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| info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.<br><br> | | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.<br><br> | ||
| bonuses=<b>Minmatar Battleship bonuses (per skill level):</b><br>5% bonus to Large Projectile Turret | | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b> | ||
<br>7.5% bonus to Large Projectile Turret damage | |||
<br>10% bonus to Large Projectile Turret falloff | |||
<br><b>Marauders bonuses (per skill level):</b> | |||
<br>7.5% bonus to Shield Booster amount | |||
<br>7.5% bonus to Large Projectile Turret tracking speed | |||
<br><b>Role Bonus:</b> | |||
<br>100% bonus to Large Projectile Turret damage | |||
<br>100% bonus to Tractor Beam range and velocity | |||
<br>70% reduction in Micro Jump Drive reactivation delay | |||
<br>• Can fit Bastion modules<br> | |||
| structurehp=6,900 HP | | structurehp=6,900 HP | ||
| shieldhp=8,300 HP | | shieldhp=8,300 HP | ||
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| warpspeed=3.5 AU/s | | warpspeed=3.5 AU/s | ||
| warptime=14.72 s | | warptime=14.72 s | ||
| targetrange= | | targetrange=105.300 km | ||
| sigradius=360 m | | sigradius=360 m | ||
| maxlockedtargets=10 | | maxlockedtargets=10 | ||
| sensortype=LADAR | | sensortype=LADAR | ||
| sensorvalue= | | sensorvalue=20 points | ||
| scanres=180 mm | | scanres=180 mm | ||
| reqskills=*{{RequiredSkill|Minmatar Battleship|V}} | | reqskills=*{{RequiredSkill|Minmatar Battleship|V}} | ||
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==Patch History== | ==Patch History== | ||
{{Expansion past| | {{Expansion past| | ||
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes]) | |||
* 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage | |||
* Lock range increased by 30% | |||
* Sensor strength increased by 8 | |||
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | '''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes]) | ||
* Increased Scan Resolution by 30% for Marauders and Black Ops | * Increased Scan Resolution by 30% for Marauders and Black Ops | ||