{{Update|While the fits are relatively sound, assault frigates are less commonly seen in the tackle role as of 2015, due to the interceptor rebalance. Tweaking towards Low-sec roaming, as well as solo fits, may be of use.}}
For more info on fittings, please click [[Ishkur/Fittings|here]]
notes=Designed to work as a fast tackle. Will be able to repair 130 damage per second while cap boosters last, but without cap boosters cap will run out in 28 s.</li><li>This fit requires good skills</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>As fitted, with all skills at V and before any boost, this ship has 7.9 K EHP, flies at 2300 m/s (3300 m/s overheated) and align in 6.2 s with MWD on (4.4 s off)</li><li>Damage is 229 dps at 3.9 + 3.5 km with Null. The drones can project 122 dps at 60 km.}}{{ShipFitting|
notes=Designed to work as a fast tackle. Bigger tank than the nano fit above, cap stable, equip a web, but slower.</li><li>The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)</li><li>As fitted, with all skills at V and before any boost, this ship has 10.3 K EHP, flies at 1997 m/s (2834 m/s overheated) and align in 6.6 s with MWD on (4.8s off)</li><li>Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.</li><li>Capacitor will last 3 min 51 s.</li><li>If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range}}{{ShipFitting|
notes=A variation on the fit above, requiring better fitting skills (powergrid is very tight), but with a better tank.</li><li>As above, the scram can be replaced by a point.</li><li>As fitted, with all skills at V and before any boost, this ship has 11.2 K EHP, flies at 2003 m/s (2834 m/s overheated) and align in 7 s with MWD on (5.1 s off)</li><li>Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.</li><li>Capacitor will last 3 min 51 s.</li><li>If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range}}{{ShipFitting|
notes=A shield long point version. This fit made Jester's fit of the week for August 7th, 2013. See http://jestertrek.blogspot.ca/2013/08/fit-of-week-shield-ishkur.html for details.</li><li>As fitted, with all skills at V and before any boost, this ship has 9.6 K EHP, flies at 2537 m/s (3609 m/s overheated) and align in 5.2 s with MWD on (3.7 s off). </li><li>Capacitor will last 1 min 29 s. </li><li>Damage is 294 dps at 1.1 + 1.9 km with Caldari Navy Antimatter, and the drones can project 99 dps at 59 km. </li><li>The Small Anti-EM Screen Reinforcer II is VERY expensive. Replacing it by a tech I version reduces the price by 7 M ISK as of August 2013 and decreases the EHP by only 0.1 K}}{{ShipFitting|
notes=Shield fitted long point. Can engage targets at a very long range with drones, and point at 24 km overheated. Good tank, relatively fast. Compared to the fit above, dps is lower but can be projected over a much greater range</li><li>With al skills at V and before fleet boosts, this ship has 10.3 K EHP, flies at 2525 m/s (3592 m/s overheated) and align in 5.2 s (3.7 s with MWD off).</li><li>The capacitor will run out in 2 min 36 s.</li><li>Damage varies between 233 at 6.8 + 3.8 km with Caldari Navy Antimatter and 197 dps at 16 + 3.8 km Caldari Navy Iridium. Drone damage is 146 dps and can be projected at 59 km (max targeting range).}}
Name: Ishkur Hull: Incursus Class Role: Assault Frigate
Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.
Developer: CreoDron
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
SHIP BONUSES
Gallente Frigate bonuses (per skill level): 5% bonus to Small Hybrid Turret damage 10% bonus to Drone hitpoints Assault Frigates bonuses (per skill level): 10% bonus to Small Hybrid Turret optimal range 5m3 bonus to ship drone bay capacity Role Bonus: 50% reduction in Microwarpdrive signature radius penalty
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
25 m³
Drone Bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
47.50 km
Max Locked Targets
6
Magnetometric Sensor
12 points
Sig. Radius
39 m
Scan Res.
550 mm
Structure
Structure Hitpoints
1,019 HP
Mass
1,216,000 kg
Volume
29,500 m³
Cargo Capacity
165 m³
Armor
Armor Hitpoints
809 HP
Armor Resistances
EM
50
THR
67.5
KIN
83.75
EXP
10
Shields
Shield Capacity
457 HP
Shield Resistances
EM
0
THR
60
KIN
85
EXP
50
Summary
The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. So even while it does not have the repair bonus of the Incursus, nor the tracking bonus of the Tristan, the comparison is still apt in both areas. Like those hulls, the Ishkur is every bit as flexible, being able to fit both railguns and blasters, and function just as well in PvE as well as in PvP - as either a kiter or agile brawler - depending on fit. Its main weakness is its slow speed, as well as a tendancy to have an explosive resist hole.
The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets, and giving you space for backup/redundant drones. These bonuses means you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiter range with T2 Null S ammo loaded in blasters. The implications of that means the hull is viable in both a sniper fleet, and has the potential to compete with a scram kiter with a blaster and brawler loadout, but the extra drones will always be there to ensure constant DPS. They should survive and keep firing as long as the main hull lives, even if your enemy tries to shoot them down first. So while this is not a direct damage increase - the bonus increases the drone bay, but does not increase the bandwidth, meaning the Ishkur can never field a flight of medium drones - it is a very useful skill to train.
The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.
A long, long time ago...
It was once unusual to carry a full set of light drones on a frigate, prior to the introdction of the Algos and revamp of the Tristan. The highest count was the Imicus, which had 3.
Skills
As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too!
It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring: