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Paladin: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Remove parameters caption and race; cosmetic changes
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  | shipimg=Paladin.jpg
  | shipimg=Paladin.jpg
  | shipname=Paladin
  | shipname=Paladin
| caption=Paladin
  | class= Battleship
  | class= Battleship
  | grouping=Marauders
  | grouping=Marauders
  | hulltype=Apocalypse Class
  | hulltype=Apocalypse Class
  | faction=Amarr Empire
  | faction=Amarr Empire
| race=Amarr
  | roles=unspecified
  | roles=unspecified
  | variations= {{Ship|Apocalypse}},<br>
  | variations= {{Ship|Apocalypse}},<br>
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  | lows=7
  | lows=7
  | mass=92,245,000 kg
  | mass=92,245,000 kg
  | volume=495,000 m&#179;
  | volume=495,000
  | cargohold=1,125 m&#179;
  | cargohold=1,125
  | extrahold=
  | extrahold=
  | extraholdtype=
  | extraholdtype=
  | dronebay=75 m&#179;
  | dronebay=75
  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.<br><br>
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.<br><br>
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10% reduction in Large Energy Turret activation cost<br>
10% reduction in Large Energy Turret activation cost<br>
7.5% bonus to Large Energy Turret optimal range<br>
7.5% bonus to Large Energy Turret optimal range<br>
<b>Marauders bonuses (per skill level):</b><br>
'''Marauders bonuses (per skill level):'''<br>
7.5% bonus to Armor Repairer amount<br>
7.5% bonus to Armor Repairer amount<br>
5% bonus to Large Energy Turret damage<br>
5% bonus to Large Energy Turret damage<br>
<b>Role Bonus:</b><br>
'''Role Bonus:'''<br>
100% bonus to Large Energy Turret damage<br>
100% bonus to Large Energy Turret damage<br>
100% bonus to Tractor Beams range and velocity<br>
100% bonus to Tractor Beams range and velocity<br>
70% reduction in Micro Jump Drive reactivation delay<br>
70% reduction in Micro Jump Drive reactivation delay<br>
&bull;&nbsp;Can fit Bastion modules<br>
&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
  | structurehp=8,500 HP
  | structurehp=8,500 HP
  | shieldhp=6,900 HP
  | shieldhp=6,900 HP
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  | scanres=160 mm
  | scanres=160 mm
  | reqskills=*{{RequiredSkill|Amarr Battleship|V}}
  | reqskills=*{{RequiredSkill|Amarr Battleship|V}}
**{{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Spaceship Command|IV}}
**{{RequiredSkill|Amarr Battlecruiser|III}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
***{{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Spaceship Command|III}}
***{{RequiredSkill|Amarr Cruiser|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
****{{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Spaceship Command|II}}
****{{RequiredSkill|Amarr Destroyer|III}}
**** {{RequiredSkill|Amarr Destroyer|III}}
*****{{RequiredSkill|Amarr Frigate|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
******{{RequiredSkill|Spaceship Command|I}}
****** {{RequiredSkill|Spaceship Command|I}}
*{{RequiredSkill|Marauders|I}}
* {{RequiredSkill|Marauders|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
** {{RequiredSkill|Energy Grid Upgrades|V}}
***{{RequiredSkill|Power Grid Management|II}}
*** {{RequiredSkill|Power Grid Management|II}}
***{{RequiredSkill|Science|I}}
*** {{RequiredSkill|Science|I}}
**{{RequiredSkill|Advanced Weapon Upgrades|V}}
** {{RequiredSkill|Advanced Weapon Upgrades|V}}
***{{RequiredSkill|Weapon Upgrades|V}}
*** {{RequiredSkill|Weapon Upgrades|V}}
****{{RequiredSkill|Gunnery|II}}
**** {{RequiredSkill|Gunnery|II}}
**{{RequiredSkill|Spaceship Command|V}}
** {{RequiredSkill|Spaceship Command|V}}


  | totaltraintime=115d 11h 59m 20s
  | totaltraintime=115d 11h 59m 20s
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==Summary==
== Summary ==
The '''Paladin''' is an immensely powerful mobile weapons platform, able to both tank and output huge amounts of damage.
The '''Paladin''' is an immensely powerful mobile weapons platform, able to both tank and output huge amounts of damage.


