer|III}}
+
** {{RequiredSkill|Minmatar Destroyer|III}}
***{{RequiredSkill|Minmatar Frigate|III}}
+
*** {{RequiredSkill|Minmatar Frigate|III}}
****{{RequiredSkill|Spaceship Command|I}}
+
**** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Heavy Assault Cruisers|I}}
+
* {{RequiredSkill|Heavy Assault Cruisers|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
+
** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
+
*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
+
*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Weapon Upgrades|V}}
+
** {{RequiredSkill|Weapon Upgrades|V}}
***{{RequiredSkill|Gunnery|II}}
+
*** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
+
** {{RequiredSkill|Spaceship Command|V}}
**{{RequiredSkill|Capacitor Management|IV}}
+
** {{RequiredSkill|Capacitor Management|IV}}
***{{RequiredSkill|Power Grid Management|III}}
+
*** {{RequiredSkill|Power Grid Management|III}}
  
 
  | totaltraintime=63d 9h 37m 40s
 
  | totaltraintime=63d 9h 37m 40s
  | externallinks=[http://wiki.eveonline.com/en/wiki/Vagabond Vagabond on Eve Online Wiki]
+
  | externallinks=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
+
== Summary ==
The Vagabond is the fastest cruiser in the game. It is bonused for autocannons, which between its velocity and falloff bonuses it has no trouble getting in to range with. The naturally good tracking on autocannons means the vagabond can make short work of frigates as well as cruisers, making the vagabond a popular HAC for solo pvp. The relatively low grid on the Vagabond makes artillery difficult to fit.
+
The '''Vagabond''' is the fastest cruiser hull in the game. As with its T1 cousin the [[Stabber]], it has a falloff bonus for autocannon, which synergizes with T2 Barrage ammo to project meaningful "close"-range DPS out to 20 or 30 km, and high speed and agility to help it dictate range and kite its opponents. The Vagabond has two DPS bonuses for projectile turrets rather than the Stabber's one, making it even more dangerous, and well able to load shorter-ranged ammo and swoop in to burn down weaker or weakened targets.
  
==Skills==
+
Put together, these qualities make the Vagabond useful for solo and small-gang PvP.
''Further information about additional or recommended skills to pilot Vagabond for a specific or it's common role(s) can be written here.''
 
  
==Fitting==
+
Like other Heavy Assault cruisers, the Vagabond has a T2 resist profile and the ability to use an Assault Damage Control for brief spells of very high durability. Balancing out its speed, it is slightly less tough and lighter on base armor and structure hitpoints relative to some other Heavy Assault ships, though it is still very solid relative to cruiser-size hulls in general.
  
{{ShipFitting|
+
The somewhat constrained powergrid on the Vagabond makes it difficult to fit artillery, which in any case would benefit less from its falloff bonuses and would not be able to load Barrage.
ship=Vagabond|
+
 
shipTypeID=11999|
+
== Skills ==
fitName=PvP Active Shield|
+
''Further information about additional or recommended skills to pilot Vagabond for a specific or its common role(s) can be written here.''
fitID=PvP-Active-Shield|
 
high1name=425mm AutoCannon II|
 
high1typeID=2913|
 
high2name=425mm AutoCannon II|
 
high2typeID=2913|
 
high3name=425mm AutoCannon II|
 
high3typeID=2913|
 
high4name=425mm AutoCannon II|
 
high4typeID=2913|
 
high5name=425mm AutoCannon II|
 
high5typeID=2913|
 
high6name=Auto Targeting System I|
 
high6typeID=1182|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Medium Ancillary Shield Booster|
 
mid4typeID=32772|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Gyrostabilizer II|
 
low2typeID=519|
 
low3name=Gyrostabilizer II|
 
low3typeID=519|
 
low4name=Gyrostabilizer II|
 
low4typeID=519|
 
low5name=Tracking Enhancer II|
 
low5typeID=1999|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Cap Booster 50 x1|
 
charge1typeID=264|
 
charge2name=Republic Fleet EMP M x1|
 
charge2typeID=21896|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Projectile Collision Accelerator I|
 
rig1typeID=31682|
 
rig2name=Medium Projectile Burst Aerator I|
 
rig2typeID=31670|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11999:1182;1:2913;5:2281;1:3841;1:5975;1:32772;1:519;3:1999;1:2048;1:31670;1:31682;1:2456;5:264;1:21896;1::|
 
skills=|
 
notes=A brawling PvP fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 27.7 K EHP, flies at 2453 m/s (3494 m/s with MWD overheated) and align in 7.8 s (5.5 s with MWD off). The capacitor last for 4 min 39 s.</li><li>Damage is 643 dps at 1.6 + 22 km with Republic Fleet EMP.</li><li>The ship EHP is a bit low for a brawling fit, but as long as cap boosters last the shield boost will replenish 305 shield points per s, which may be sufficient to compensate.}}{{ShipFitting|
 
