| mid1name=Capital Capacitor Booster I, Cap Booster 3200
| mid1typeID=41491
| charge1name=Cap Booster 3200 x1
| charge1typeID=41489
| mid2name=Pithum C-Type EM Shield Amplifier
| mid2typeID=19215
| mid3name=Multispectrum Shield Hardener II
| mid3typeID=2281
| mid4name=Multispectrum Shield Hardener II
| mid4typeID=2281
| mid5name=Capital Shield Extender I
| mid5typeID=40354
| mid6name=Capital Shield Extender I
| mid6typeID=40354
| high1name=Networked Sensor Array
| high1typeID=41411
| high2name=Fighter Support Unit I
| high2typeID=24283
| high3name=Fighter Support Unit I
| high3typeID=24283
| high4name=Fighter Support Unit I
| high4typeID=24283
| high5name=Capital Energy Neutralizer I
| high5typeID=40659
| rig1name=Capital Thermal Shield Reinforcer II
| rig1typeID=31762
| rig2name=Capital Core Defense Field Extender I
| rig2typeID=31792
| rig3name=Capital Core Defense Field Extender I
| rig3typeID=31792
| drone1name=Firbolg I x27
| drone1typeID=23059
| drone2name=Templar I x27
| drone2typeID=23055
| drone3name=Siren I x3
| drone3typeID=40346
| drone4name=Dromi I x3
| drone4typeID=40347
| drone5name=Gram I x12
| drone5typeID=40361
| charge2name=open
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=For fleet operations. How this fit changes depends a lot on what your fleet is doing. Hull Energizer is a natural choice for cheap carrier operations designed to defang super carriers. You may be also be using a full rack of Power Diagnostic System IIs in the lows.
| rig1name=Capital Hyperspatial Velocity Optimizer II
| rig1typeID=31169
| rig2name=Capital Hyperspatial Velocity Optimizer II
| rig2typeID=31169
| rig3name=Capital Hyperspatial Velocity Optimizer II
| rig3typeID=31169
| drone1name=Firbolg II x90
| drone1typeID=40558
| charge4name=open
| charge5name=open
| drone2name=open
| drone3name=open
| drone4name=open
| drone5name=open
| skills=
| showSKILLS=N
| notes=Not for unsafe times. Always stay above jump cap and have an out cyno ready at all times. Highly vulnerable and has zero tank at all. Not for inexperienced pilots by any stretch. Recommend High-Grade Ascendency implant set. Some people run 5 DDAs and no cap booster.
Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield.
SHIP BONUSES
Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter damage 2.5% bonus to Fighter velocity 5% bonus to Dromi Support Fighter stasis webification range 1% bonus to Shield Command and Skirmish Command burst strength and duration Role Bonus: • Can fit Networked Sensor Array • Can use two Command Burst modules 200% bonus to Command Burst area of effect range • Can launch Light and Support Fighters • Can lock at extended ranges 5x penalty to Entosis Link duration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
500,000 MW
CPU
775 tf
Capacitor
48,000 GJ
High
5
Launchers
0
Turrets
0
Medium
5
Low
6
Rig
3
capital
Calibration
400
Navigation
Max Velocity
85 m/sec
Inertia Modifier
0.039
Warp Speed
1.5 AU/s
Base Time to Warp
66.501 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
65,000 m³
Fighter Squad Tubes
3
Light Fighter Squad Limit
3
Support Fighter Squad Limit
1
Targeting
Max Tgt. Range
3760.00 km
Max Locked Targets
14
LADAR Sensor
68 points
Sig. Radius
9,865 m
Scan Res.
75 mm
Structure
Structure Hitpoints
62,500 HP
Mass
1,230,000,000 kg
Volume
11,250,000 m³
Cargo Capacity
845 m³
Fuel Capacity
3,000 m³
Ship Maintenance Bay Capacity
1,000,000 m³
Fleet Hangar Capacity
10,000 m³
Armor
Armor Hitpoints
66,000 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
67,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Nidhoggur is the Minmatar carrier. Formerly a powerful remote logistics and drone platform, the Nidhoggur (and carriers in general) were rebalanced in the April 2016 release to become mobile long-range damage dealers. Due to its base speed, non-reliance on low slots (of which it has plenty of), and large fighter damage bonus, the Nidhoggur is the most popular PVE carrier. Nidhoggurs can complete multiple combat anomalies very quickly, especially if equipped with Hyperspatial Accelerator rigs. In PVP, the Nidhoggur is the preferred shield carrier again due to its high damage, agility, and larger fighter bay compared to the Chimera.
Skills
Further information about additional or recommended skills to pilot Nidhoggur for a specific or it's common role(s) can be written here.
Tactics
For PVE, the Nidhoggur usually has a full rack of racial fighters for DPS and always aligned to either safe spot, POS, citadel or Outpost.
The general rule is to always align to the POS and to warp to the POS if invaders detected either through local chat system or from friendly intel channel.
For PvP the Nidhoggur does well as a hot drop carrier for fast hit and run operations. High damage with decent fighter speed allow it to perform well in this type of engagement. Generally though the Thanatos is preferred for most carrier deployments outside of huge capital fights because it has more midslots for damage application and fighter velocity, allowing it to match the the Nidhoggur: the Nidhoggur needs at least one Drone Navigation Computer, ideally two, to really put that fighter velocity bonus to good use.
Notes
Pre-Citadel, the Nidhoggur was used for POS shield repair due to its remote shield bonus. This ship was meant for a mixed armor and shield tank in theory but was practically hard to achieve. In PVP, with a 5/6 mid/low slot layout the Nidhoggur was normally armor tanked.
Post-Citadel, thanks to its high fighter damage bonus, the Nidhoggur is the preferred carrier for PVE activities. As a product of this release, the Nidhoggur traded a low slot for a mid slot, making armor tanks less effective over shield tanks.
Patch History
A long, long time ago...
YC118.8 Release
Published on Tuesday, September 13th, 2016
Welded some extra paneling to the Nidhoggur to stop potential explosive decompression in the bridge compartment.
Rhea 1.0
Release on Tuesday December 9, 2014
Adjusted Nidhoggur fins so they are now present at all angles
Rubicon v.1.3 - Build: 761459 - 12.03.14
Fixed descriptions of the Chimera, Wyvern, Thanathos, Nyx, Nidhoggur, Hel and Revenant to properly link the Capital Shield Emission System skill in their "traits" tab.