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m →Tech & Faction Level: Clarifications and typo fixes. |
→Tech & Faction Level: reshuffled pirate faction above T2, reworded most sections slightly |
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*Tech 1: {{icon|isis gallente|22}}[[Incursus]], {{icon|isis caldari|22}}[[Corax]], {{icon|isis amarr|22}}[[Omen]], {{icon|isis minmatar|22}}[[Hurricane]] | *Tech 1: {{icon|isis gallente|22}}[[Incursus]], {{icon|isis caldari|22}}[[Corax]], {{icon|isis amarr|22}}[[Omen]], {{icon|isis minmatar|22}}[[Hurricane]] | ||
*Navy Faction: {{icon|isis gallente|22}}[[Brutix Navy Issue]], {{icon|isis caldari|22}}[[Raven Navy Issue]], {{icon|isis amarr|22}}[[Imperial Navy Slicer]], {{icon|isis minmatar|22}}[[Republic Fleet Firetail]] | *Navy Faction: {{icon|isis gallente|22}}[[Brutix Navy Issue]], {{icon|isis caldari|22}}[[Raven Navy Issue]], {{icon|isis amarr|22}}[[Imperial Navy Slicer]], {{icon|isis minmatar|22}}[[Republic Fleet Firetail]] | ||
*Pirate Faction: {{icon|isis serpentis|22}}[[Vigilant]], {{icon|isis guristas|22}}[[Gila]], {{icon|isis blood|22}}[[Bhaalgorn]], {{icon|isis angel|22}}[[Dramiel]] | |||
*Tech 2: {{icon|isis gallente|22}}[[Ishtar]], {{icon|isis caldari|22}}[[Hawk]], {{icon|isis amarr|22}}[[Paladin]], {{icon|isis minmatar|22}}[[Sleipnir]] | *Tech 2: {{icon|isis gallente|22}}[[Ishtar]], {{icon|isis caldari|22}}[[Hawk]], {{icon|isis amarr|22}}[[Paladin]], {{icon|isis minmatar|22}}[[Sleipnir]] | ||
*Tech 3: {{icon|isis gallente|22}}[[Hecate]], {{icon|isis caldari|22}}[[Tengu]], {{icon|isis amarr|22}}[[Confessor]], {{icon|isis minmatar|22}}[[Loki]] | |||
*Tech 3: {{icon|isis gallente|22}}[[ | |||
Tech 1 ships are the baseline for all other ships. They are cheap and are built with knowledge available to the galaxy, and they remain useful even for advanced pilots. | |||
"Navy" faction ships are generally amped up versions of their Tech 1 counterparts, although sometimes their strong features are traded for other advantages. An example is the [[Drake Navy Issue]] which trades damage resistance for better damage application. | |||
Tech | Pirate Faction ships are a mix of Tech 1 ships that were modified by pirate factions, and entirely unique hulls designed by the pirate factions. (The Sisters of EVE are technically not pirates, but their ships are counted as "pirate".) Over time, capsuleers have adopted these ships for their superiority over Tech 1 ships. They generally have better tanks and better damage application. They may also sport specialized bonuses to certain modules, and draw benefits from spaceship command skills from multiple races. The [[Vindicator]], for instance, offers a unique combination of a [[Tackling_Guide#Stasis_Webifier_.28Web.29|stasis webifier]] bonus and massive damage output, which come from combining Gallente and Minmatar skills. Their downside is their price tag because blueprints are scarce and manufacturing is complex. | ||
Tech 2 ships are built by retrofitting tech 1 ships, and while they take some features from their tech 1 forms, the ways they fly and take advantage of fitting may be very different. They have higher resistance to incoming damage and are typically more specialized in their roles. A lot of special modules can only be fit on Tech 2 ships. The [[Heavy Interdictor]] is a prime example of a Tech 2 ship filling a specialized role: it can use a special module to stop ships within a wide area from warping away, but has more limited abilities in other areas. Tech 2 ships require extensive skill training to fly, but are often much less expensive than Pirate Faction ships due to their simpler production. | |||
Tech 3 ships were developed by the four empire factions after reverse engineering [[Sleeper]] technology. They are known for their often superior tank and versatility, which | Tech 3 ships were developed by the four empire factions after reverse engineering [[Sleeper]] technology. They are known for their often superior tank and versatility, which come from a very wide variety of innate hull bonuses, generous fitting layouts, and unique ways to completely transform themselves on-the-fly. All materials required for Tech 3 ships come from [[Wormhole Space]]. As an example, a [[Legion]] can be fitted to be a heavily armored [[Capacitor_Warfare_Guide|neuting]] ship, heavy assault missile boat, the more traditional laser boat; and may be active tanked, buffer tanked, or even able to cloak itself. There are many other fits for it, depending on what the pilot wants to do. | ||
====Non-Combat Ships==== | ====Non-Combat Ships==== | ||