ship=Vagabond|
 
shipTypeID=11999|
 
fitName=PvP Armor Heavy Tackle|
 
fitID=PvP-Armor-Heavy-Tackle|
 
high1name=220mm Vulcan AutoCannon II|
 
high1typeID=2897|
 
high2name=220mm Vulcan AutoCannon II|
 
high2typeID=2897|
 
high3name=220mm Vulcan AutoCannon II|
 
high3typeID=2897|
 
high4name=220mm Vulcan AutoCannon II|
 
high4typeID=2897|
 
high5name=220mm Vulcan AutoCannon II|
 
high5typeID=2897|
 
high6name=Auto Targeting System I|
 
high6typeID=1182|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Faint Epsilon Warp Scrambler I|
 
mid2typeID=5443|
 
mid3name=Fleeting Propulsion Inhibitor I|
 
mid3typeID=4027|
 
mid4name=Warp Disruptor II|
 
mid4typeID=3244|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Gyrostabilizer II|
 
low5typeID=519|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Republic Fleet EMP M x1|
 
charge1typeID=21896|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Anti-Explosive Pump I|
 
rig2typeID=31011|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.1|
 
shipDNA=11999:1182;1:2897;5:3244;1:4027;1:5443;1:5975;1:519;1:2048;1:11269;2:20353;1:31011;1:31360;1:2456;5:21896;1::|
 
skills=|
 
notes=A Heavy Tackle fit. Updated for Odyssey 1.1.</li><li>As fitted, with all skills at V and before fleet boost, this ship has 41.7 K EHP, flies at 2043 m/s (2889 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor last for 3 min 1 s.</li><li>Damage is 463 dps at 1.4 + 17 km with Republic Fleet EMP.}}
 
{{ShipFitting
 
| ship=Vagabond
 
| shipTypeID=11999
 
| fitName=C3 Self-rep
 
| fitID=C3-Self-rep
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Gyrostabilizer II
 
| low3typeID=519
 
| low4name=Gyrostabilizer II
 
| low4typeID=519
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| mid1name=Adaptive Invulnerability Field II
 
| mid1typeID=2281
 
| mid2name=Large Capacitor Battery II
 
| mid2typeID=3504
 
| mid3name=Pithum C-Type Medium Shield Booster
 
| mid3typeID=19187
 
| mid4name=Republic Fleet 10MN Afterburner
 
| mid4typeID=15753
 
| high1name=425mm AutoCannon II, Republic Fleet EMP M
 
| high1typeID=2913
 
| charge1name=Republic Fleet EMP M
 
| charge1typeID=21896
 
| high2name=425mm AutoCannon II, Republic Fleet EMP M
 
| high2typeID=2913
 
| high3name=425mm AutoCannon II, Republic Fleet EMP M
 
| high3typeID=2913
 
| high4name=425mm AutoCannon II, Republic Fleet EMP M
 
| high4typeID=2913
 
| high5name=425mm AutoCannon II, Republic Fleet EMP M
 
| high5typeID=2913
 
| high6name=Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
 
| high6typeID=8093
 
| charge2name=Mjolnir Light Missile
 
| charge2typeID=212
 
| rig1name=Medium Anti-Kinetic Screen Reinforcer II
 
| rig1typeID=31748
 
| rig2name=Medium Anti-Thermal Screen Reinforcer II
 
| rig2typeID=31760
 
| drone1name=Warrior II x5
 
| drone1typeID=2488
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| drone2name=open
 
| drone3name=open
 
| drone4name=open
 
| drone5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=C3 solo site-running
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=RUBI 1.0
 
| showTOC=N
 
| shipDNA=11999:2048;1:519;3:1999;1:2281;1:3504;1:19187;1:15753;1:2913;5:21896;1:8093;1:212;1:31748;1:31760;1:2488;5::
 
}}{{ShipFitting
 
| ship=Vagabond
 
| shipTypeID=11999
 
| fitName=Small Gang Brawl
 
| fitID=Small-Gang-Brawl
 
| low1name=Gyrostabilizer II
 
| low1typeID=519
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Tracking Enhancer II
 
