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Golem: Difference between revisions

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Plebe (talk | contribs)
updated from template tool
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=28710
| shipimg=Golem.jpg
|shipid=28710
| shipname=Golem
|shipimg=Golem.jpg
| caption=Golem
|shipname=Golem
| class=Marauder
|caption=Golem
| grouping=Marauders
|class=Marauder
| hulltype=Raven Class
|grouping=Marauders
| faction=Caldari State
|hulltype=Raven Class
| race=Caldari
|faction=Caldari State
| roles=unspecified
|race=Caldari
| variations={{Ship|Raven Navy Issue}},{{Ship|Raven State Issue}},{{Ship|Raven}}
|roles=unspecified
| tech=2
|variations={{Ship|Raven State Issue}}, {{Ship|Raven}}, {{Ship|Raven Navy Issue}}
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
|tech=2
| powergrid=8,500 MW
| cpu=715 tf
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
| capacitor=6,325 GJ
| highs=8
|powergrid=8,500 MW
| turrets=0
|cpu=715 tf
| launchers=4
|capacitor=6,325 GJ
| mediums=7
|highs=8
| lows=4
|turrets=0
| mass=94,335,000 kg
|launchers=4
| volume=486,000 m&#179;
|mediums=7
| cargohold=1,225 m&#179;
|lows=4
| extrahold=
| extraholdtype=
|mass=94,335,000 kg
| dronebay=75 m&#179;
|volume=486,000 m&#179;
| bandwidth=25 Mbit/sec
|cargohold=1,225 m&#179;
| info=Name: Golem<br>Hull: Raven Class<br>Role: Marauder<br><br>Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.<br><br>
| bonuses=<b>Caldari Battleship bonuses (per skill level):</b><br>10% bonus to Cruise Missile and Torpedo max velocity<br>5% bonus to Cruise Missile and Torpedo explosion velocity<br><b>Marauders bonuses (per skill level):</b><br>7.5% bonus to Shield Booster amount<br>10% bonus to Target Painter effectiveness<br><b>Role Bonus:</b><br>100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>100% bonus to Tractor Beam range and velocity<br>70% reduction in Micro Jump Drive reactivation delay<br>&bull;&nbsp;Can fit Bastion modules<br>
|dronebay=75 m&#179;
| structurehp=7,700 HP
|bandwidth=25 Mbit/sec
| shieldhp=8,800 HP
| shieldem=0
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Lai Dai <br><br>Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
| shieldexp=50
| shieldkin=47.5
|bonuses=<b>Caldari Battleship Skill Bonus:</b><br>10% bonus to cruise missile and torpedo velocity, 5% bonus to cruise missile and torpedo explosion velocity per level<br><b>Marauders Skill Bonus:</b><br>7.5% bonus to Shield Boost amount, 10% bonus to effectiveness of target painters per level<br><b>Role Bonus:</b><br>100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
| shieldtherm=40
| armorhp=6,700 HP
|structurehp=7,700 HP
| armorem=50
|shieldhp=8,800 HP |shieldem=0 |shieldexp=50 |shieldkin=48 |shieldtherm=40
| armorexp=10
|armorhp=6,700 HP |armorem=50 |armorexp=10 |armorkin=34 |armortherm=59
| armorkin=34.375
| armortherm=58.75
|maxvelocity=100 m/s
| maxvelocity=100 m/sec
|inertia=0.12
| inertia=0.12
|warpspeed=2.2 AU/s
| warpspeed=2.2 AU/s
|warptime=17.5 s
| warptime=15.69 s
| targetrange=95.00 km
|targetrange=95 km
| sigradius=450 m
|sigradius=575 m
| maxlockedtargets=10
|maxlockedtargets=10
| sensortype=Gravimetric
|sensortype=Gravimetric
| sensorvalue=14 points
|sensorvalue=14 points
| scanres=105 mm
|scanres=105 mm
| reqskills=*{{RequiredSkill|Caldari Battleship|V}}
**{{RequiredSkill|Spaceship Command|IV}}
|reqskills=*Caldari Battleship V<small>47d 9h 46m</small>
**{{RequiredSkill|Caldari Battlecruiser|III}}
**Spaceship Command IV<small>1d 1h 8m</small>
***{{RequiredSkill|Spaceship Command|III}}
**Caldari Cruiser IV<small>5d 5h 42m</small>
***{{RequiredSkill|Caldari Cruiser|III}}
*Marauders I<small>1h 23m</small>
****{{RequiredSkill|Spaceship Command|II}}
**Spaceship Command V<small>5d 22h 13m</small>
****{{RequiredSkill|Caldari Destroyer|III}}
**Energy Grid Upgrades V<small>11d 20h 26m</small>
*****{{RequiredSkill|Caldari Frigate|III}}
**Advanced Weapon Upgrades V<small>35d 13h 20m</small>
******{{RequiredSkill|Spaceship Command|I}}
|totaltraintime=107d 2h 1m
*{{RequiredSkill|Marauders|I}}
**{{RequiredSkill|Energy Grid Upgrades|V}}
|forumlinks=
***{{RequiredSkill|Power Grid Management|II}}
|wikireferences=
***{{RequiredSkill|Science|I}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Golem Golem on Eve Online Wiki]<br>
**{{RequiredSkill|Advanced Weapon Upgrades|V}}
***{{RequiredSkill|Weapon Upgrades|V}}
|highlights1=High Amount of High Slots
****{{RequiredSkill|Gunnery|II}}
|highlights2=High Amount of Medium Slots
**{{RequiredSkill|Spaceship Command|V}}
|highlights3=
|highlights4=


| totaltraintime=115d 11h 59m 20s
| forumlinks=
| wikireferences=
| externallinks=[http://wiki.eveonline.com/en/wiki/Golem Golem on Eve Online Wiki]
| highlights1=High Amount of High Slots
| highlights2=High Amount of Medium Slots
| highlights3=
| highlights4=
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