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Like other ships of its size, Paladins can sometimes struggle to neutralize frigates. In particular, the Paladin is only able to field a full flight of light drones, so without tracking computers, even cruisers can be difficult for a Paladin to dispatch quickly. As stated above, however, a correctly equipped Paladin is able to utilize a Micro Jump Drive to outrange and snipe any frigates that get too close.
Like other ships of its size, Paladins can sometimes struggle to neutralize frigates. In particular, the Paladin is only able to field a full flight of light drones, so without tracking computers, even cruisers can be difficult for a Paladin to dispatch quickly. As stated above, however, a correctly equipped Paladin is able to utilize a Micro Jump Drive to outrange and snipe any frigates that get too close.


==Skills==
== Skills ==


* {{sk|Advanced Weapon Upgrades|V|}} - Together with Energy Grid Upgrades V, this enables the use of the Bastion Module. High levels of this skill also help to maximize fitting options, particularly when fitting T2 weapons.
* {{sk|Advanced Weapon Upgrades|V|}} - Together with Energy Grid Upgrades V, this enables the use of the Bastion Module. High levels of this skill also help to maximize fitting options, particularly when fitting T2 weapons.
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* {{sk|Repair Systems}} - Enables the use of armor repairers. Because the Bastion Module doubles armor repair amount, shorter armor repairer cycles become an even larger boost to armor tank than normal. Note that higher levels of this skill causes an increase in effective capacitor use, though the Paladin's bonus to capacitor recharge helps to offset this somewhat.
* {{sk|Repair Systems}} - Enables the use of armor repairers. Because the Bastion Module doubles armor repair amount, shorter armor repairer cycles become an even larger boost to armor tank than normal. Note that higher levels of this skill causes an increase in effective capacitor use, though the Paladin's bonus to capacitor recharge helps to offset this somewhat.


==Tactics==
== Tactics ==


Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]].
Like all marauders, the Paladin's greatest strength is Bastion Mode. In Bastion Mode, a Paladin boasts nearly unparalleled active armor tanking capabilities, even with only a single armor repairer. When combined with Bastion Mode's bonus to armor resistance, a well-equipped Paladin can deploy an active tank that can withstand even the full-room damage of a level 4 mission like [[Gone Berserk (Level 4)|Gone Berserk]].
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A Paladin is best equipped with pulse lasers and Scorch crystals, but the use of Scorch crystals can also cause issues with turret tracking speed. In extreme cases, it may be difficult even to hit a cruiser orbiting at 40km. Thankfully, the Paladin's bonus to capacitor recharge allows it to equip fewer capacitor modules, which in turn allows it to equip one or more Tracking Computers to offset the Scorch crystals' tracking penalty.
A Paladin is best equipped with pulse lasers and Scorch crystals, but the use of Scorch crystals can also cause issues with turret tracking speed. In extreme cases, it may be difficult even to hit a cruiser orbiting at 40km. Thankfully, the Paladin's bonus to capacitor recharge allows it to equip fewer capacitor modules, which in turn allows it to equip one or more Tracking Computers to offset the Scorch crystals' tracking penalty.


==Notes==
== Notes ==
* The Paladin is named after the popular concept of a holy knight that fights evil and sin, originating from 12th century French literature where it referred to the companions of Charlemagne. This falls in line with the common theme of Amarrian ships having religiously-themed names.
* The Paladin is named after the popular concept of a holy knight that fights evil and sin, originating from 12th century French literature where it referred to the companions of Charlemagne. This falls in line with the common theme of Amarrian ships having religiously-themed names.


==Patch History==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
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{{ShipsMatrix|expgroup=battleships}}
{{ShipsMatrix|expgroup=battleships}}
[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Marauders]]
[[Category:Marauders]]