| low3typeID=1999
 
| low4name=Reactor Control Unit II
 
| low4typeID=1355
 
| low5name=Internal Force Field Array I
 
| low5typeID=5839
 
| mid1name=X-Large Ancillary Shield Booster, Navy Cap Booster 400
 
| mid1typeID=32780
 
| charge1name=Navy Cap Booster 400 x1
 
| charge1typeID=32006
 
| mid2name=50MN Cold-Gas Enduring Microwarpdrive
 
| mid2typeID=5975
 
| mid3name=Faint Epsilon Warp Scrambler I
 
| mid3typeID=5443
 
| mid4name=Fleeting Propulsion Inhibitor I
 
| mid4typeID=4027
 
| high1name=220mm Vulcan AutoCannon II, Republic Fleet EMP M
 
| high1typeID=2897
 
| charge2name=Republic Fleet EMP M x1
 
| charge2typeID=21896
 
| high2name=220mm Vulcan AutoCannon II, Republic Fleet EMP M
 
| high2typeID=2897
 
| high3name=220mm Vulcan AutoCannon II, Republic Fleet EMP M
 
| high3typeID=2897
 
| high4name=220mm Vulcan AutoCannon II, Republic Fleet EMP M
 
| high4typeID=2897
 
| high5name=220mm Vulcan AutoCannon II, Republic Fleet EMP M
 
| high5typeID=2897
 
| high6name=Medium Unstable Power Fluctuator I
 
| high6typeID=16471
 
| rig1name=Medium Anti-Kinetic Screen Reinforcer II
 
| rig1typeID=31748
 
| rig2name=Medium Anti-Explosive Screen Reinforcer II
 
| rig2typeID=31736
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| charge3name=open
 
| charge4name=open
 
| charge5name=open
 
| skills=
 
| showSKILLS=N
 
| notes=Requires 2% CPU and 3% PG.</li><li>See: http://forum.eveuniversity.org/viewtopic.php?p=790311#p790311
 
| showNOTES=N
 
| difficulty=2
 
| warsop=A
 
| warsopReason=
 
| version=CARNYX 1.0
 
| showTOC=Y
 
| shipDNA=11999:519;2:1999;1:1355;1:5839;1:32780;1:32006;1:5975;1:5443;1:4027;1:2897;5:21896;1:16471;1:31748;1:31736;1:2205;5::
 
| fleetup=
 
}}
 
{{ShipFitting
 
| ship=Vagabond
 
| shipTypeID=11999
 
| fitName=Dual Small Gang Prop Brawl
 
| fitID=Dual-Prop-Brawl
 
| low1name=Nanofiber Internal Structure II
 
| low1typeID=2605
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Gyrostabilizer II
 
| low3typeID=519
 
| low4name=Internal Force Field Array I
 
| low4typeID=5839
 
| low5name=Tracking Enhancer II
 
| low5typeID=1999
 
| mid1name=Faint Epsilon Warp Scrambler I
 
| mid1typeID=5443
 
| mid2name=X-Large Ancillary Shield Booster
 
| mid2typeID=32780
 
| mid3name=10MN Afterburner II
 
| mid3typeID=12058
 
| mid4name=50MN Cold-Gas Enduring Microwarpdrive
 
| mid4typeID=5975
 
| high1name=220mm Vulcan AutoCannon II
 
| high1typeID=2897
 
| high2name=220mm Vulcan AutoCannon II
 
| high2typeID=2897
 
| high3name=220mm Vulcan AutoCannon II
 
| high3typeID=2897
 
| high4name=220mm Vulcan AutoCannon II
 
| high4typeID=2897
 
| high5name=220mm Vulcan AutoCannon II
 
| high5typeID=2897
 
| high6name=Small Diminishing Power System Drain I
 
| high6typeID=5139
 
| rig1name=Medium Anti-Kinetic Screen Reinforcer II
 
| rig1typeID=31748
 
| rig2name=Medium Ancillary Current Router I
 
| rig2typeID=31360
 
| drone1name=Acolyte II x5
 
| drone1typeID=2205
 
| charge1name=Republic Fleet Phased Plasma M x730
 
| charge1typeID=21922
 
| charge2name=Barrage M x2781
 
| charge2typeID=12773
 
| charge3name=Navy Cap Booster 400 x15
 
| charge3typeID=32006
 
| charge4name=Republic Fleet EMP M x2505
 
| charge4typeID=21896
 
| charge5name=Republic Fleet Fusion M x1215
 
| charge5typeID=21904
 
| charge6name=Republic Fleet Proton M x40
 
| charge6typeID=21928
 
| charge7name=Nanite Repair Paste x157
 
| charge7typeID=28668
 
| skills=
 
| showSKILLS=N
 
| notes=See: http://forum.eveuniversity.org/viewtopic.php?p=790323#p790323
 
| showNOTES=N
 
| difficulty=1
 
| warsop=A
 
| warsopReason=
 
| version=CARNYX 1.0
 
| showTOC=Y
 
| shipDNA=11999:2605;1:519;2:5839;1:1999;1:5443;1:32780;1:12058;1:5975;1:2897;5:5139;1:31748;1:31360;1:2205;5:21922;730:12773;2781:32006;15:21896;2505:21904;1215:21928;40:28668;157::
 
| fleetup=
 
}}
 
  
==Tactics==
+
== Tactics ==
 
''No sub-article about Vagabond roles or piloting tactics. You can write them here.''
 
