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[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki. |
Salartarium (talk | contribs) m mistypes. links -> burst |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
* leave/ | * leave/mistype any tags required. please follow the same | ||
* format below and edit only the values (after the = sign). | * format below and edit only the values (after the = sign). | ||
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| wikireferences= | | wikireferences= | ||
| externallinks= | | externallinks= | ||
| highlights1=Can | | highlights1=Can use Command Burst module | ||
| highlights2=High Amount of High Slots | | highlights2=High Amount of High Slots | ||
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* 4% bonus to all shield resistances | * 4% bonus to all shield resistances | ||
* 10% bonus to Kinetic Heavy Missile Heavy | * 10% bonus to Kinetic Heavy Missile Heavy Assault Missile damage | ||
| While you can start missioning with this skill at III, skilling to at least IV will provide a foundation of decent [[tank]] and decent [[DPS]]. | | While you can start missioning with this skill at III, skilling to at least IV will provide a foundation of decent [[tank]] and decent [[DPS]]. | ||
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* 10% decrease per level in factor of target's velocity for all missiles. | * 10% decrease per level in factor of target's velocity for all missiles. | ||
| Even though this skill doesn't increase on-paper DPS, it does increase your actual in-game damage application. As a target's speed becomes less of a factor, more damage is applied. This is especially helpful against smaller, faster ships. If you're more familiar with turrets, this is | | Even though this skill doesn't increase on-paper DPS, it does increase your actual in-game damage application. As a target's speed becomes less of a factor, more damage is applied. This is especially helpful against smaller, faster ships. If you're more familiar with turrets, this is analogous to better tracking speed. | ||
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| {{sk|Missile Bombardment|IV|icon=yes}} | | {{sk|Missile Bombardment|IV|icon=yes}} | ||
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| {{sk|Weapon Upgrades|IV|icon=yes}} | | {{sk|Weapon Upgrades|IV|icon=yes}} | ||
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* 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. | * 5% reduction per skill level in the CPU needs of weapon turrets, launchers, and smartbombs. | ||
| Helps with fitting a ship by decreasing the (often large) CPU requirements of weapons. | | Helps with fitting a ship by decreasing the (often large) CPU requirements of weapons. | ||
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* Allows use of Heavy Missile Launcher II and T2 Heavy Missiles | * Allows use of Heavy Missile Launcher II and T2 Heavy Missiles | ||
| This train may not be worth it if you're just leveling up to Level 4 missions. However if you've got a [[Tengu]] in your future, or if you're grinding Level 3 missions for standings, you'll want to train this sooner rather than later. | | This train may not be worth it if you're just leveling up to Level 4 missions. However, if you've got a [[Tengu]] in your future, or if you're grinding Level 3 missions for standings, you'll want to train this sooner rather than later. | ||
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| {{sk|Heavy Assault Missiles|V|icon=yes}}, {{sk|Heavy Assault Missile Specialization|IV|icon=yes}}, {{sk|Missile Launcher Operation|V|icon=yes}} | | {{sk|Heavy Assault Missiles|V|icon=yes}}, {{sk|Heavy Assault Missile Specialization|IV|icon=yes}}, {{sk|Missile Launcher Operation|V|icon=yes}} | ||
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* Allows T2 Gallente light drones. | * Allows T2 Gallente light drones. | ||
| Substitute any other racial variant | | Substitute any other racial variant for the Drone Specialization skill. If you want to squeeze the most DPS out of the Drake's tiny drone bay, T2 drones are the way to go. They're expensive but worth it. They're superior to T1 drones in almost every way. | ||
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| {{sk|Hull Upgrades|IV|icon=yes}} | | {{sk|Hull Upgrades|IV|icon=yes}} | ||
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This list of skills may seem daunting at first, but you don't need all them to start doing things! Make it up as you go -- start doing what you want to do and figure out where you need to go from there. You may start with weak shield and weak missile DPS, but you can have fun right away. | This list of skills may seem daunting at first, but you don't need all of them to start doing things! Make it up as you go -- start doing what you want to do and figure out where you need to go from there. You may start with a weak shield and weak missile DPS, but you can have fun right away. | ||
Remember as well that all of these skills are useful for fitting other ships. You're not going to somehow outgrow these skills, even if you outgrow your Drake. | Remember as well that all of these skills are useful for fitting other ships. You're not going to somehow outgrow these skills, even if you outgrow your Drake. | ||