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→Fitting: notes about tackle |
→Skills: Add enough for T2 drones, guns, and armor tank |
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==Skills== | ==Skills== | ||
'' | As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can ''fit it well'' too! | ||
It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring: | |||
*[[Drones]] V | |||
*[[Drone Interfacing]] IV | |||
*[[Light Drone Operation]] V | |||
** At least one ''Racial'' Drone Specialisation III | |||
*[[Drone Avionics]] V | |||
*[[Drone Navigation]] III | |||
*[[Drone Durability]] III | |||
T2 Hybrids are also suggested: | |||
*[[Gunnery]] V | |||
*[[Small Hybrid Turret]] V | |||
*''Railgun/Blaster'' Specialisation III | |||
* Support skills, such as [[Sharpshooter]] and [[Trajectory Analysis]] are vital, and the damage/RoF DPS support skills will also be of help. | |||
And a T2 tank is vital - suggesting armor: | |||
*[[Hull Upgrades]] IV | |||
*[[Mechanics]] III | |||
*[[Repair Systems]] III or [[Armor Layering]] III (Active or Passive, respectively) | |||
*[[EM Armor Compensation]] and [[Explosive Armor Compensation]] | |||
*[[Armor Rigging]] III (to reduce the speed penalties of an already slow ship). | |||
*Consider Navigation support skills as part of your defenses, especially in PvE. | |||
==Fitting== | ==Fitting== | ||