''No sub-article about Vagabond roles or piloting tactics. You can write them here.''
  
==Notes==
+
== Notes ==
 
''You can write additional notes for Vagabond here.''
 
''You can write additional notes for Vagabond here.''
  
{{ShipsMatrix}}
+
== Patch History ==
[[Category:Database]][[Category:Ship Database]][[Category:Heavy Assault Cruisers]]
+
{{Expansion past
 +
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
 +
* Heavy Assault Cruiser rebalance
 +
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
 +
*# Make room for other ship types to step into the spotlight, such as battleships.
 +
*# Not nerf HACs into oblivion - find and retain healthy use-cases.
 +
*# Maintain HAC identity as a high-damage / heavy tank ship option.
 +
 
 +
'''19.01 Release - 2021-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
 +
* MWD bloom bonus removed from heavy assault cruisers.
 +
 
 +
'''October 2019 Release - 2019-10-15.1'''
 +
 
 +
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
 +
 
 +
* Warp Speed increased from 3.3 AU/s to 4.5 AU/s (+1.2 AU/s)
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=cruisers}}
 +
 
 +
[[Category:Ship Database]]
 +
[[Category:Heavy Assault Cruisers]]

Latest revision as of 05:53, 18 November 2024

EVE University Database
 
Ship Database
Vagabond
CornerT2h.png
Vagabond
Minmatar Republic
Minmatar Republic
Heavy Assault Cruisers
Stabber Class
RELATED UNI-WIKI REFERENCES
We cut, we run, you stand, you fall.
– Thukker clanner motto


The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.

Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements.

SHIP BONUSES

Heavy Assault Cruisers bonuses (per skill level):
12.5% bonus to Medium Projectile Turret falloff
5% bonus to Medium Projectile Turret damage
Minmatar Cruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret rate of fire
7.5% bonus to Shield Booster amount
Role Bonus:
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
63d 9h 37m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Stabber Fleet Issue
Stabber Fleet Issue.jpg
CornerTFs.png
Stabber Fleet Issue
Faction Cruisers Stabber Class
Icon hi slot.png5 (3/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png950 MW Icon cpu.png310 tf
Icon velocity.png250 m/sec
Icon capacity.png450 m³
, Stabber
Stabber.jpg
Stabber
Standard Cruisers Stabber Class
Icon hi slot.png6 (2/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png715 MW Icon cpu.png340 tf
Icon velocity.png290 m/sec
Icon capacity.png420 m³

Ship Attributes

Fittings
Powergrid
powergrid
925 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,200 GJ
High
high slots
6
Launchers
launcher slots
1
Turrets
turret slots
5
Medium
medium slots
4
Low
low slots
5
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
295 m/sec
Inertia Modifier
inertia modifier (agility)
0.504
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
21 points
Sig. Radius
signature radius
115 m
Scan Res.
scan resolution
330 mm
Structure
Structure Hitpoints
structure hitpoints
980 HP
Mass
ship mass
11,590,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
460 m³
Armor
Armor Hitpoints
armor hitpoints
1,400 HP
Armor Resistances
EM
electromagnetic resistance
90
THR
thermal resistance
67.5
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
75
THR
thermal resistance
60
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Vagabond is the fastest cruiser hull in the game. As with its T1 cousin the Stabber, it has a falloff bonus for autocannon, which synergizes with T2 Barrage ammo to project meaningful "close"-range DPS out to 20 or 30 km, and high speed and agility to help it dictate range and kite its opponents. The Vagabond has two DPS bonuses for projectile turrets rather than the Stabber's one, making it even more dangerous, and well able to load shorter-ranged ammo and swoop in to burn down weaker or weakened targets.

Put together, these qualities make the Vagabond useful for solo and small-gang PvP.

Like other Heavy Assault cruisers, the Vagabond has a T2 resist profile and the ability to use an Assault Damage Control for brief spells of very high durability. Balancing out its speed, it is slightly less tough and lighter on base armor and structure hitpoints relative to some other Heavy Assault ships, though it is still very solid relative to cruiser-size hulls in general.

The somewhat constrained powergrid on the Vagabond makes it difficult to fit artillery, which in any case would benefit less from its falloff bonuses and would not be able to load Barrage.

Skills

Further information about additional or recommended skills to pilot Vagabond for a specific or its common role(s) can be written here.

Tactics

No sub-article about Vagabond roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Vagabond here.

Patch History