Difference between revisions of "Naglfar"

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[[Category:Database]][[Category:Ship Database]][[Category:Dreadnoughts]]
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[[Category:Ship Database]][[Category:Dreadnoughts]]

Revision as of 22:29, 31 December 2016

EVE University Database
 
Ship Database
Naglfar
Naglfar
Minmatar Republic
Minmatar Republic
Dreadnoughts
Naglfar Class
RELATED UNI-WIKI REFERENCES

The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend.

Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet.

SHIP BONUSES

Minmatar Dreadnought bonuses (per skill level):
5% bonus to Capital Projectile Turret damage
5% bonus to Capital Projectile Turret rate of fire
5% bonus to Shield Booster cycle time
Role Bonus:
50% bonus to Capital Projectile Turret damage
• Can fit Siege modules
• 5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
107d 18h 28m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
460,000 MW
CPU
cpu output
740 tf
Capacitor
capacitor
50,000 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
6
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.603 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
92.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
39 points
Sig. Radius
signature radius
11,000 m
Scan Res.
scan resolution
85 mm
Structure
Structure Hitpoints
structure hitpoints
95,500 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
95,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
95,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Naglfar is the Minmatar dreadnought. Previously it had split weapons, making it very unpopular, however it has since been redesigned as a pure projectile turret ship, but some of the stigma still remains. While the Naglfar only has two turrets, each weapon has a 50% damage bonus that gives it functionally identical damage to other dreads. On the plus side, it's the tallest ship in the game!

Skills

Further information about additional or recommended skills to pilot Naglfar for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Naglfar roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Naglfar here.